Heroes of Newerth Change Log
Welcome to Heroes of Newerth
*** For support, visit http://www.heroesofnewerth.com/
*** Report any bugs via the website
*** Discuss the game on the forums at http://forums.heroesofnewerth.com
Version 1.0.10
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== General ==
- Fixed Flint Beastwood's icon to show up in player stats properly
- Fixed the remaining issues related to watching a replay when skipping past the hero loading portion
- Fixed an issue where the "permanent keybind" feature for control groups was not allowing the camera to center when the control group key was double tapped
- Fixed the "Save Channel" button to work properly
- Fixed an issue with the display of player stats, win percent should once again be accurate
- Fixed advanced game mode filter and advanced game options filter on public game interface to correctly save values
== Items ==
Stormspirit
- Using storm spirit on an enemy will now block item usage, for example it will disable a homecoming stone from being used
- Using Storm Spirit on an ally will no longer be dispellable
Striders
- Striders will now go into cool down when channeling a spell
* They will stay in cool down for the duration of a channeled spell or item, meaning that if a player teleports to a lane with a home coming stone, they will have to wait 3 more seconds to get full speed from striders
- Striders will now remain in cool down while dead
- Striders will not longer be put into cool down as the result of dealing damage over time (DoT) damage on another player
* Casting the spell that deals DoT damage will still put them into cool down, but the lingering DoT will not keep the boots in cool down if the player has otherwise exited combat
Puzzlebox
- Added more sound effects for spawn and ability usage
== Heroes ==
Armadon
- Fixed an issue causing spine burst to not always deal its damage
Flint Beastwood
- Fixed base damage from 39-50 to 36-42
- Lowered base armor from 2.94 to 2
- Adjusted Hollowpoint damage from 30/40/50/60 to 20/30/40/50
* Fixed tooltips to show corrrect % chance to proc
- Fixed an issue causing vision to never be lost on a target if Flint used his ult and had his mana drained during the channel time
- Aggro range for Flint Beastwood increases to 850 when Dead Eye is at max level
- can no longer target Mechanical units with Money Shot
Sand Wraith
- Fixed an issue causing his Desert's Curse to not properly track targets when an enemy hero is selected
Succubus
- Fixed an issue preventing Mesmerize from dealing its damage
Version 1.0.9
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== General ==
- Greatly optimized client performance on all systems
- Optimized various interfaces to run more efficiently (9000% more efficient!)
- Fixed an issue causing F6 to re-set the position of the scoreboard
- Fixed various crashes that could occur during gameplay
- Fixed experience popups to off-set from gold popups, such that they do not overlap
- Added a new music track to Caldavar, entitled "Encounter at the River"
- Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25
- Fixed a crash that could occur when exiting the game
- Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra
- Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds
- Fixed several interface crashes
- Fixed advanced game mode filter on public game interface to correctly save values.
- Fixed animations getting stuck when rewinding replays
- Fixed rewinding tree deaths in replays
- Fixed projectile orientations
- Fixed attacking buildings and towers without sight of that building or tower
- Fixed duration of deny animation glow
- During modes that use alternating pick (banning draft, banning pick, etc), once a player selects their hero it will instantly switch to the other team (rather than waiting the remaining time)
* Each player now has 40 seconds to select their hero, from 30
* Transition time between banning and picking is now 15 seconds, from 20
* The time after the hero picks has been reduced from 2 minutes to 45 seconds
- Hero selection time in all pick reduced from 2 minutes to 1 minute
== Mac Bug Fixes ==
- Fixed a crash in OS X when a user quits by closing the HoN window
- Limit AA to 4x on OS X client to avoid all white/black screens caused by higher settings
== Items ==
New Item - Striders
- New boots added to the Initiation shop
- Marchers + 300 (Recipe)
- 50 Movespeed. No other bonuses.
- When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).
- Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.
* Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed
Blood Chalice
- Now requires a Mark of the Novice (+3 int) and Crushing Claws (+3 str) instead of a Scarab, granting +3 Str/Int
- Grants 150 mana for 150 health. Mana is no longer lost after a duration
- If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
- Cooldown lowered from 35s to 25s
Null Stone
- AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nullstone when clicking directly on a target
Savage Mace
- Illusions will no longer proc a ministun. They still can get the +100 damage.
Stormspirit
- Now only 'stuns' allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned.
