Hero Spotlight and Ability Clips

Lore

Apex is the physical embodiment of the True Evil, the original corruption that caused such dread among the gods that Sol ripped all mention of it from the original Codex Solaris. Before time had a name, the realms were undivided. The mortal world, the hells, and the heavens were as one, and all things were free to move among the realms. God, man, beast – these words meant nothing. All were equal. This, of course, could not last.

Q: Decimate

  • Dashes in the target direction and spins, dealing 0.5/1/1.5/2x your Attack Damage to each enemy in the area. Follows pathing and destroys trees.

W: Fire Surge

  • Activate to gain maximum Movement Speed and Unitwalking for 2.5 seconds.
  • You next attack during this time unleashes a wave that deals 70/140/210/280 Magic Damage to enemies in a line.
  • Attacking removes the Movement Speed bonus and Unitwalking immediately.

E: The Burning Ember

  • Passively causes your attacks and spells to apply Burning Ember to enemies, dealing 8/16/24/32 Magic Damage per second for 4 seconds. DoT damage does not apply Burning Ember. Burning Ember does not apply to Magic Immune targets.
  • Upon activation, begins a channel that restores 4/5/6/7% of your Max Health per second as long as you continue channeling.

R: Armageddon

  • Unleashes a ring of flames that expands to full size in 2.5 seconds. The ring of flames deals up to 200/300/400 Magic Damage to enemies based on how close they are to the center.
  • Enemies already affected by Burning Ember are stunned for 1.5/2/2.5 seconds and have the duration of Burning Ember extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.
  • ZENITH

    Apex

    Debut Edition

    450 GC
  • APEX

    Base Model
  • NADIR

    Apex
    390 GC2500 SC

The Rise of Apex

  • Pages 1 & 2

  • Pages 3 & 4

  • Pages 5 & 6

  • Pages 7 & 8

  • Pages 9 & 10



  • Pages 11 & 12

  • Pages 13 & 14

  • Pages 15 & 16

  • Pages 17 & 18

  • Pages 19 & 20

Map & UI Changes

All Tower Distances Adjusted
New Juke Spots and Ward Locations
Updated Legion and Hellbourne Base
New Ancient Creeps: Dreadbeetles
New Interchangeable HUDs
Texture Updates

Map & UI Updates

Caldavar has been completely revamped with HoN 4.0. Here are a couple of the key changes coming to the map and the UI:


  • The distances between the Outer towers and Secondary towers have been adjusted to balance both sides of the map.
  • New ward locations and juke spots have been added.
  • Both bases have been revamped with updated textures and slight balance tweaks.
  • New ancient creeps, the Dreadbeetles, have joined the fray bringing a +15% attack speed aura to the battle.
  • The Head's Up Display (HUD) has been refined and now gives the player the ability to select between different Game Overlays and choose the one you like most!

Overall, Caldavar will provide the same great gameplay you've come to know and love with a fresh new feel. Turn up your graphic settings and strap in for the ride!

Report a Player (RAP)

A Complete Overhaul

We've gathered feedback from the forums and listened to the community to bring positive changes to both the policies and the RAP operation. We're excited for the changes and hope that they improve your HoN experience!

A Clean Slate

For the first time in HoN history we are offering everyone a clean slate. That means all your existing RAP data will be history.

New Player Portal

The player portal is a tool to easily get an overview of your RAP situation. It offers the following options:

  • Check your report history and your RAP sheet.
  • Make appeals and check the status of your current appeals.
  • Easily get in touch with Senior Game Masters.
  • Login to the portal Here

Notifications & Feedback

When a report you have submitted has been judged, you will be notified of the decision. You will be notified using the in-game message system.

New HoN Store

Merrick's New Shop

Your favorite goblin has been hard at work renovating his little shop in Newerth. From product previews to the general layout, navigating Merrick's shop is now easier than ever.

More Accessible Deals

Find all of the weekly deals in the upgraded Specials tab. With larger models and additional text, you'll never miss another deal that Merrick has.

Easier Navigation

From a better organized alt avatar screen to the improved previews of Taunts, Announcers, and Name Colors, Merrick's shop is now easier to navigate allowing you to find whatever your searching for!

  • Promotions

  • 2x Diamond Odds
  • 50% Bonus Gold
  • HE Avatars
  • Holiday Grab Bag
  • Big Eye Ward
  • 2x MM Silver
  • Event Rewards
  • 5 Gifts
  • 2x Mastery
  • 2x Diamond Odds

    Head to Plinko for Double Diamond Odds from December, 21 to January, 4

  • 50% Bonus Gold

    Get 50% Bonus Gold on all coin packs from December, 8 to December, 13

  • Holiday Edition Avatars

    Every Monday, Wednesday, and Friday from December, 16 to January, 9 you can find 2 different Holiday Edition avatars on sale in Merrick's shop.

  • Holiday Grab Bags

    Jump on over to Merrick's shop to find 5 different Holiday Grab Bags:

    • Holiday Grab Bag 1 will include all Gold, Paragon, URSA, Ultimate, and Ascension Avatars. It will cost 500 GC and gives 1 avatar. Limit 3.
    • Holiday Grab Bag 2 will include all Early Access and Debut Edition Avatars. It will cost 350 GC and gives 1 avatar. Limit 3. .
    • Holiday Grab Bag 3 will include all wards, courier, taunts and announcers. It will cost 100 GC or 7500 SC and gives 1 product. Limit 5.
    • Holiday Grab Bag 4 will include all avatars between 389GC and 401GC. It will cost 200 GC or 1000 SC and gives 1 avatar. Limit 10.
    • Holiday Grab Bag 5 will include all avatars and will be free to claim as a gift! Limit 1.
  • Big Eye Ward

    Purchase any coin pack from 12/16 to 1/10 and receive the Big Eye Ward for free!

  • 2x MM Silver

    Earn 2x the Silver Coins in Matchmaking games from December, 23 to January, 2

  • Event Rewards

    Over the course of HoN 4.0 (12/13 - 1/10) take part in the different event rewards to earn awesome loot:

    • Play 10 Games, Earn 66 Plinko Tickets
    • Win 10 Games, Earn 66 Plinko Tickets
    • Play 5 games with friends, Earn 66 Plinko Tickets
    • Win 5 games with friends, Earn 66 Plinko Tickets
    • Login 5 consecutive days, Earn Snowman Ward
    • Gift a product to a friend, Earn the Flying Reindeer Courier
  • 5 Gifts

    Every account will be equipped with the ability to gift 5 products from 12/13 to 1/10. In order to gift a product it must be purchased with Gold Coins.

  • 2x Mastery

    Earn 2x Hero Mastery in Matchmaking games from 12/23 to 1/2

  • Balance and Reworks

    Hero Balance Changes

  • Accursed
  • Aluna
  • Amun-Ra
  • Andromeda
  • Arachna
  • Armadon
  • Artesia
  • Artillery
  • Balphagore
  • Behemoth
  • Berzerker
  • Accursed

    - Base Intelligence increased from {21 to 26}.

    - Magic Armor decreased from {6 to 4}.

    - Armor decreased from {4.38 to 3.5}.

  • Aluna

    - Magic Armor increased from {5.5 to 7}.

    - Armor increased from {2.52 to 3.52}.


    Emerald Lightning

    - Max number of targets hit increased from {1/2/3/4 to 2/3/4/5}.

    - Max Stun duration is capped at {3 seconds} (regardless of whether Emerald Red is active or not).

    - Attack Speed penalty per target hit increased from {14/17/20/23 to 40}.

    *Attack Speed buff on Aluna also receives this change.

    - Emerald Red bonuses:

    *No longer doubles the max number of targets hit.

    *Attack Speed buff/penalty duration increased from {8 seconds to 10 seconds}.

    *Bonus Attack Speed per target increased from {40 to 60}.


    Déja Vu

    - Movement Speed bonus increased from {25/30/35/40% to 30/35/40/45%}.

    - Duration increased from {3/3.5/4/4.5 seconds to 3/4/5/6 seconds}.

    - Emerald Red bonus: now also grants {100% Evasion} and {45/50/55/60% Movement Speed}.

    - Emerald Red bonus: no longer grants stealth after teleporting back to her original position.

  • Amun-Ra

    - Magic Armor decreased from {5.5 to 3}.

  • Andromeda

    - Base Intelligence increased from {16 to 19}.

    - Base Strength increased from {17 to 19}.

    - Base Damage increased from {40-50 to 43-53}.

    - Movement speed increased from {295 to 305}.

    - Armor increased from {2.96 to 3.96}.


    Void Rip

    - Bonus Armor reduced from {30/40/50 to 20/30/40}.

  • Arachna

    - Magic Armor decreased from {5.5 to 5}.


    Spider Sting


    New Staff of the Master Effects

    - Cooldown reduced to 30 seconds if used on a non-hero unit.

    - If Spiderling kills a target, spawns 1 controllable Adult Spiderling.

    - If Adult Spiderling kills something, a controllable Child Spiderling is spawned.

    *Adult Spiderling lasts for 50 seconds, has 600 Health and has {90/120/150 Attack Damage}.

    *Child Spiderling lasts for 50 seconds, has 350 Health and has {15/25/35 Attack Damage}.

  • Armadon

    - Magic Armor decreased from {4.75 to 3}.

    - Armor decreased from {3.38 to 3}.

