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Adrenaline's Playstyle

Adrenaline is a semi-carry/ganker based around an 'energy' mechanic. While he still uses mana, it regenerates at a very rapid pace, and all of his abilities cost a percentage of his maximum mana instead of a flat number. Adrenaline is meant to be prohibited by his 'energy' instead of his cooldowns, so Ability 1 and Ability 2 have 0 cooldown.

  • Adrenaline


    Debut Edition

    450 GC
  • Adrenaline

  • Adrenaline

    Blade of Blackwal
    390 GC2500 SC

Q Fracture Burst

  • Throws a projectile that flies 800 units in target direction, dealing 50/100/150/200 Magic Damage to the first enemy hero it hits. Also applies 6/7/8/9 Stacks of Dread to the target.
  • If it hits an enemy hero, the projectile flies into the air and lands after 0.9 seconds. *If the target is less than 200 units away from Adrenaline, then the dagger will land 250 units behind the target (relative to Adrenaline). Otherwise, the projectile will land in a random location in the line between Adrenaline and the target.
  • If Adrenaline catches the projectile, Adrenaline regains 35% of his max mana. If the dagger hits the ground, it will spawn a Fracture for 5 seconds, attacking the nearest enemy unit.
  • Fractures spawned by this skill act as illusions and receive 450% Damage and deal 10% Damage.

W Rush

  • Passively causes autoattacks from self and illusions (including those created from the Q and Ultimate) to apply 2 stacks of Dread on a target, lasting 6 seconds, but refreshing the duration whenever another stack is applied.
  • Maximum of 12/20/28/36 Stacks of Dread may be applied to a target.
  • Active: Target a direction to dash 450 units, consuming all Stacks of Dread on enemy units hit and dealing 20 plus an additional 1% of the enemy hero’s Max Health in True Damage per Stack of Dread consumed.

E Ember Shard

  • Passively grants Adrenaline mana regeneration equal to 4.5/5.5/6/6.5/7% of his maximum mana per second.
  • Grants Adrenaline 20/40/60/80/100% of his Max Mana when killing an enemy unit (5/10/15/20/25% for non-hero units).

R Death's Halo

  • Target an enemy hero to Stun and reduce their vision to 400 radius for 2.5 seconds. Also applies 10/20/30 Stacks of Dread to them and creates 6 Fractures surrounding the target 300 units away from the target, with each of them lasting 5 seconds.
  • Adrenaline spawns randomly as one of the Fractures, all of which spawn with an attack command on the target.
  • Fractures spawned by this skill act as illusions and receive 450% Damage and deal 10% Damage.

Adrenaline Lore

Adrenaline is the first victim and soldier of Apex, the True Evil. While Apex possesses a terrifying calm in the midst of genocide and mass extinction, Adrenaline is the physical embodiment of the chaos and fury that rages within the ancient heart of the True Evil.

His sole purpose is to lead The Third Corruption and carve a bloody swath through daemon, man, beast, and god, clearing the way for Apex to establish his presence and begin his final conquest of the known realms.