== Heroes ==
- Updated many recommended items
- Reworked how many projectile-based abilities interact with eachother
* This fixes strange behavior when two skills that try to move a unit interact, such as a charging kraken getting hooked by devourer who gets tossed by pebbles
Flint Beastwood
- New Hellbourne Agi hero, based on DotA's Sniper
- Skills:
* Explosive Flare - Deals damage in an area immediately, then gives vision over that area and slows/reveals any enemies who come within the vicinity
* Hollowpoint Shells - Gives a chance that an auto-attack will deal bonus damage and apply a mini-stun
* Deadeye - Increases attack range
* Money Shot - Channels for a brief time then fires a massive shot, dealing high damage at a long range to a single target
Chronos
- Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical
Doctor Repulsor
- Increased vision range on first skill to from 300 to 800
- Fixed an issue with sounds on the first skill where some super human players could hear high frequencies
- Radius of tree killing on ult lowered from 150 to 100
- No longer disarmed while using ult
Engineer
- Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10
Forsaken Archer
- Volley range from awful/awful/decent/800 to 800 at all levels
- Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
- Skeletons no longer apply the DoT
Gladiator
- Flagellation will no longer deal double bonus damage to buildings
- The visual effect on Call to Arms now matches the actual area
- Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant
- Increased speed of Call to Arms from 650 to 750
Nymphora
- Zeal damage from 55/90/130/160 to 50/85/120/155
- Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5
Rampage
- Can now target and affect Magic Immune heroes with all of his abilities
Slither
- Poison Spray range from 1000 at all levels to 600/725/850/1000
Soulstealer
- Cast time for Soul Burst increased from 1s to 1.4s
Tundra
- Ranged pet attack cooldown from 1.5s to 1s
- Coldblooded replaced with Cold Shoulder
* 300,400,500,600 Range, 40 Manacost, 12s cooldown
* Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's attack speed against that target.
* On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds.
* Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60
* Attackspeed will linger for 2 seconds after changing targets
* The Brothers of cold send their regards... *
Vindicator
- Silence aura will no longer be disabled by skills like devourer's hook, Chronos' ult, Pebbles' chuck, etc
Version 1.0.8
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- Fixed Pause, Remake, and AFK votes
* Remake threshold bumped back to 70%, unless someone has been terminated, in which case it's 50%
- Cleaned up some interface errors
Devourer
- Cadaver Armor strength gain lowered to 1.5 from 2
- Cadaver Armor Magic Armor back to 1,2,3,4
- tweaks to the tweaks to the ult
* Health gained from the buff is now added to current health pool. For example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase to 400/1300 hp
* Each charge now lasts 10 seconds. This means that for 8 seconds after using the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and wearing off completely at 10 seconds
* Damage per charge increased to 15/25/35
Doctor Repulsor
- Fixed Teapots
- Added story
- Added recommended items
- Effects optimizations, fixing FPS lag created by his attacks
- Fix some gadgets showing up on the minimap
- Ludacrious Speed now disjoints properly
* Can no longer use this ability again while it is in flight
Gladiator
- Fix the timing on his Pitfall delay correctly.
Nymph
- Zeal damage from 70,100,130,160 to 55,90,130,160
Pebbles
- Fix chuck targetting. Nohelp now stops you from being thrown, not being thrown to
Warbeast
- Added recommended items
Version 1.0.7
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Ingame
- Removed general kick vote
- Players who are marked as AFK are no longer auto-kicked, but instead can be vote-kicked via a team-only vote
- Changed AFK detection to include all areas of the map
- Remake time limit extended to 7.5 minutes
- Remake will now pass with a 70% majority vote, 50% if there is a leaver in that time
- Pause vote will now pass with a 70% majority
- Added a green "no help" button to the left of the teammate portraits that will toggle their ability to use certain abilities on your units:
* Andromeda - Void Rip
* Blood Hunter - Blood Crazy
* Nymphora - Teleport
* Glacius - Ice Imprisonment
* Ophelia - Ophelia's Judgement
* Tempest - Elemental
* Succubus - Mesmerize
* Pebbles - Chuck
* Gladiator - Showdown
* Item - Stormspirit
- Updated shop icons to more clearly indicate their categories
- Updated several jukespots on Caldavar
- Added three new music tracks to the ingame music
- Fixed Hellbourne ranged super creeps having the same icon/portrait as Hellbourne melee super creeps
- If a player is Taunted and picks up an illusion rune, those illusions will have the taunted icon play above their heads
- Players attempting to spam game servers with courier sharing messages will now have their sharing messages blocked and subsequent requests they send will be ignored. Waiting a few seconds before sending another share request will eventually remove this block.
- Kongor
* Fixed so wards/gadgets can properly attack him
* Increased the size of the area in which you can attack without missing slightly
Lobby/Pregame
- Added /pingall (and /pa) chat commands
* These commands display the ping for other users in the game. This is intended primarily for settling ping disputes in tournament matches. Note that another player's ping does not affect the quality of the game for anyone other than that player
- added "fs_disablemods" console command. When set to true, HoN will ignore custom archives/files (mods) the next time it starts up
* This is for players having difficulty using tournament mode. More support for this will be added in the future.
- Fixed an issue where players could connect to the same game server using the same account. The server will now disconnect the connecting player with an appropriate message if it finds two account_ids that are the same.