  • Artesia

    - Magic Armor increased from {5.5 to 6}.

    - Armor increased from {0.86 to 2.0}.

  • Artillery

    - Attack range increased from {400 to 600}.

    - Magic Armor decreased from {5.5 to 5}.


    LRM

    - Damage per rocket changed from {[12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage]}.

    - No longer deals extra damage the longer you channel.

    - Now has a 6 second cooldown when the channel ends.

    - Range increased from {1200 to 1400}.


    Mortar Shot

    - Renamed to Mortar Strike.

    - Damage rescaled from {100/140/160/220 to 60/120/180/240}.

    - Now applies a stacking {15% Movement Speed Slow for 3 seconds}. Stacks up to 6 times.

    - Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.

    - Mini-mortars deal {20/30/40/50 Magic Damage} and apply the Movement Speed Slow as well.

    - Cooldown rescaled from {20/18/16/14 seconds to 15 seconds} at all levels.

    - Mana cost increased from {65 to 75}.

    - Cast range increased from {1200 to 1400}.

    - Radius decreased from {400 to 350}.

    - Now has a 300ms cast action time (can still be cast while channeling).


    Special Ammunition

    - Reworked completely. Now called Precision Targeting Protocols.

    - Passively grants Artillery a 20% chance to fire a {20/40/60/80 Magic Damage} missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.

    - Cannot affect the same unit more than once a second.

    - The chance is doubled if the target is stunned or has the Mortar Strike slow.


    Homing Missile

    - Reworked completely. Now called Artillery Barrage.

    *Action type: Target position

    *Cast Range: 800

    *Radius: 250

    Mana Cost: {100/140/180}

    *Cooldown: {120/100/80} seconds

    - Deals {200/350/500 Magic Damage} to enemies in the target area and stuns them for {2/2.5/3} seconds.

    - Pushes you back 500 distance.

  • Balphagore

    - Magic Armor decreased from {5 to 4}.

    - Armor increased from {2.38 to 3.1}.

  • Behemoth

    - Magic Armor decreased from {5.5 to 4}.

  • Berzerker

    - Base Strength Reduced from {24 to 21}.

    - Strength gain per level increased from {2.7 to 3.0}

    - Magic Armor decreased from {5.75 to 3}.


    Mark of Death

    - Debuff duration increased from {8 to 10 seconds}.

    - Attack speed buff increased from {10/20/30/40 to 40} at all levels.

    - Mark of Death now expires properly when the marked target dies.

    *Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing.


    Carnage

    - Staff of the Master effect removed.

    - Can now be activated while stunned or silenced

    - Crowd control reduction reduced from {40/60/80% to 30/50/70%}.

    - Now gains 100% Slow Resistance.

    - Bonus damage rescaled from {6/7/8% to 5/7/9%} of Berzerker’s Max Health.

    - Incoming damage amplification increased from {15% to 20%}.

    - Hero kills add 5 seconds to the duration of Carnage.

  • Blacksmith
  • Blitz
  • Blood Hunter
  • Bombardier
  • Bramble
  • Bubbles
  • Bushwack
  • Chronos
  • Circe
  • Cthulhuphant
  • Dampeer
  • Blacksmith

    - Magic Armor increased from {5.5 to 6}.

    - Armor decreased from {3.96 to 2.66}.


    Flaming Hammer

    - Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).

    *This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application.


    Chaotic Flames

    - Mana cost increase to Fireball based reduced from {30/80/110 to 10/40/70}.

    - Multicast chances for Fireball and Frenzy changed:

    * 2x chance changed from {25/40/50% to 20/40/60%}.

    * 3x chance increased from {0/20/25% to 0/20/30%}.

    * 4x chance increased from {0/0/12.5% to 0/0/15%}.

  • Blitz

    - Base Intelligence increased from {18 to 21}.

    - Base Strength increased from {17 to 19}.

    - Base Damage increased from {43-49 to 47-51}.

    - Magic Armor increased from {5.75 to 6}.

    - Armor increased from {2.58 to 3.58}.


    Quicken

    - Now grants Unitwalking to the affected target.

  • Blood Hunter

    - Magic Armor decreased from {5.5 to 5}.


    Hemorrhage

    - Cooldown decreased from {70 to 60 seconds}.

  • Bombardier

    - Movement Speed increased from {295 to 300}.

    - Magic Armor increased from {5.5 to 6}.


    Sticky Bomb

    - Can now be double-activated to cast Sticky Bomb on yourself.

    - Cast range increased from {625/675/725/775 to 800 at all levels}.

    - Damage increased from {75/150/225/300 to 100/200/300/400}.

    - Duration until max prime lowered from {8 to 6 seconds}.

    *This means the max number of extra Magic Damage and stun duration has been decreased from {4 to 3}.

    - No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.

    - Extra Stun Duration per tick increased from {0.5 seconds to 1 second} (max of a {3 second Stun}).

    - If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds.

    - Bombardier can now activate the detonation subability while Stunned or Silenced.


    Bombardment

    - No longer has a second charge at level 4 of the skill.

    *Now has a 12 second cooldown instead.

    - Magic Damage per wave increased from {20/30/40/50 to 30/40/50/60}.

    *Total Magic Damage increased from {100/150/200/250 to 150/200/250/300}.

    - Radius increased from {250 to 300}.

    - Increased damage to buildings from {33% to 50%}.


    Boom Dust (Reworked)

    - Passively causes Bombardier to deal {15/30/45/60 Magic Damage} in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.

    *Boom Dust also damages and applies on a single target when Bombardier damages that target in another manner.

    - Can only occur four times on a single target every 15 seconds.


    Air Strike

    - Cast range decreased from Global to 1200.

    - Cooldown reduced from {140/120/100 seconds to 120/100/80 seconds}.

    - Staff of the Master: In addition to the previous effects, now also increases cast range to Global.

  • Bramble

    - Magic Armor decreased from {5 to 4}.

    - Armor increased from {3.6 to 4.6}.

  • Bubbles

    - Magic Armor increased from {5 to 6}.


    Shell Surf

    - Range increased from {1800 to 2000}.

    - Mana cost reduced from {150 to 90/110/130/150}.

    - Cooldown reduced from {15 seconds to 10 seconds}.


    Song of the Sea

    - Silence duration increased from {0.1/1/2/3 to 0.75/1.5/2.25/3 seconds}.

    - Cooldown reduced from {20 to 16/14/12/10 seconds}.


    Take Cover

    - Duration increased from {0.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds}.

  • Bushwack

    - Magic Armor decreased from {5.5 to 5}.


    Crippling Dart

    - Damage value changed from {40 + 50/75/100/125% of your Attack Damage} to {60/110/160/210}.

    - Mana cost changed from {40/45/50/55 to 50 at all levels}.


    Side Step

    - Attacks now reduce the Cooldown of Side Step by 3 seconds.

    - Cast range decreased from {450 to 400}.

    - Mana Cost decreased from {45/50/55/60 to 40}.

    - No longer adds bonus Damage to your next autoattack.


    Ability 3: Spiked Dart (Reworked)

    - When off cooldown, your next attack deals a 1.2/1.4/1.6/1.8x Critical Strike}.

    - Using an ability refreshes the cooldown on this ability.

    - Cooldown: 10 seconds


    Jungle Toxin

    - Passively applies Jungle Toxin to enemies for 3 seconds whenever you attack them, stacking indefinitely.

    - Jungle Toxin deals {6/10/14 Physical Damage per second per stack}.

    *Provides Clearvision and reveals the target.

    - Jungle Toxin steals {10/15/20 Attack Speed per stack}.

    *Attack Speed Slow on an enemy unit caps at 50.

    - Attack Speed buff resets if another target is hit.

  • Chronos

    - Magic Armor decreased from {5.5 to 5}.


    Chronofield

    - Staff of the Master: in addition to its current effects, now removes the 25% damage penalty when heroes outside the Chronofield are damaging enemies inside the Chronofield.

  • Circe

    - Base Intelligence increased from {22 to 25}.

    - Base Strength increased from {18 to 20}.

    - Magic Armor increased from {5.5 to 7}.

    - Armor increased from {2.38 to 3.38}.


    Entrapment

    - Damage increased from {60/120/180/240 to 80/140/200/260}.


    Doppelganger

    - Can now be cast on the ground to spawn an illusion of Circe at the target location.

    - When used on enemies will now spawn the illusion in the direction away from Circe (behind them).

    - When used on allies will now spawn the illusion in the direction towards Circe.

    - Cast range reduced from {700 to 600}.

  • Cthulhuphant

    - Magic Armor decreased from {5 to 4}.

    - Armor decreased from {4.24 to 4.0}.


    Obliterate

    - Now destroys trees.

    - First wave now applies a {20/40/60% Movement Speed Slow} to enemies for 2 seconds.

  • Dampeer

    - Magic Armor decreased from {6 to 5}.

  • Deadlift
  • Deadwood
  • Defiler
  • Demented Shaman
  • Devourer
  • Doctor Repulsor
  • Draconis
  • Drunken Master
  • Electrician
  • Ellonia
  • Emerald Warden
  • Deadlift


    Death Grip

    - Damage increased from {75/150/225/300 to 80/160/240/320}.

    - Can now affect multiple heroes in a single cast (no longer stops upon hitting a hero).

    - Projectile speed increased to 700.

    - Max distance traveled is now 2500 (channel time has been adjusted to roughly 3.5 sec as a result)

    - Now applies a {30% Movement Speed Slow instead of Immobilizing}.

    - Slow magnitude scales based on the channel duration, going from {30% to 90%}.

    * Slow duration also scales based on the channel time (similar to how the Immobilize did before).


    Onslaught

    - Duration increased from {5 to 8 seconds}.

    - Range increased from {450/550/650/750 to 1000}.

    - Now forces all allied non-hero units within a 1000 unit radius around you to attack the target.

    *Was all enemy non-hero units within 700 unit radius of target.

    - Attack Speed boost on affected units increased from {0/25/50/75 to 20/40/60/80}.

    - Damage modifier on affected units against heroes increased from {0.5x to 0.75x}.


    The Dead Shall Rise

    - Ability is now passive. The active portion of this ability has been removed.

    - Duration is now a flat 60 seconds at all levels.

    - Number of revived minions you can have active increased from {3/4/5/6 to 3/5/7/9}.

    - Now passively causes Onslaught (W) to spawn {1/2/3/4} undead minions when used.


    Resurrection

    - No longer has two charges.

    - Now has a {180/120/60 second cooldown}.

    - Channel duration rescaled from {4/3/2 to 3 seconds at all levels}.

    - While channeling, both Deadlift and the targeted gravestone are revealed.

    - Number of hits to kill a gravestone reduced from {3 to 2}.

    - Targeted tombstone doubles its health during the revival process.

    - HP and Mana that heroes are resurrected with increased from {50/60/70 to 60/80/100%}.

  • Deadwood

    - Magic Armor decreased from {5.5 to 4}.


    Clearcutting

    - Duration changed from {12/14/16/18 seconds to 15 seconds at all levels}.

    - Movement Speed bonus per charge increased from {3% to 6%}.

  • Defiler

    - Magic Armor increased from {5.75 to 6}.


    Grave Silence

    - Cooldown increased from {14 to 15 seconds}.


    Power in Death

    - Cooldown reduction on Grave Silence increased from {0/1/2/3 to 1/2/3/4 seconds}.

    - Number of extra spirits on Unholy Expulsion changed to {1/2/3/4} at all levels of it.

    - Movement speed bonus increased from {2.5/5/7.5/10% to 3/6/9/12%}.


    Unholy Expulsion

    - Number of spirits spawned decreased from {7/12/17 to 6/11/16}.

    * Total max number of spirits reduced from {11/18/24 to 10/15/20}.

    - Removed the damage penalty when Defiler is stunned.

  • Demented Shaman

    - Magic Armor increased from {5 to 7}.

    - Armor increased from {2.44 to 3.44}.


    Entangle

    - Cast range increased from {600 to 650}.

    - Mana cost decreased from {100/115/130/145 to 70} at all levels.

    - Damage per second increased from {7/14/21/28 to 12/18/24/30}.

    * Total Physical Damage increased from {49/98/147/196 to 84/126/168/210}.

    - Base Movement Speed Slow magnitude increased from {33% to 40%}.

    - Max Movement Speed Slow magnitude changed from {33/66/100/100% to 40/60/80/100%}.

    * Average Movement Speed Slow changed from {33/49.5/66.5/66.5% to 40/52/64/76%}.


    Ability 2: changed to Storm Cloud (reworked)

    *Effect Type: Physical

    *Range: 1200

    *Radius: 550

    *Mana Cost: {55/70/85/100}

    *Cooldown: 14 seconds

    - Target an ally or hero to spawn a Storm Cloud that follows the target around for 15 seconds.

    - Armor gained/lost increases to {4/6/8/10} halfway through the state duration, and slowly decreases to 0 afterwards.

    * If cast on an Ally Hero, then the Storm Cloud will increase the Armor of all Ally Heroes within radius.

    * If cast on an Enemy Hero, then the Storm Cloud will lower the Armor of all Enemy Heroes within radius.

    * Armor gain/loss updates at discrete intervals of 0.25 seconds.


    Healing Wave

    - Cast range increased from {600 to 750}.

    - Max number of ally units affected increased from {3/3/4/5 to 3/4/5/6}.


    Ability 4: changed to Unbreakable (reworked)

    *Range: 600

    *Mana Cost: {90/130/170}

    *Cooldown: 60 seconds

    - Grants the target {20/40/60 bonus Attack Damage} and protects them from fatal damage.

    - Taking fatal damage sets the target's health to {300/500/700}, dispels Unbreakable and places the skill on cooldown.

    - When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

    - Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds.

    - If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset.

    *Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged.

  • Devourer

    - Magic Armor decreased from {5.5 to 4}.

  • Doctor Repulsor

    - Magic Armor increased from {4.5 to 6}.

    - Armor decreased from {3.1 to 2.6}.


    Ludicrous Speed

    - No longer deals damage to enemies when passing through them.

    - Now passively grants {15/30/45 Intelligence} to Doctor Repulsor.

    - Speed increased from {1500/2000/2500 to 1500/2500/3500 units per second}.

  • Draconis

    - Magic Armor decreased from {5.5 to 3}.


    Dragonflame

    - Radius increased from {650 to 975}.

    - Cast range increased from {550 to 825}.

    - Radius and cast range are no longer doubled when Draconis' Draconic Defense or Cataclysm are active.

    - Stun duration reduced from {0.5 to 0.2 seconds}.

    - No longer grants Unitwalking to Stunned targets, as they are no longer pushed back under any circumstance.

    - Movement Speed Slow changed from a tapering {40% -> 0% to a constant 25%}.

    - Movement Speed Slow duration changed from {1.5/2/2.5/3 seconds to 2 seconds}.


    Draconic Defense (Reworked)

    *Range: Global

    *Mana Cost: 60

    *Cooldown: 30 seconds

    - Fly to target ally building, Volcano, well or ally destroyed Tower and land beside it.

    *If targeting the Volcano from Cataclysm, immediately fly to it without channeling.

    - Draconis receives {15/30/45/60% Damage Reduction for 4 seconds} upon landing, while the {building receives it for 8 seconds}.

    *Draconis can choose to land anywhere within 400 radius of the target building (just like Homecoming Stone).

    - Ability goes on a 3 second cooldown when taking damage from enemy players.

    - If you fly to your ally well, the cooldown is halved.

    *Note: you are not perched onto the tower.


    Staff of the Master effect:

    - Reduces the cooldown to 10 seconds, increases buff duration to 8 seconds (16 for buildings) and allows targeting enemy destroyed Towers.

    - Cannot fly to destroyed towers which are in the enemy base.

    *This includes Tier 3 and Tier 4 towers.


    Fiery Barrage

    - Attack Damage portion of the Damage over Time increased from {25% to 30%} per 4 seconds.


    Cataclysm (Reworked)

    *Range: 1200

    *Mana Cost: {100/140/180}

    *Cooldown: {120/100/80} seconds

    *Cast action time: 400ms

    - Summon an indestructible volcano that lasts 20 seconds at target location.

    - The Volcano’s attacks split to 4 targets, deals {50/100/150 Physical Damage}, attacks once every 2.5 seconds, and burns targets hit for {0.5/1/1.5% of their current Health per second}.

    - Enemies within 1000 radius of the Volcano that receive Damage over Time (DoT) take an extra {15/30/45% Damage from this type of damage only}. Lasts 4 seconds and refreshes its duration if under the effect of a DoT.

  • Drunken Master

    - Magic Armor decreased from {5.5 to 3}.


    Lunge

    - Now always gets the slow regardless of Drunk charges.

    - Slow strength reduced from {15/30/45/60% to 10/20/30/40%}.

    - Bonus attack damage lowered from {20/40/60/80 to 15/30/45/60}.

    - Slow duration lowered from {3 to 2 seconds}.


    Ability 2: Stagger

    - Moved from the third ability slot (E) to the second ability slot (W).

    - Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges.

    - Bonus Movement Speed and Attack Damage reduced from {30/40/50/60 to 15/30/45/60}.


    Ability 3: Drunken Style (Reworked)

    - Passively gains a {8/16/24/32%} chance to deal a 1.5x Critical Strike. Upon proccing this, you gain {10/20/30/40% Evasion for 3 seconds}.

    - Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds.


    Untouchable

    - No longer gains Damage Reduction from Drunk charges.

  • Electrician

    - Magic Armor decreased from {5.5 to 4}.

    - Armor increased from {1.82 to 2.5}.


    Static Grip

    - Magic damage per second rescaled from {20/40/60/80 to 50}.

  • Ellonia

    - Magic Armor increased from {5.5 to 6}.

    - Armor increased from {1.24 to 1.49}.


    Glacial Spike

    - Mana Cost reduced from {90/100/110/120 to 70/80/90/100}.

    - Cast action time reduced from {250ms to 150ms}.


    Frigid Field

    - Mana Cost rescaled from 75 to {50/60/70/80}.

    - Cast action time reduced from {250ms to 150ms}.


    Absolute Zero

    - Ability is now Superior Magic. This includes the damage and the application of the Movement Speed Slow.

    - Staff of the Master effect: The application of Flash Freeze is still NOT Superior Magic.

  • Emerald Warden

    - Magic Armor decreased from {5.5 to 5}.


    Silencing Shot

    - Silence duration decreased from {2/3/4/5 seconds to 1/2/3/4 seconds}.