General
- Some updates to the Report a Player interface and functionality
- Fixed a crash relating to when a check for match stats fail
* This mainly fixes the issue some players had of crashing after a game ends, when they go back to the main menu
- Fixed a few other miscellaneous crashes
- "Invite to Clan" requests will no longer notify players in "Invisible Mode" or in "/dnd" mode. If the player is invisible, the player inviting them to a clan will receive a message indicating they are offline. If they are in /dnd mode the player inviting them will receive a message indicating they are in /dnd mode.
- "Add Buddy" requests will no longer work on players in "/dnd" mode. Players inviting them will receive a message indicating they are in /dnd mode.
- Un-checking the Options -> Interface -> Friends -> Request checkbox will now disable the message printed out to chat, in addition to the notification.
Items
Bottle
- Fixed an issue causing double damage to only last 30 seconds when used. Now lasts the correct 45 seconds
Codex
- Recipe from Neophyte's Book + Punch Dagger changed to Neophyte's Book + 2x Punch Dagger
- Recipe cost from 1350 to 1000
- Passive damage bonus from 9 to 18
Insanitarius
- Cooldown from 10 secs to 7 secs
Geometer's Bane
- Lower strength from 15 to 10
- Changed total agility to be equal to the sum of its parts, from 30 to 26
Restoration Stone
- Will now refresh Shrunken Head
Heroes
- New Hellbourne Intelligence Hero: Doctor Repulsor
* Based on Storm Spirit from DotA
Accursed
- Fire Shield casting range from 400 to 350
- Fire Shield mana cost from 100/105/110/115 to 100/110/120/130
- Cauterize range from 750 to 700
Arachna
- Strength gain lowered from 1.9 to 1.7
- Hardened Carapace duration reduced from 6s to 3s
Balphagore
- Movement speed from 290 to 295
- Ult will no longer reset to zero after dying with Token of Life
Blacksmith
- Flaming Hammer's negative magic armor debuff is now in the tooltip properly
- Projectile speed from 800 to 950
Bubbles
- Base damage from 38-49 to 45-50
- Shell Surf will leave vision behind properly when teleported to that spot
- Increase speed of the shell from 600 to 850
* Will still only go a max of 1800 units, timer updated accordingly
Devourer
- Cadaver Armor strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2 at all levels
- Cadaver Armor strength gain per non-hero kill removed
- Cadaver Armor Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0
- Devour slightly reworked. While channeling devourer, 1 charge is added each second, which last 10 seconds. Each charge:
* Increases the size of the devourer
* Increases the radius of Decay by 50
* Adds 15/25/35 attack damage
* Max health increased by 100/150/200
Engineer
- Increase the projectile speed of the turret's deployment by 50% and remove cast time
- Limit to the number of times someone can be hit by the Turret from 5 to 10
* Max snare of 35% is still achieved at 5 hits, slowing 7% per hit
Fayde
- Cull cooldown from 10 secs to 11 secs
- Cull radius from 350 to 300
- Stance blocking from 50 damage to 40 damage
- Reflection no longer leaves behind an illusion
- Shadow Cripple now deals the first tick of damage immediately, second at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3)
- Shadow Cripple still reduces healing by 50% for 3 seconds
Forsaken Archer
- Agility gain from +2.7 to +2.5
- Call of the Damned Skeletons poison from 4/8/12/16 to 6/8/10/12
Gauntlet
- Infernal Instability no longer snares
- Infernal Instability no longer applies its buff to ult or second ability
- Infernal Instability on use will give max charges on Enfeeble
- Grapple cast time lowered from 400ms to 200ms
- Grapple projectile speed increased from 1500 to 1600
- Max charges on Enfeeble now scale from 30 to 20/25/30/35
- Duration of Enfeeble slow decreased from 5 seconds to 3 seconds
- Max slow on an enemy by Enfeeble is now 50%
- Gauntlet Blast damage reduced from 300/450/600 to 300/400/500
- Gauntlet Blast range from 600/700/800 to 600 at all levels
- Gauntlet Blast cooldown from 75/65/55 to 80/70/60
- Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250
Gladiator
- Call to Arms now uses the same cast animation as Pitfall
- Removed the backswing time on his abilities
- Lowered the 'trigger time' from 2s to 1.6s on Pitfall
- Showdown now issues a stop command to whoever is teleported back
- Call to Arms now plays no sounds other than at the impact time
Keeper of the Forest
- Camouflage cast range from 300 to 500, cast time halved
- Nature's Protection cooldown from 7 secs to 5 secs, cast time halved
Legionnaire
- Terrifying Charge from +40/80/120/MAX to +60/100/140/MAX, charge will last max of 5 seconds
- Movement speed from 290 to 295
Madman
- Barrel Roll no longer slows attack speed
- Barrel Roll cooldown increased from 11s to 13s
- Barrel Roll's debuff is now dispellable
Magebane
- Base strength from 16 to 17
- Strength gain from 1.6 to 1.7
Night Hound
- Added a third variation for the attack animation on the third ability
Nymph
- Damage from the stun from 25/50/75/100 to 70/100/130/160
- Stun duration increased to 1/1.3/1.6/2
Rampage
- Lower base armor by 1
- Stampede cooldown from 25 to 30
- Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/4. 1 second timeout when moving out of the affector.