  • Empath
  • Engineer
  • Fayde
  • Flint Beastwood
  • Flux
  • Forsaken Archer
  • Gauntlet
  • Gemini
  • Geomancer
  • Glacius
  • Gravekeeper
  • Empath

    - Base Intelligence increased from {21 to 24}.

    - Base Strength increased from {17 to 19}.

    - Magic Armor increased from {6 to 7}.

    - Armor increased from {1.64 to 2.64}.

  • Engineer

    - Base Intelligence increased from {21 to 24}.

    - Base Strength increased from {20 to 22}.

    - Base Damage increased from {40-47 to 43-50}.

    - Armor increased from {3.6 to 4.6}.


    Spider Mines

    - Magic Damage decreased from {125/200/275/350 to 100/175/250/325}.

  • Fayde

    - Magic Armor decreased from {5.5 to 5}.


    Burning Shadows

    - Total Magic Damage increased from {60/120/180/240 to 70/140/210/280}.


    Reflection

    - Cooldown decreased from {90/75/60 seconds to 80/70/60 seconds}.

    - Movement Speed bonus changed from {10/15/20% to 15% at all levels}.

    - Duration increased from {20/35/50 to 30/40/50 seconds}.

    - Clearvision increased from {800/1000/1200 to 1200 at all levels}.

    - Total Magic Damage dealt increased from {200/325/450 to 300/400/500}.

  • Flint Beastwood

    - Attack Range increased from {570 to 600}.

    - Magic Armor decreased from {5.5 to 5}.


    Hollowpoint Shells

    - No longer gains a guaranteed proc while stealthed with Dead Eye.


    Dead Eye

    - No longer grants stealth.

    - Bonus Attack Range increased from {60/120/180/240 to 100/150/200/250}.

    * Level required to out-range towers reduced from {3 to 2}.

    * Adjusted aggro range values to match his new bonus Attack Range values.

    - Vision radius bonus increased from {50/100/150/200 to 100/150/200/250}.

  • Flux

    - Magic Armor decreased from {5.5 to 4}.

    - Armor decreased from {4 to 3.14}.

  • Forsaken Archer

    - Magic Armor decreased from {5.5 to 5}.


    Piercing Arrows

    - Damage of the arrow is no longer lowered when it pierces an enemy unit.

  • Gauntlet

    - Intelligence gain per level increased from {2.0 to 2.5}.

    - Movement Speed decreased from {300 to 295}.

    - Magic Armor decreased from {5.75 to 4}.


    Infernal Instability

    - If Infernal Instability expires without landing an attack, the cooldown of Infernal Instability will also be reset.

    - Bonus Movement Speed increased from {40 to 40/50/60/70}.


    Grapple

    - Cast Range changed from {800/900/1000/1100 to 1100} at all levels.

  • Gemini

    - Magic Armor decreased from {5.5 to 5}.

    - Armor decreased from {4.08 to 3.09}.

  • Geomancer

    - Magic Armor increased from {5.75 to 6}.

  • Glacius

    - Base Intelligence increased from {21 to 24}.

    - Base Strength increased from {16 to 18}.

    - Magic Armor increased from {5.5 to 7}.

    - Armor increased from {1.44 to 3.5}.

  • Gravekeeper

    - Magic Armor increased from {5.75 to 6}.

    - Armor increased from {1.34 to 1.54}.

  • Grinex
  • Gunblade
  • Hammerstorm
  • Hellbringer
  • Ichor
  • Jeraziah
  • Kane
  • Keeper of the Forest
  • Kinesis
  • King Klout
  • Klanx
  • Grinex

    - Agility gain per level increased from {2.0 to 2.5}.

    - Magic Armor decreased from {5.5 to 5}.

    - Armor decreased from {4.0 to 2.4}.


    Shadow Step

    - Distance travelled increased from {375 units to 450 units}.

    - Delay on the pounce reduced from {500ms to 250ms}.


    Rift Stalk

    - Fade Time reduced from {1.5 seconds to 0.5 seconds}.

    - Now allows you to attack 1 time during stealth without breaking stealth.


    Illusory Assault

    - Initial attack of the shadow deals 100% of Grinex's Attack Damage.

    - Initial attack of the shadow now procs Nether Strike.

  • Gunblade

    - Magic Armor decreased from {5.5 to 5}

  • Hammerstorm

    - Magic Armor decreased from {5.5 to 3}.


    Mighty Swing

    - Cleave damage increased from {30/40/50/60% to 25/50/75/100%}.

    - Cleave radius increased from {150/200/250/300 to 300}.

  • Hellbringer

    - Magic Armor increased from {5.5 to 6}.

  • Ichor

    - Magic Armor decreased from {5.5 to 4}.

    - Armor increased from {2.8 to 4.5}.

  • Jeraziah

    - Magic Armor decreased from {5 to 4}.


    Inner Light

    - Can now be cast on Magic Immune targets.

    - Mana cost decreased from {100/120/140/160 to 80/100/120/140}.


    Protective Charm

    - Duration changed from {6/8/10/12 seconds to 8 seconds} at all levels.

    - Now emits a {7/14/21/28% Movement Speed Slow aura} to enemy units within 350 units of Jeraziah.

    - When the Charm is cast on an ally, the Movement Speed Slow aura transfers to them until Protective Charm expires.


    Righteous Strike (Reworked)

    - Every 8 seconds, your next attack deals an additional {50/80/110/140% of your Attack Damage as bonus True Damage}.


    Sol's Blessing

    - Health Regeneration removed.

    - Physical Damage Reduction reduced from {100% to 60/80/100%}.

    - Now properly applies its effects to invulnerable ally units.

    - Now has a Staff of the Master effect:

    * Radius increased to 2000.

    * Now globally affects ally buildings.

  • Kane

    - Magic Armor decreased from {4.5 to 4}.

  • Keeper of the Forest

    - Magic Armor decreased from {5.25 to 4}.

    - Armor increased from {1.1 to 2.7}.


    Nature's Guidance (renamed from Nature's Veil)

    *Range: 1000

    *Cooldown: 10 seconds

    - Target an allied unit to apply {1/2/3/4 Health Regeneration, 2/3/4/5 Armor}, and 0.25 second fade time Invisibility for {15/30/45/60 seconds}.

    - Invisibility only lasts as long as they are within 400 units of a tree.


    Animate Forest

    - Target a tree to Animate {1/2/3/4 nearby trees}. Trees last for 40 seconds, have 600 health and 300 Movement Speed.

    - Animated Trees are considered trees for all of your abilities.


    Strength in Numbers

    - Passively gains {4/8/12/16 Attack Speed per Animated Tree} within a 900 radius (up to 5).

    - Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health.


    Root

    - Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for {2/3/4 seconds}. Stuns everyone hit for 1 second and grants you Unitwalking for the duration.

    - Effect also emanates from all of your active animated trees.

    - Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.

  • Kinesis

    - Magic Armor increased from {5.5 to 6}.

  • King Klout

    - Magic Armor decreased from {5.5 to 4}.

    - Armor increased from {1.96 to 3.0}.


    Parade of Power

    - Projectile speed increased from {1250 to 1750 units per second}.

  • Klanx

    - Agility gain per level increased from {2.8 to 3.0}.

    - Attack projectile speed decreased from {9000 to 1400 units per second}.

    - Magic Armor decreased from {6 to 5}.


    H.A.W.K.

    - Action type changed from Target Self to Passive.

    - Terrain-walking on the skill remains active while H.A.W.K. is active.

    *Can be toggled on or off with a 3 second cooldown.

    - Starts with 4 charges.

    * Every time Klanx receives a non-DoT damage instance from an enemy hero, 1 charge is lost on H.A.W.K.

    * When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and the skill goes on a 10 second cooldown.

    * Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.

    * If H.A.W.K. is on cooldown, the timer will not be present.

    - Movement Speed bonus changed from {10% to 5/10/15/20%}.

    - No longer purgeable.


    A.T.K Drones (Automated Target Kill Drones)

    *Renamed from Goon Squad

    - Mana cost changed from {100/125/150 to 50/100/150}.

    - Duration increased from {15 seconds to 20 seconds}.

    - All drones have been changed once again:

    * First Drone: Fires a bolt of lightning that bounces to a total of 3 units, dealing 30 Magic Damage. Deals double damage to non-hero units.

    * Second Drone: Deals 20% of your Base Damage in Magic Damage.

    * Third Drone: Heals Klanx for 30% of his Base Damage.

    - Visual changes: All Drones fly within 350 radius from Klanx at all times while active.

  • Kraken
  • Legionnaire
  • Lodestone
  • Lord Salforis
  • Magebane
  • Magmus
  • Maliken
  • Martyr
  • Master of Arms
  • Midas
  • Moira
  • Kraken

    - Magic Armor decreased from {5.25 to 4}.

  • Legionnaire

    - Magic Armor decreased from {5.5 to 4}.

  • Lodestone

    - Magic Armor decreased from {5.5 to 4}.

    - Armor decreased from {4.38 to 4.0}.

  • Lord Salforis

    - Magic Armor decreased from {6 to 3}.


    Mors Certissima

    - Mana cost increased from {75/80/85/90 to 75/85/95/105}.


    The Undying

    - Bonus Health Regeneration lowered from {20 to 15} while the ability is active (when Staff of the Master is in Lord Salforis' inventory).

  • Magebane

    - Magic Armor decreased from {7 to 5}.