- Damage from Horned Strike rescaled from 100 to 40/60/80/100
Soul Reaper
- Strength gain from 2.0 to 1.7
- Withering Presence from 1000 radius flat to 700/800/900/1000
Tundra
- Speed up the ice spikes from 1.25s lifetime to 1s lifetime
- Bird is now magic immune
Vindicator
- Sage's Lore duration changed from 5/6/7/8 to 7s
- Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5
- Sage's Lore cooldown from 14 to 15
- Sage's Lore manacost from 75/95/115/135 to 80/100/120/140
- Glyph of Silence AoE from 950 to 800
- Glyph of Silence will no longer silence heroes that Vindicator does not have vision of
- Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill
- Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25
Version 1.0.6.1
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- Gladiator Voice
Version 1.0.6
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- Improved pathfinding most noticeable during the laning phase.
- Some effects tweaks to heroes to clean things up
- Some tooltip fixes
- Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes
Vulture Lord
- Removed armor aura
Nullstone
- Recipe price from 825 to 1000
- No longer reduces cooldown if hit by a spell while in cooldown
Steamstaff
- Damage increased by 2
* This means any item that uses a Steamstaff in some way was increased accordingly
Chronos
- Fixed Curse of Ages level 2/3/4, it will now properly stun and reset charges
- Curse of Ages now counts "down" in charges rather than up, always stunning when no charges are left
Gauntlet
- Fix to make sure when gauntlet activates Infernal Instability while the glove is in midair it works properly after it's return and can still go off
Glacius
- Ally-freeze through Ice Imprisonment damage reduction from 20/40/60/80 to 20/30/40/50%
Gladiator
- Fixed Showdown so it does not teleport magic immune units
- Fixed Flagellation going on cooldown correctly when you attack gadgets
Rampage
- Fixed the instant death bug
Version 1.0.5
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General
- Report a player added
* Upper left on the System Bar, ! symbol
* Fill out the form to report another player for inappropriate actions
* False reporters will be punished
- Tons of tool tip updates and fixes
- Fixed a bug allowing Post Haste to teleport to couriers. Post haste can teleport to player owned pets, such as warbeast's wolves
- Gave Vulture Lord's second ability an icon (means the aura no longer displays a black and white checkerboard)
- Stores will no longer remove the 'can buy from me' state if you or a courier goes invulnerable
- Decreased in-game font size slightly
- Added a new message when the courier is killed by a non-hero unit, it will now show a minimap ping along with the appropriate game message indicating which team the courier was killed by
- Fixed an issue where players would add a chat channel to auto connect to upon startup, and then later be unable to remove this channel from their list because they were banned from the channel. Players attempting to join channels they are set to auto connect to and are also banned from will have that channel automatically removed from their list if they attempt to connect to the channel they are banned from
- Pressing the "Alt" key (or whatever key the player has defined as chat_gameLobbyChatToggle) when in the game lobby will no longer toggle the chat type like it used to. It now must be held down and used in conjunction with the enter key, or with the mouse click of the "Send" button
- Fixed a mac/linux crash
- Fixed issue preventing players from selecting a potential hero during the banning phase.
- Disconnected players will no longer random when it becomes their turn to pick, unless they run out of time.
* Disconnected players are not allowed to use "extra time" in BP mode (if it is their turn, and they are disconnected, then they will pick their potential hero or a random hero)
- Fixed an issue in duplicate hero mode where if two players had the same hero "potentially" selected, only one would get it and the other would random
- Misc server optimizations to improve stability
- News is hidden when choosing to follow a player
- The client will no longer display a message indicating the player will get a leave for disconnecting if they are in a replay or a practice game
Invis Rune
- Now has a 2s fade time. Any spell, ability, or item can be used in this fade time without ending the stealth.
Items
- Mana Battery is now in Supplies
- Power Supply is now in both Supplies and Initiation
New Item: Blood Chalice (Initiation)
* On use, grants 150 temporary mana in exchange for 150 health. Mana will disappear slowly if not used. Damage cannot kill.
Astrolabe
- Fixed a bug so the debuff cannot be dispelled
Bottle
- Fixed it so when you have illusion bottled and use it, the illusions still don't have it bottled!
- Double Damage will now correctly last 45 seconds instead of 30 seconds when used out of a bottle
Frostfield Plate
- Can no longer be used by Couriers
Geometer's Bane
- Illusions now gain the 0.1s invulnerability as well
Ground Courier
- Will be attacked by creeps/towers again
Loggers Hatchet
- No longer works on splash damage
Puzzlebox
- Melee minion abilities moved to slots 3,4 to make it clear which is which
- Puzzlebox Minions will no longer be able to attack towers unless the owner is within 925 units of them
Void Talisman
- Applies -5.5 Magic Armor for the duration
Whispering Helm
- Can no longer be used by Couriers
Heroes
- New Legion Strength hero, Gladiator, based off DotA's Kunkka
- Updated recommended items for several heroes
Balphagore
- Balphagore's third ability will no longer consume gadgets. Om nom nom.
- Hell on Newerth
* Cast time removed
* Expanding ring now 'sticks' on Balphagore as he moves and expands to max distance 300ms faster
Behemoth
- Shockwave will no longer hit couriers
Bubbles
- When toggled on, Take Cover will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)
Blacksmith
- Fixed an issue causing Frenzy multicast to not apply to the correct number of targets (usually one less than it should)
Chipper
- Players are now deny-able if they are burning from the Tar + Rocket combo
- Tar Toss duration lowered from 5s to 2/3/4/5 secs
Chronos
- Rewind heal rate doubled (max 50% per second)
- Curse of Ages
* Buff/Debuff time lowered from 10s to 8.5s
* Bashes every 8/7/6/5 hits
* Deals 20/40/60/80 magic damage on bash hit
* Bash stun from .25/.5/.75/1 to 1s all levels
* Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes
* Can now build charges between targets for Curse of Ages
* Can now gain charges from denies
Devourer
- Devour now reveals any target bit for the duration
Electrician
- Shield is now a self target cast instead of a toggle
* Cast time removed
* Costs 20% of max mana to cast, if mana is less than that, uses all of it
* Mana consumed is applied as the shield for 12s
* Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per damage taken
* DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60
* Shield is unremovable
Engineer
- Turret reworked
* Changed to a vector targeting ability to decide the direction it is facing
* Manacost lowered from 120 to 100
* No longer controllable and only lasts 6 seconds
* No longer gets a copy of Engineer's items
* Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total
* Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movespeed snare (5s duration) to all targets hit
* Units hit are pushed 25 units away from the turret
* Can only be hit by a max of 5 bullets
- Energy Field
* Will no longer hit couriers
* Duration lowered from 6/9/12 to 6/8/10
* Hits to kill lowered from 5 to 4
Forsaken Archer
- Crippling Volley
* Ministun removed
* Radius lowered from 225 to 200
* Damage done increased from 85/140/195/250 to 85/150/215/280
Fayde
- Strength growth from 2.2 to 2.0
- Base agility from 21 to 19
- Lowered movement speed from 305 to 300
- Charges from Scythe/Shadow Stance lowered from 2/3/4/5 and 1/2/3/4
- Reflection
* Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20%
* Duration rebalanced from 30/35/40 to 20/35/50
Gauntlet
- Undev
- Reworked
- Base STR reduced by 2 (24 to 22) and armor decreased by 0.5
- Infernal Instability
* Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movement speed for the duration
* While Infernal Instability is active, Gauntlet's hand will detonate on the first target that it comes in contact with.
* This includes auto attacks, Grapple, or Gauntlet Blast. This ability can be activated while the glove is in mid flight.
* Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing back units near the hit target and applying a short minor snare for 1.5s
- Grapple
* Hand goes 800 range
* Can only hit heroes, goes through creeps
* Now only grabs units on the way out, not the way back
* Moves both Gauntlet and the target to where you click, dealing 100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6 seconds
- Cripple renamed to Enfeeble
* 30 Max charges
* 0.8/0.6/0.4/0.2 time between a charge is gained
* On attack, transfers all charges to the target, slowing 1% Move, Attack, and Cast speeds per charge for 5 seconds.
- Gauntlet Blast
* 75/65/55s Cooldown
* 600/700/800 Range
* 100/150/200 Manacost
* Shoots the glove out at the target unit. Any enemies within 200 units of the glove as it flies are stunned for 4 seconds. This stun is broken if they take any damage after 1 second of being stunned.
* When the glove strikes the target, they take 300/450/600 Magic damage and all buffs are purged
* The target hero is stunned and revealed for 1.5 seconds.