  • Magmus

    - Magic Armor decreased from {5.25 to 4}.

    - Armor increased from {1.76 to 2.0}.

  • Maliken

    - Magic Armor decreased from {3.5 to 3}.

    - Armor decreased from {1.9 to 1.2}.


    Zeal

    - Maximum Attack Speed gained from this skill decreased from {120 to 80}.


    Possession

    - New Staff of the Master effect:

    * Cooldown reduced from {100/80/60 seconds to 14 seconds}.

  • Martyr

    - Magic Armor decreased from {6.25 to 6}.

  • Master of Arms

    - Attack action time reduced from {500ms to 250ms}.

    - Now only has one mode for every ability except for Weapon Enhancement (Bulldozer/Cheetah).

    - Magic Armor decreased from {5.5 to 5}.

    - Armor increased from {3.08 to 4.0}.


    Ability 1: Overcharged Shot

    *Range: 700

    *Mana Cost: 100

    *Cooldown: {20/18/16/14} seconds

    - Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts {60/120/180/240 Magic Damage} and a {1.5/2/2.5/3 second Immobilize} to the main target.

    * Deals 100 Magic Damage and applies a 80% Tapering Slow over 2 seconds to targets hit by the split projectiles.


    Ability 2: Acid Bomb

    *Range: 600

    *Mana Cost: {100/115/130/145}

    *Cooldown: 16 seconds

    - Lobs an Acid Bomb at the target location that rolls, spraying acid that {lowers Armor by 1/2/3/4} and deals {15/30/45/60 Physical Damage per second} to enemies who stand in it.

    - The Acid lasts for 8 seconds.


    Weapon Enhancement

    - Cheetah: instead of being unable to attack when charges reach 0, Master of Arms loses the Attack Speed bonus granted by Cheetah.


    Master's Call

    *Mana Cost: {150/175/200}

    *Cooldown: 60 seconds

    - Activate to grant yourself a shield that absorbs {200/300/400 post-mitigation Damage} and increases Movement Speed by 50. Lasts up to 8 seconds.

    - While the shield is active, you gain unlimited ammo on Cheetah and an extra 20/40/60 Attack Damage on Bulldozer.

  • Midas

    - Magic Armor decreased from {5.5 to 4}.

  • Moira

    - Base Intelligence increased from {21 to 24}.

    - Base Strength increased from {17 to 19}.

    - Base Damage increased from {43-51 to 46-54}.

  • Moon Queen
  • Monarch
  • Monkey King
  • Moraxus
  • Myrmidon
  • Night Hound
  • Nitro
  • Nomad
  • Nymphora
  • Oogie
  • Ophelia
  • Moon Queen

    - Base Agility decreased from {22 to 20}.

    *Base Damage will not change.

    - Agility gain per level increased from {2.4 to 3.0}.

    - Base Intelligence decreased from {18 to 16}.

    - Magic Armor decreased from {5.5 to 5}.


    Moon Beam

    - Stun duration changed from {0.7/0.8/0.9/1 second to 1 second} at all levels.


    Multi-Strike

    - Damage penalty per bounce decreased from {25% to 20%}.

    - Bounce count increased from {1/2/3/4 to 1/2/3/5}.


    Lunar Glow

    - Night vision changed from {200/400/600/800 to 800} at all levels.


    Moon Finale

    - Max number of hits on a single target increased from 4 to 5.

    - Moon Queen’s gains {20/40/60 Movement Speed} while Moon Finale is active ({2.4/4.2/6 seconds}).


    Staff of the Master effect changes to Moon Finale:

    - Max number of total beams increased from {5/9/13 to 6/12/18}.

    *Duration of the bonus Movement Speed increased to {2.4/5/7.7 seconds}.

    - Max number of hits on a single target increased from {5 to 6/9/12}.

    - Beam impact interval decreased from {600ms to 450ms}.

  • Monarch

    - Magic Armor increased from {5.75 to 7}.

    - Armor increased from {2.0 to 3.0}.

  • Monkey King

    Monkey King

    - Magic Armor decreased from {5.25 to 5}

    - Armor decreased from {4.76 to 2.66}.

  • Moraxus

    - Magic Armor decreased from {4.5 to 4}.

  • Myrmidon

    - Base Damage increased from {42-50 to 48-55}.

    - Armor increased from {1.5 to 4.5}.


    Forced Evolution

    - Bonus Health reduced from {200/400/600 to 150/300/450}.

    - Magic Armor reduced from {4/7/10 to 3/5/7}.


    Staff of the Master effect changes to Forced Evolution

    - Activation type changed to Toggle

    *Mutant Evolution can become infinitely sustained.

    *4 second cooldown to toggle the ability on and off.

  • Night Hound

    - Armor decreased from {6.36 to 2.50}.

  • Nitro

    - Base Attack Time decreased from {1.85 to 1.7}.


    Ballistic

    - Illusions now fire when Ballistic is activated.

    - No longer grants Attack Speed.

    - Now pierces through all targets hit (changed from piercing up to {2/3/4/5} targets)

    - Damage dealt by Ballistic is increased by 1.2x.

    - Damage pierce scaling changed from {75% to 10/25/40/55/70% of Nitro's Attack Damage}.


    Divide and Conquer

    - Grants Nitro and Mauser {20/30/40/50 Movement Speed and Attack Speed for 3 seconds} when hitting an enemy hero with Ballistic.

    - No longer deals bonus Attack Damage based on distance travelled.


    Runaround

    - Duration changed from {1.3/2.2/3.1/4 seconds to 4 seconds} at all levels.

    - Evasion rescaled from {100% to 40/60/80/100%}.

  • Nomad

    - Magic Armor decreased from {5.5 to 5}.


    Edge Counter

    - Shockwave travel distance increased from {875 units to 1000 units}.

  • Nymphora

    - Base Intelligence increased from {25 to 28}.

    - Base Strength increased from {17 to 19}.

    - Magic Armor increased from {5.25 to 7}.

    - Armor increased from {2.0 to 3.0}.


    Grace of the Nymph

    - Total Mana regenerated increased from {75/150/225/300 to 125/200/275/350}.


    Teleport


    New Staff of the Master Effects for Teleport:

    - The following effects occur at the target destination after Teleport's channel finishes:

    * Teleport: now casts Volatile Pod in a 600 radius at the target destination.

    * Teleport: now casts Grace of the Nymph in a 600 radius.

    * Teleport: now casts 4 instances of Nymphora's Zeal in a cross pattern (relative to Nymphora's facing).

    - Channel time reduced from 4 to 2 seconds.

    - Number of real heroes teleported increased from {2/3/4 to 4/5/6}.

    - Increases teleport proximity from 250 radius to 600 radius around Nymphora.

  • Oogie

    - Magic Armor increased from {5.5 to 6}.

    - Armor decreased from {4.1 to 3.5}.


    Tar Quake

    - Damage is no longer adjusted based on proximity to the center of the explosion.

    - Magic Damage increased from {70/120/170/220 to 90/140/190/240}.

    - Maximum Movement Speed Slow bonus based on proximity to the center of the explosion decreased from {30% to 25%}.


    Conflagrate

    - Max Mana drain from self decreased from {5% to 4% per second}.


    Kindled Fury

    - Bonus Magic Damage changed from {4/6/8/10% to 3/6/9/12%}.

  • Ophelia

    - Magic Armor increased from {5.5 to 6}.

    - Armor increased from {1.1 to 2.5}.

  • Pandamonium
  • Parallax
  • Parasite
  • Pearl
  • Pebbles
  • Pestilence
  • Pharaoh
  • Plague Rider
  • Pollywog Priest
  • Predator
  • Prisoner 945
  • Pandamonium

    - Magic Armor decreased from {5.5 to 3}.

    - Armor decreased from {5.38 to 3.5}.

  • Parallax

    - Armor decreased from {3.3 to 2.7}.

  • Parasite

    - Magic Armor increased from {5.25 to 6}.

  • Pearl

    - Base Intelligence increased from {24 to 27}.

    - Base Strength increased from {16 to 18}.

    - Magic Armor increased from {5.5 to 7}.

    - Armor increased from {2.38 to 3.38}.

  • Pebbles

    - Magic Armor decreased from {5.5 to 4}.

    - Armor increased from {0.26 to 1.0}.

  • Pestilence

    - Magic Armor decreased from {5.75 to 3}.

    - Armor decreased from {4.38 to 3.2}.


    Swarm

    - Now has a Staff of the Master effect:

    *Action Type changed from Target Entity to Target Dual Position (Cone).

    *Targets hit also take {50/100/150 Physical Damage}.

    * Range: 700

    * Travel Distance: 1200

    * Speed: 600

    * Width: 300

  • Pharaoh

    - Magic Armor decreased from {5.5 to 4}.


    Wall of Mummies

    - The push effect now also applies a Mini-Stun to affected enemies.

  • Plague Rider

    - Attack range increased from {550 to 600}.

    - Magic Armor increased from {5.5 to 7}.

    - Armor increased from {1.1 to 3.5}.


    Contagion

    - Damage rescaled from {125/200/250/325 to 120/190/260/330}.

    - Mana Cost increased to {125/150/175/200}.

    - Bonus Area of Effect damage is now doubled (and impacts the main target) if the ability kills a creep (occurs once and cannot trigger additional waves of damage).

    - No longer reduces Attack Speed.