Legionnaire
- Int gain increased from 1.6 to 1.9
- Terrify
* Cast time removed (0.6 -> 0)
* Now grants vision of the target for the duration of the charge
* Now reveals target for the duration of the charge
* Now grants 40/80/120/MAX movespeed (used to be max at all levels)
Madman
- Base strength increased from 17 to 18
- Barrel Roll
* Stun removed
- Barrel Roll manacost lowered from 130 to 110
* Applies a 30/37/44/50% snare for 3.5s
* Damage increased from 100/150/200/250 to 100/160/220/280
Nymphora
- Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone
* Can be hit on both the send and return trip
* No longer grants bonus AS / MS
Pebbles
- Can no longer throw invisible units
Plague Rider
- Extinguish is now a true deny (awards the stat)
Puppetmaster
- Puppeteer's Hold
* Fixed a rare bug causing Puppet Strings' floating handles to never disappear
* "Snare" effect while under the effect halved from 155 force to 80 force
* Negative Attackspeed removed
* Cast point sped up from 500ms to 300ms
Rampage
- All Magic damage changed to Physical
- Stampede Reworked
* 9001 Range
* Same mechanic, charges target unit
* Gains 15/20/25/30 Movespeed per second
* Gains Treewalking after 4 seconds
* Does not gain Magic Immunity and no reveal state is placed on enemies
* When Rampage gets within 450 units of his target, he pounces on them almost instantly
* Causes a Stun and Pushback upon impact instead of just a stun
* Movespeed boost retained for 3s after impact
- Might of the Herd Reworked
* No longer has a team aura
* 50 Manacost
* Gives self 4/6/8/10% Movespeed
* Gains 3/6/9/12% of movespeed in attack damage
* On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
- Horned Strike Reworked
* 10/9/8/7 second cooldown
* Still stuns and pushes back the target on attack. 100 Physical damage at all levels
* While in cooldown, one second is subtracted for every 1000 units traveled by Rampage
- Favor of Sol removed
- New Ultimate: The Chains that Bind
* Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time
* 200 Range
* 175/200/225 Manacost
* 105/90/75 second cooldown
* Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves
* Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage
* If Rampage and the target he is dragging get separated by more than 500 units the chains are broken
Slither
- Wards will no longer apply their movement speed slow when they miss
Soul Reaper
- Demonic Execution will no longer be usable on couriers
Soulstealer
- Demon Hand now has a better indicator to its actual radius
Tempest
- Purge should now affect tempest's elementals after they split
Thunderbringer
- Third ability's damage marked as splash (so it doesn't break succ sleep, gauntlet ult etc)
Vindicator
- Glyph of Silence will properly silence heroes that go invulnerable during casts (Magmus, Madman, etc)
Wildsoul
- Illusions will properly copy themselves when he is under the effects of Bear Form
War Beast
- Illusions will properly copy themselves when he is under the effects of Metamorphosis
- Wolf minions will no longer be able to attack towers unless Warbeast is within 925 units of them
Zephyr
- Gust
* Stun Removed
* Damage increased from 75/125/175/250 to 75/150/225/300
Version 1.0.4 (Think of this as a minipatch)
-------------
General
- Tournament mode updated to not allow mods to be used
* Players with mods installed cannot play in tournament mode games, however they can spectate
* Tournament mode games are forced invitation-only games, meaning the host must invite the other players into the match
* Tournament mode will still allow teams to specify who gets first ban so teams can decide between first ban/team pick
- Reworked how health and mana lerps work so they are cleaner overall
- You can now press tab after typing /r to rotate through a list of people who have whispered you recently
- The score screen can now be toggled (default [ key)
- Fixed an extremely rare case where a player could be terminated after the game ended (counting as a leave)
- Fixed an issue causing gold/min and exp/min stats to become inaccurate when game was paused
- Fixed an issue causing gold/min and exp/min to become inaccurate when a player disconnected/reconnected
- Removed an unnecessary option from options menu
- Gold lerping removed
- Fix to a bug that allowed people to pick a hero during a banning phase or in an all-random game
Darkwood Vale
- Moved outside tier 1 neutral camps to where the outposts were
- Moved outposts to where the tier 1 outside neutral camps were
- Building health increased to be -20% of normal, from -25% of normal
Chronos
- Fixed Time Lock not applying to enemies
Electrician
- Cleansing Shock can now be cast on self via double-activate
Version 1.0.3.1
-------------
- Fixed the changelog ingame to be the correct version
Version 1.0.3
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=136292
Darkwood Vale
- Removed two neutral spawns, replaced them with outposts
- Replaced two of the higher tier neutral camps with tier 1 neutrals
- Outermost towers are now level 1 towers (instead of level 2)
* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar
- Lowered building health on this map by 25%
- Moved some trees to allow better ward spots to cover runes
Ingame
- Players will no longer see trees die in fog
* Meaning, juking with Logger's Hatchet / runes of blight is now much more fun!
- Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
* Homecoming Stone and Post Haste teleports you home
* Health Potions and Mana Potions are used on self
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self
* Portal Key blink towards home
* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self
- Added new game interface option "Move To Spawn On Disconnect"
* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection
- Added new keybind: "Cancel And Hold Position"
* Functions exactly like "Hold Position", except it also cancels animations
* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding
- A unit in the air no longer gains the 25% "uphill miss chance" evasion
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion
* Couriers and Tundra bird won't gain extra evasion
- Health and Mana bars for heroes will now show the damage they take
* This new 'shadowed' bar can be turned off in the options menu
- If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection.
* This allows players to drag-select ophelia + her creeps and ALWAYS have Ophelia as active, regardless of the last active unit.
- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality
- The camera will no longer shake when an effect (such as homecoming stone) is played in fog
- Fix to properly calculate a player's exp/min, even if he reached max level
- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)
- Vulture Lord now has a +3 AOE armor aura
- Fix to Kongor so he won't wonk out and no one can hit him anymore
- Added a visual effect for Main health bars, they now course with energy
- Modified the internal random number generator to use a much higher quality distribution of random number
- Dual target abilities now properly ignore trees if their target scheme ignores them
- Hero health/mana bars are now shadowed with 500ms delay on the shadows
- Gold lerps to its actual value over 350m
- Toggles are correctly propagated to illusions
* Fixes illusion steamboots, illusion fayde stance, etc
Pre-Game
- Added "Potential Hero Selection" functionality
* At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
* Spectators and anyone on your team can see your potential hero (the enemy team can't)
* If you run out of time, you will select that hero rather than randoming
- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen
- Loading bar now courses with energy
- The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading
* It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events
- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
- Channel messages will only play sounds when receiving a message in the current channel that has focus
* This fixes all the sounds that used to play when a user was in multiple channels at the same time
- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
- The game lobby will now play the epic lobby.mp3 music
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)
General
- Fixed a bunch of random crashes caused from clicking the "Disconnect" button
* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random
- Updated the wording of some of the tooltips to be a bit more clear
- When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")
- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server
- Russian stringtables updated
- Fixed lock camera on player not turning off after a replay
- Profanity filter is now optional
- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting
- Fixed a spelling error in the matchmaking interface
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste
- Fixed an issue that disconnected a user if they typed a player's name into the IM window
- Fix to the close button of the MOTD so you can click it easier
- Fixed mousewheel events not having the correct coordinates in windowed mode
- Re-organized the options menu slightly
- The game list is no longer cleared when closed
* The list will only auto-refresh when it is opened for the first time or a game starts
- Fixed Official Stats or No Stats showing up when you invite someone to a game
Taunt
- Cast time removed
Items
Courier
- Will now be attacked by Towers and the Well
Geometer's Bane
- Grants 0.1sec invulnerability on activation
Hellflower
- Damage increased from 40 to 45
Plated Greaves
- Will no longer apply it's buff to Wildsoul's bear
Puzzlebox
- Recipe increased from 1100 to 1250
Shrunken Head
- Added to the tooltip that it cannot be dispelled
Steamstaff
- Price lowered to 800 from 900
Stormspirit
- No longer silences or perplexes, just stuns
* This allows you to queue up orders while under it's effects
Heroes
- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers
- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA
Accursed
- Fire Shield dispels stuns once again
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his ult
- Staff of the Master now lets Accursed use Flame Consumption while silenced
Arachna
- Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair
Behemoth
- Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity
Bubbles
- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
- Song of the Sea now hits units in fog and invisible units
- Take Cover no longer perplexes
- Kelp Field will no longer deal damage or stun magic immune heroes
Chipper
- Attack time increased from 350ms to 450ms
Corrupted Disciple
- Electric Tide now is now correctly displayed when originating from a position within fog
Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree
Engineer
- Fixed the Turret's attacks eating Nullstone
- Tinker cooldown increased from 15 to 20
- Tinker manacost increased from 25 to 50
Forsaken Archer
- Skeletons will no longer trigger neutrals to use their abilities
Gauntlet
- Ability 1 now has an instant cast time
- Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150
Hammerstorm
- Mighty Swing can now be toggled on and off
Hellbringer
- Base armor lowered from 2.4 to 1.4
- Life Void cooldown increased from 7 seconds to 10 seconds
Magmus
- Volcanic Touch now correctly deals damage to Mechanical units
Maliken
- Fixed tooltips
- Possession manacost lowered from 150 to 100
Nymphora
- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level
Pandamonium
- Slow from missing a Cannonball lowered from 4s to 2s
Pollywog Priest
- Max distance of Jolt lowered by 200
Pyromancer
- Phoenix Wave can now target both units and the ground
Sand Wraith
- Using Manifest no longer kills all active illusions
Soul Reaper
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it
Soulstealer
- Fixed the "being knocked down" while using an item bug
Succubus
- Fixed a bug causing sleep to sometimes be removed instantly by a creep
- Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100
Swiftblade
- Base movespeed increased from 300 to 305
- Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge
Valkyrie
- Javelin will now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit invulnerable allied heroes
Wildsoul
- Damage when the bear dies now properly goes through immunities
- Updated his tooltip to reflect that he takes damage when his bear dies
- Beardulon abilities reworked very slightly
* Gains Return at level 1
* Gains Entangling Claws at level 2
* Gains Demolish at level 3
* Gains Magic Resist at level 4
- Wild cast time removed, letting him cast it on the run
- Base movespeed while in Bear form increased from 270 to 285
Wretched Hag
- Bat Blast can now target both units and the ground
Zephyr
- Cyclone damage halved against non-hero units
Version 1.0.2
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=128034
General
- Marchers are now in the outpost
- Implemented functionality for "Buy All Components"
* Clicking this button will attempt to purchase all components and sub-components needed to complete the recipe.