    Ability 2: Earthblight (Reworked)

    *Cast Range: 900

    *Radius: 250

    *Cooldown: {24/20/16/12} seconds

    *Mana Cost: {85/90/95/100}

    - Target an area to deal {40/60/80/100 Magic Damage} to enemies and blight the earth under them.

    - Earthblight gives {-1/-2/-3/-4 Magic Armor} and slowly pulls the enemies back to their starting location for 4 seconds.

    *Enemies who pull for too long or leave the area will snap the ghastly tendons of Earthblight.


    Extinguish

    - Mana gain increased from {15/30/45/60 to 20/40/60/80%} of target's Current Health.

    - At level 4, Extinguish can target enemy and neutral creeps.


    Plague Carrier

    - Projectile speed increased from {522 to 600}.

    - When disjointing the ability, the projectile will now bounce from where the target was when it disjointed, rather than the target's new position.

    - Now instantly kills any creeps hit.

    - Max bounces increased from {7 to 10}.

    - No longer applies a Movement Speed Slow.

    - Staff of the Master now makes the bounce count infinite.

    *No longer increases Magic Damage of Plague Carrier.

  • Pollywog Priest

    - Magic Armor increased from {5.5 to 6}.

    - Armor increased from {1.3 to 2.8}.


    Voodoo Wards

    - Cast range increased from {550 to 600}.

    - Mana Cost lowered from {200/350/500 to 150/250/350}.

    - Cooldown decreased from {120/110/100 seconds to 100/90/80 seconds}.

    - The position of wards when spawned has been updated to be more circular and slightly further apart.

    * This should make it easier to trap heroes.

  • Predator

    - Magic Armor decreased from {5.5 to 3}.

  • Prisoner 945

    - Magic Armor decreased from {5.5 to 4}.

  • Prophet
  • Puppet Master
  • Pyromancer
  • Rally
  • Rampage
  • Ravenor
  • Revenant
  • Rhapsody
  • Riftwalker
  • Riptide
  • Salomon
  • Prophet

    - Base Intelligence increased from {24 to 27}.

    - Base Strength increased from {18 to 20}.

    - Magic Armor increased from {5.5 to 7}.

    - Armor increased from {2.8 to 3.8}.

  • Puppet Master

    - Magic Armor increased from {5.5 to 6}.


    Puppet Show

    - Search Radius increased from {250/300/350/400 to 400} at all levels.

    - Now continues until the state duration expires, even if the force-attacked target dies.

    - Now properly grants an assist to Puppet Master if the target is killed.


    Whiplash

    - Critical multiplier increased from {1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x}.


    Voodoo Puppet

    - Cast Action Time and Cast Time have been removed.

    - Damage amplification increased from {1.4/1.6/1.8x to 1.6/1.8/2.0x}.

  • Pyromancer

    - Magic Armor increased from {5.5 to 6}.

    - Armor increased from {1.14 to 1.54}.

  • Rally

    - Magic Armor decreased from {5.5 to 4}.

  • Rampage

    - Strength gain per level decreased from {2.8 to 2.2}.

    - Base movement speed increased from {295 to 300}.

    - Magic Armor decreased from {5.5 to 3}.

    - Armor decreased from {4.4 to 3.5}.


    Stampede

    - Now grants Rampage instant 700 Movement Speed during the charge.

    - Now grants Rampage everything-walking and tree destruction.

    - Now grants 100% slow resistance.

    - Now undisjointable.

    - Physical Damage reduced from {100/140/180/220 to 80/120/160/200}.

    - Now applies your current level of Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).

    - Cooldown reduced from {30 seconds to 15 seconds} (cooldown still starts when the charge ends or is cancelled).

    - New target is found if chosen target dies while charging.

    - No longer grants Rampage magic immunity.

    - Speed bonus no longer lingers after the charge.

    - Ability now grants Rampage assists.

    - Vision around the target during the charge reduced from {1800/800 (day/night) to 150}.


    Might of the Herd

    - Reworked completely. Now called Tough Hide.

    - Moving now passively gains a shield that blocks post-mitigation damage, gaining {2/4/6/8 Health} per 100 distance moved up to a max of {60/120/180/240 Health}.


    Horned Strike

    - Cooldown reduced from {10/9/8/7 seconds to 6 seconds}.

    - Damage increased from {60/80/100/120 to 60/90/120/150}.


    The Chains That Bind

    - Reworked completely. Now called Greater Rhino.

    *Action Type: Target Enemy

    *Cast Range: 700

    *Cooldown: {80/70/60} seconds

    *Mana Cost: {130/150/170}

    - Summons a mighty horn that strikes the target after a 1 second delay, dealing {150/250/350 Physical Damage}, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Horned Strike to them.

  • Ravenor

    - Magic Armor decreased from {5.5 to 3}.

    - Armor decreased from {4.38 to 2.0}.

  • Revenant

    - Magic Armor increased from {5.75 to 7}.

    - Armor increased from {2.94 to 3.94}.

  • Rhapsody

    - Base Intelligence increased from {28 to 31}.

    - Base Strength increased from {18 to 20}.

    - Magic Armor increased from {6 to 7}.

    - Armor increased from {2.88 to 3.88}.


    Protective Melody

    - Cooldown increased from {120/105/90 seconds to 120/110/100 seconds}.

  • Riftwalker

    - Magic Armor increased from {6 to 7}.

  • Riptide

    - Strength gain per level increased from {1.5 to 2}.

    - Movement Speed increased from {280 to 290}.

    - Base attack cooldown reduced from {1.9 to 1.7 seconds}.

    - Magic Armor decreased from {5.5 to 5}.

    - Armor decreased from {6.08 to 3.08}.


    Undertow

    - Cooldown reduced from {15 seconds to 12 seconds}.

    - Mana cost changed from {130/110/90/70 to 120/105/90/75}.

    - Silence duration increased from {2/2.5/3/3.5 seconds to 2.5/3/3.5/4 seconds}.

    - Puddles now only last for 6 seconds (down from permanent).


    In My Element

    - Active effect changed. No longer swaps Unitwalking on and off. Now spawns a permanent puddle of water at your feet. Max 1 of permanent puddle.

    - While on water, Riptide no longer becomes shown to the enemies on the minimap.

    - Mana Cost decreased from {130/110/90/70 to 20}.

    - Cooldown increased from {15 seconds to 30 seconds}.


    Perfect Storm

    -Bonus Movement Speed changed from {30 to 20/30/40}.

  • Salomon

    - Magic Armor decreased from {5.5 to 3}.

    - Armor decreased from {3.38 to 2.0}.

  • Sand Wraith
  • Scout
  • Shadowblade
  • Shellshock
  • Slither
  • Sir Benzington
  • Skrap
  • Solstice
  • Soul Reaper
  • Soulstealer
  • Succubus
  • Sand Wraith

    - Magic Armor increased from {4 to 5}.

  • Scout

    - Magic Armor decreased from {5.5 to 5}.

    - Armor decreased from {4.94 to 2.44}.

  • Shadowblade

    - Magic Armor decreased from {5.5 to 5}.

  • Shellshock

    - Strength gain per level increased from {2.3 to 2.8}.

    - Magic Armor decreased from {5 to 4}.


    Fireflies

    - Magic Damage increased from {60/90/120/150 to 80/120/160/200}.

    - Now applies a 20% Movement Speed Slow for 2 seconds to enemies hit by the wave.

    - Mana cost increased from {40 to 40/50/60/70}.

    - Cooldown rescaled from {11/10/9/8 seconds to 10 seconds} at all levels.

    - Fireflies no longer stick to enemy heroes.

    - Firefly duration increased from {8 to 15 seconds}.


    Rolling Thunder

    - Upon activation (target enemy) begins spinning in place for 3 seconds.

    * During this time ally heroes can right-click Shellshock to enter the shell.

    - No longer automatically picks up allied heroes along the path.

    - While in the shell, all allied heroes including Shellshock are invulnerable, immobilized and disarmed but can use items and abilities.

    - After the initial wind-up time, Shellshock fires towards the target and travels for up to 3 seconds.

    - Can be activated a second time to launch yourself early.

    - Waiting longer before launching increases the speed. Minimum of 600, maximum of 900.

    - Now passes through enemy heroes and only stops after reaching the target or if the target dies.

    - Magic Damage increased from {80/120/160/200 to 70/140/210/280}.

    - No longer picks up creeps or Fireflies.

    - Cast Range increased from {1200 to 1300}.

    - Bonus damage for each allied hero changed from {30 to 20/30/40/50}.


    Sanctuary Stone

    - Magic Armor bonus/penalty reduced from {2/3/4/5 to 1/2/3/4}.

    - The aura will remain in effect while the Sanctuary Stone is on the ground.

    - Only allies can pick up the Sanctuary Stone now; enemies will destroy it.

    - If picked up, the effect lasts until Shellshock revives, instead of for 30 seconds.


    Ability 4: Superconductor (Reworked)

    *Mana Cost: {150/175/200}

    *Cooldown: 80 seconds

    - Upon use, deals {100/200/300 Magic Damage} to nearby enemies and applies a 80% tapering slow to them for 3 seconds. Shellshock then surrounds himself with an electric field that deals {30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second} to enemies within 350 range for the next 10 seconds.

  • Slither

    - Base Intelligence increased from {16 to 19}.

    - Base Strength increased from {18 to 20}.

    - Base Damage increased from {46-48 to 49-51}.

    - Magic Armor increased from {5.5 to 6}.

    - Armor increased from {3.08 to 4.08}.


    Toxin Wards

    - Attack Damage increased from {10/19/28/37 to 10/20/30/40}.

  • Sir Benzington

    - Magic Armor decreased from {5.5 to 5}.

    - Armor decreased from {4.8 to 2.75}.


    Joust

    - Stun duration increased from {1 to 2 seconds}.

    - Touch radius increased from {100 to 120}.

    - Range increased from {1000 to 1200}.

    - Cast action time reduced from {600 to 400}.


    Royal Stomp

    - Removed.


    Lance-A-Long

    - Moved from the third slot (E) to the second slot (W).

    - No longer grants bonus range passively.

    - Number of max charges reduced from {4 to 3}.

    - On use, your attack cooldown is reset.

    - No longer sets your attack range to a flat number. Now grants +100 range for the next attack.

    - Damage per charge increased from {15/25/35/45 to 15/30/45/60}.

    - Base damage decreased from {40/80/120/160 to 30/60/90/120}.

    - Mana cost decreased from {85/100/115/130 to 80/90/100/110}.

    - Can now be switched into auto-cast by right-clicking to automatically cast the ability when attacking a valid target at 3 charges.


    Ability 3: Heart Piercer

    - Passively causes Benzington to increase his Attack Range by {50/100/150/200} and pierce through {1/2/3/4 Magic Armor} when dealing damage from his autoattacks or spells.


    Knightfall

    - No longer targets an enemy. Now targets ground.

    - Range increased to Global.

    - Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay.

    * Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost.

    - A shadow effect appears at the target location at the start of the channel, warning enemies that Sir Benzington is coming (3 seconds total before impact).

    - Plays a globally audible drum roll sound at the start of the channel.

    - Cooldown changed from {100/80/60 to 120/110/100 seconds}.

    - Still applies damage and the slow as before.

  • Skrap

    - Base Intelligence increased from {21 to 24}.

    - Base Strength increased from {18 to 20}.

    - Magic Armor increased from {5.5 to 7}.

    - Armor increased from {1.3 to 3.5}.

  • Solstice

    - Magic Armor decreased from {5.5 to 3}.

  • Soul Reaper

    - Armor increased from {1.75 to 3.0}.


    Demonic Execution

    - Mana cost changed from {175/300/450 to 150/300/450}.

    - The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from {175/300/450 to 150/340/500}).

  • Soulstealer

    - Movement Speed increased from {300 to 310}.

    - Agility gain per level increased from {2.4 to 2.9}.

    - Base Intelligence decreased from {19 to 18}.

    - Magic Armor decreased from {5.5 to 5}.

    - Armor increased from {1.8 to 2.8}.


    Demon Hand

    - Magic Damage increased from {75/150/225/300 to 100/175/250/325}.


    Soulsteal

    - Souls lost on death decreased from {1/2 to 1/3} of the total Soul count.


    Soul Burst

    - Damage curve smoothened out to allow for more consistent damage at all distances.

  • Succubus

    - Base Strength, Agility and Intelligence increased from {18 to 20}.

    - Magic Armor increased from {5.75 to 6}.


    Heartache

    - Mana cost decreased from {125/150/175/200 to 90/115/140/165}.

    - Cooldown decreased from {15 seconds to 15/14/13/12 seconds}.


    Cursed Embrace

    - Staff of the Master effect changed to

    - Increases the duration from {5 to 6 seconds}.

    - Makes the ability non-channeling but cancels the effect if Succubus is stunned or silenced.

    - Reduces cooldown by 15 seconds.

  • Swiftblade
  • Tarot
  • Tempest
  • The Chipper
  • The Dark Lady
  • The Gladiator
  • The Madman
  • Thunderbringer
  • Torturer
  • Tremble
  • Tundra
  • Swiftblade

    - Magic Armor decreased from {5.5 to 5}.

  • Tarot

    Ricochet

    - Bounces now prioritize targets affected by your Bound by Fate.


    Bound by Fate

    - Movement Speed Slow increased from {10% to 15%}.

    - Can be cast on Magic Immune targets.

    - If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.

  • Tempest

    - Magic Armor increased from {5.25 to 6}.


    Glacial Blasts

    - Impact instances increased from {1/2/2/3 to 1/2/3/4}.

    - Magic Damage per instance increased from {30/40/65/80 to 50}.


    Meteor

    - Magic Damage per second decreased from {3/4/5/6% to 2/3/4/5% of the target’s Max Health}.

    - Cast action time lowered from {300ms to 100ms}.

    - Can now be double-activated to cast Meteor at your location.


    Elemental Void

    - Cooldown reduced from {200/190/180 seconds to 200/180/160 seconds}.

    - Cast range increased from {250 to 300}.

    - Magic Damage per second is now applied independent of the distance to the center.

    - Magic Damage per second changed from {45/75/105 to 50/75/100}.


    New Staff of the Master effects:

    - All your abilities and Elementals now deal True Damage.

    * Cast type of Glacial Blasts is still Magic.

    - Meteor can now be cast while channeling.

    - Cooldown decreased to 120 seconds.

  • The Chipper

    - Magic Armor increased from {5.5 to 6}.

  • The Dark Lady

    - Magic Armor decreased from {5.5 to 5}.

    - Armor decreased from {4.22 to 3.02}.


    Taint Soul

    - Magic Damage increased from {60/90/120/150 to 75/100/125/150}.


    Charging Strikes

    - Cooldown reduced from {17/15/13/11 seconds to 15/13/11/9 seconds}.

  • The Gladiator

    - Magic Armor decreased from {5.75 to 3}.


    Pitfall

    - Cast and cast action time reduced from {300ms to 200ms}.

  • The Madman

    - Magic Armor decreased from {5.75 to 5}.

  • Thunderbringer

    - Base Strength decreased from {19 to 17}.

    - Armor reduced from {2 to 1.5}.

    - Magic Armor decreased from {6.5 to 6}.


    Lightning Rod

    - Radius decreased from {650 to 400}.

  • Torturer

    - Magic Armor increased from {5.5 to 6}.

  • Tremble

    - Magic Armor decreased from {5.5 to 5}.

    - Armor decreased from {4.32 to 2.52}.


    Terrorform

    - Tremble and Boris now share the cooldown of the Terror Mounds subability.

    - Bonus Health Regeneration decreased from {2/4/6/8 to 2/3.5/5/6.5}.

    - Now shows the number of mounds currently active as charges on the ability.

  • Tundra

    - Base Strength increased from {23 to 25}.

    - Base Damage increased from {56-60 to to 57-67}.

    - Magic Armor decreased from {4.5 to 4}.

    - Armor decreased from {4.1 to 4.0}.


    Piercing Shards

    - Projectile lifetimes decreased from {1000ms to 850ms}.

    * This has the effect of making the shard projectiles travel faster.

    - Superior Mixed Damage increased from {190/260/330/400 to 190/265/340/415}.


    Call of Winter

    - Shiver's Clearvision radius changed from {800/1000/1200/1400 to 900/1000/1100/1200}.


    Cold Shoulder

    - Now applies a tapering 60% Movement Speed Slow for 2 seconds.

  • Valkyrie
  • Vindicator
  • Voodoo Jester
  • War Beast
  • Witch Slayer
  • Wretched Hag
  • Zephyr
  • Valkyrie

    - Magic Armor decreased from {5.5 to 5}.

  • Vindicator

    - Magic Armor decreased from {7 to 6}.

    - Armor increased from {1.5 to 2.7}.


    Glyph of Silence

    - Minimum Movement Speed Slow changed from {0/4/8/12% to 5%} at all levels.

    - Movement Speed Slow gradient reduced from {30% to 25%}.

    * Maximum Movement Speed Slow based on proximity reduced from {30/34/38/42% to 30%}.

  • Voodoo Jester

    - Base Intelligence increased from {24 to 27}.

    - Base Strength increased from {16 to 18}.

    - Magic Armor increased from {5.75 to 7}.

    - Armor increased from {1.82 to 2.82}.

  • War Beast

    - Magic Armor decreased from {5.5 to 3}.


    Battle Cry

    - The buff state no longer gives assists to War Beast.


    Metamorphosis

    - Mana cost lowered from {75 to 0}.

  • Witch Slayer

    - Magic Armor increased from {5.5 to 6}.

    - Armor increased from {1.1 to 1.5}.

  • Wretched Hag

    - Attack Damage increased from {40-48 to 44-51}.

    - Magic Armor increased from {5.5 to 6}.


    Haunt

    - Cast range increased from {425/450/475/500 to 550} at all levels.


    Bat Blast

    - Cast effect type and Damage type changed from Magic to SuperiorMagic.

    - Staff of the Master only: Damage increased from {340/530/725 to 350/540/730}.

    - When boosted by Staff of the Master, the cooldown of the skill has been changed from {60 seconds to 40 seconds}.

  • Zephyr


    Cyclones

    - The 20-second interval passive cyclone spawn effect will no longer be delayed or affected when Zephyr takes damage.


    Wind Shield

    - Passively grants {4/6/8/10% Bonus Movement Speed} and {15/20/25/30% Evasion}.


    Typhoon

    - Movement Speed Slow further from center increased.

    * Magnitude changed from a quadratic function to a linear function.

  • Item Changes

  • Alacrity Band
  • Branded Sabre
  • Logger's Hatchet
  • Helm of the Victim
  • Homecoming Stone
  • Slayer
  • Veiled Rot
  • Voltstone
  • Warpcleft
  • Sorcery Boots
  • Alchemist's Bones
  • Alacrity Band

    - Attack Speed bonus increased from {25 to 30}.

  • Branded Sabre

    - Removed from the game.

  • Logger's Hatchet

    - Its activation can now target gadgets. Goes on a 15 second cooldown when used in this manner.

    *This includes wards.

  • Helm of the Victim

    - Cost decreased from {950 Gold to 900 Gold}.

    *This will reduce the cost of all other items that use this component.

  • Homecoming Stone

    - Cost reduced from {100 Gold to 50 Gold}.

    - You can no longer accidentally teleport behind your ally Well.

  • Slayer

    - Cost reduced from {2400 Gold to 2200 Gold}.

    - Damage reduced from {45 to 40}.

  • Veiled Rot

    - Now applies the effect to all of your own units within 600 radius upon use.

    - Buff now also gives a bonus 15% Movement Speed.

  • Voltstone

    - Number of attacks required to proc reduced from {6 to 4}.

    - Damage on proc decreased from {55 to 45}.

    - Now propagates to illusions for 33% power.

  • Warpcleft

    - Attack Speed bonus increased from {40 to 45}.

  • New Initiation item: Sorcery Boots

    - Auto-assembles from Marchers and Ring of Sorcery.

    - Grants 65 Movement Speed and an active which replenishes 160 Mana to self and nearby allies.

    - Otherwise, has the same Stat and Cooldown values as Ring of Sorcery.

  • Alchemist's Bones

    - Recipe cost increased from {650 Gold to 750 Gold}.

  • Grave Locket
  • Lightbrand and components
  • Post Haste
  • Plated Greaves
  • Spyglass
  • Astrolabe
  • Barrier Idol
  • Jade Spire
  • Kuldra’s Sheepstick
  • Lex Talionis
  • Nome's Wisdom
  • Grave Locket

    - Bonus Stats when charged increased from {2 to 3}.

  • Lightbrand and components

    - Removed the bonus Damage based on the Mana Cost of the last spell cast.

    - Now grants 12/18/24% extra Spell Damage vs non-hero units.

    *12% for Lightbrand, 18% for Searing Light and Frozen Light, 24% for Dawnbringer.

  • Post Haste

    - When teleporting to ally buildings, can now teleport at most 400 units away from the target building.

    *Mimics the functionality of Homecoming Stone in this manner.

    *Also destroys trees around the target location if targeting ground.

    *Still does not disarm an ally building.

    *Behaviour when targeting non-building units remains unchanged.

  • Plated Greaves

    - Mana Cost decreased from {25 to 10}.

    - Hero Armor buff increased from {2 to 3}.

    - Hero and creep buff duration increased from {15 to 30 seconds}.

  • Spyglass

    - Removed from the game.

  • Astrolabe

    - Bonus Agility increased from {5 to 8}.

  • Barrier Idol

    - Bonus Agility increased from {2 to 5}.

    - Shield changed from blocking pre-mitigation Damage to blocking post-mitigation Damage.

    *This means that Magic Armor will now positively impact the amount of Magic Damage blocked by the barrier.

    - Magic Damage blocked by the barrier reduced from {400 to 300}.

    - Non-hero units affected receive a barrier that blocks 600 Magic Damage (instead of 300 Magic Damage).

  • Jade Spire

    - Now takes a Mark of the Novice (150) in the recipe in addition to Nome's Wisdom and Acolyte's Staff.

    - Now passively gives +10 Attack Damage.

    - Armor bonus on the aura increased from {2 to 3}.

    - Active state duration increased from {4.5 to 6 seconds}.

  • Kuldra’s Sheepstick

    - Cast Range reduced from {800 to 650}.

  • Lex Talionis

    - Recipe cost reduced from {250 Gold to 150 Gold}.

  • Nome's Wisdom

    - Now passively grants 10 Attack Damage (not on the aura).

    - Bonus Armor on the aura increased from {2 to 3}.

    - Bonus Mana Regeneration on the aura increased from {0.75 to 1}.

  • Ring of Sorcery
  • Refreshing Ornament
  • Soultrap
  • Spell Sunder
  • Stormspirit
  • Daemonic Breastplate
  • Sacrificial Stone
  • Shield of the Five
  • Sol’s Bulwark
  • Ultor's Heavy Plate
  • Arclight Crown
  • Ring of Sorcery

    - Mana Cost reduced from {40 to 0}.

  • Refreshing Ornament

    - No longer has a 200 Gold recipe.

    *Now auto-assembles from: Trinket of Restoration + Duck Boots + Minor Totem.

    - Bonus agility increased from {2 to 5}.

  • Soultrap

    - Recipe cost reduced from {600 Gold to 400 Gold}.

    - Cast Range increased from {800 to 1500}.

    - Max number of charges stored increased from {2 to 3}.

    - Now only dispels when taking damage from player-controlled units.

  • Spell Sunder

    - Debuff damage per second increased from {5 + 3% of Current HP to 5 + 5% of Current HP}.

    - Debuff duration reduced from {3.5 to 3 seconds}.

    - Damage-over-Time (DoT) effect now works for 33% of the default values (down from 50%).

  • Stormspirit

    - Cast Range reduced from {650 to 450}.

  • Daemonic Breastplate

    - Recipe cost decreased from {900 Gold to 500 Gold}.

    - Bonus Armor increased from {6 to 7}.

    * This is on the base item, not on the aura.

  • Sacrificial Stone

    - When charged, Armor buff now also gives allies +3 to all Stats (but not to yourself).

    - Buff duration increased from {30 to 45 seconds}.

    - Mana cost decreased from {25 to 10}.

    - Cooldown increased from {25 to 30 seconds}.

    - No longer reduces the amount of gold you lose on death.

    - No longer leaves behind a shard that collects Experience or grants Clearvision.

    - Death timer reduction increased from {12 to 20 seconds}.

  • Shield of the Five

    - Bonus Armor on the buff increased from {2 to 3}.

    - Buff duration increased from {30 to 60 seconds}.

    - Cooldown increased from {25 to 30 seconds}.

  • Sol’s Bulwark

    - Increased the amount of Armor given/removed by the Ally/Enemy auras from {3 to 4}.

  • Ultor's Heavy Plate

    - Recipe cost decreased from {1200 Gold to 1000 Gold}.

  • Arclight Crown

    - Number of hits required to proc decreased from {5 to 4}.

    - Magic Damage per proc decreased from {225 to 180}.

    - Proc effect now propagates to illusions for 33% power.

  • Bloodborne Maul
  • Brutalizer
  • Elder Parasite
  • Grimoire of Power
  • Insanitarius
  • Savage Mace
  • Spiked Bola
  • Thunderclaw
  • Shieldbreaker
  • Symbol of Rage
  • Bloodborne Maul

    - The wielder will now only lose Health when attacking enemy heroes.

  • Brutalizer

    - New buildup: Slayer (2200) + Mighty Blade (1000) + Recipe (300) = 3500.

    - Attack Damage increased from {35 to 40}.

    - Damage proc now propagates to illusions for 33% power.

    *Stun proc does not propagate to illusions.

  • Elder Parasite

    - Attack Speed bonus from the active state decreased from {85 to 80}.

    - Movement Speed bonus from the active state decreased from {20% to 15%}.

    - Damage Amplification on self from the active state increased from {15% to 20%}.

    - Lifesteal bonus from the active state decreased from {30% to 25%}.

  • Grimoire of Power

    - 15% extra Spell Damage changed to 15% extra Spell Damage against heroes.

    - Now grants 20% extra Spell Damage vs non-hero units.

  • Insanitarius

    - Recipe cost increased from {500 Gold to 550 Gold}.

    - Health Regeneration increased from {3 to 5}.

    - Health removed per second increased from {35 to 45}.

  • Savage Mace

    - Components changed to consist of: Slayer, Warhammer and a 1000 Gold recipe.

    - Damage decreased from {80 to 64}.

    - Now passively grants True Strike.

    - Chance to proc the bonus Physical Damage and Stun decreased from {35% to 33%}.

    - Bonus Physical Damage from a proc increased from {100 to 120}.

    - Damage proc now propagates to illusions for 33% power.

    *Stun proc does not propagate to illusions.

  • Spiked Bola

    - Cast type changed to Physical.

    - Damage from the activation changed from {200 Magic Damage to 250 Physical Damage}.

    - Spiked Bola debuff is now purgeable.

    - 200 Gold recipe removed.

    *Now auto-assembles (Dancing Blade + Alacrity Band).

  • Thunderclaw

    - New buildup: Voltstone (600) + Alacrity Band (1200) + Gloves of the Swift (500) + Recipe (600) = 2900.

    - No longer grants Attack Damage.

    - Now grants a passive 45 Attack Speed.

    - Proc effect now propagates to illusions for 33% power.

  • Shieldbreaker

    - Armor reduction decreased from {4/6/8 to 3/5/7}.

  • Symbol of Rage

    - Active state’s Lifesteal magnitude increased from {150% to 200%}.

    - Recipe cost decreased from {1100 Gold to 1000 Gold}.