- Fixed several stringtable entries
- Fixed blockers behind the Legion fountain to help people who teleport back there
- Updated some cliffs so wards will not sink into them anymore
- Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's length
- Tweaked some weirdness with collisions in the pathing code
- Fixed the pause dropdown so it now has the correct title
- Following functionality added: Right click on a buddy or clanmate and select "Follow" to follow them. You will join and leave any games they join or leave until you unfollow them, quit the game, or are in a game that starts.
* thanks to __VIking for the idea
- Players attempting to re-connect to servers they got disconnected from will no longer be unable to join them due to PSR restrictions for times when they have recently played a game and their PSR was not updated before connecting to the server.
- Fixed matchmaking to auto focus the channel they join in on
- Removed the "stats reset by release" notification from the reset stats form
- Fixed an issue where blank lines would appear on IMs when one of the players chatting would join or leave a game.
- Fixed a bug where the No Stats icon would not show up in notifications for games that were "No Stats"
- The game will no longer display an additional disconnect message indicating that the hero was removed and assets distributed to their team when a player with no team is kicked from the game
- Rearranged the icons on the bottom of Public Games interface to make more space and fix alignments
- Updated Min/Max PSR Filter to be a little more lenient, for example selecting <1500 and >1600 now checks if it the server is <=1500 or >=1600.
- The Public Game interface so that it can now display the actual advanced game options when hovering over the "Advanced Options" icon
- Added a "Hide Restricted Games" option to the Public Game interface
* When enabled any games a player is ineligible for due to having a leaver status or having a PSR outside the range of that game will be hidden
* Credit to Bangerz for the implementation
- Added the Premium Account icon to the Icon Key tooltip
- Added more ping filter values (from a max of 270 to a max of 360) and added more PSR values (1900 and 1950).
- Added game hint indicating players can disable notifications in game via the options menu
- Logging in with "Invisible Mode" will now always bring focus to the "Status" channel, previously it wouldn't the first time logging in
- Removed requirement to enter a reason when banning someone via "/bl add nickname", it now defaults to the reason "None" if none is specified
- Fixed an issue where the banlist reason was not updated properly unless the player logged out first
- Using "/r" will only reply to the last whisper received, and will no longer reply to the last buddy or clan whisper
Matchmaking
- Added maximum spread setting for matchmaking
- Restrict matchmaking regions to just USW, USE, EU
- Improve tracking of matchmaking failure rates and player disconnections
Heroes
Bubbles
- Fixed a glitch when you had a body effect on and threw the shell
- Can now use Shell Surf's Teleport while under the effects of Take Cover
- Take Cover now tiggeres off tower hits
- Initial radius of Kelp Field changed from 600 to 400
Chipper
- Rocket damage reduced from 105/130/155/180 to 85/115/145/180
- Sawblade cool down set to 50 seconds at all levels (from 60/45/30)
Fayde
- Stances will no longer reset when she dies
Gauntlet
- Completely reworked, still a dev hero. Let us know what you think on the forums.
Night Hound
- Updated the tooltip for Smoke Bomb to explain that he cannot attack towers while in the cloud
Scout
- Marksman Shot will no longer place an infinite life state on the target
Version 1.0.1
-------------
Matchmaking
- Fixed average wait time and percent successful matches stat tracking for matchmaking
- Added some matchmaker logging
- Fixed substitutions not working properly
- Tweaked some oddities in the pathing code
* Heroes might 'stick' on each other slightly again. We are developing a more permanent solution
- Toggling autocast and attack abilities no longer interrupt any current actions
Items
Harkon's Blade
- No longer stacks with Lifeleech & other attack modifiers
Nome's Wisdom
- Recipe cost from 600 to 200
Plated Greaves
- The activated effect can now apply to all allied non-hero units (including player controlled units).
Puzzlebox
- Recipe cost from 1000 to 1100
Heroes
Added New Legion Int hero, Bubbles, inspired by Puck the Faerie Dragon
* Fun Fact: The voice of this hero was recorded by Robert Jadah, who also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story'
Balphagore
- Un-Dev
- Fixed Recommended Items
- Base armor lowered by 2
- Demonic Pathogen Silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds
- Demonic Pathogen damage from 100 magic DPS to 60 magic DPS
- Corpse Conversion cooldown from 30 to 20
- Gold bounty from minions from 21/26/36/41 to 10/13/18/20
- Minions now have 3 Magic Armor
- Now takes 30 seconds for charges on his ult to start disappearing
- He now gains 0.6 charges per 1% of enemy mana spent (increased from 0.5)
Bloodhunter
- Blood Sense now grants full vision of low HP targets
Deadwood
- Uproot's Mana Cost from 60 to 30
- Uproot's charges from 5/6/7/8 to 5 at all levels
- Willowmaker now casts 100ms faster
Devourer
- Armor from 1.96 to 2.96
Engineer
- Base STR from 22 to 20
- Base INT from 19 to 21
Fayde
- Scythe Stance now causes Cull to stun and Burning Shadows to destroy mana
- Shadow stance now causes Cull to destroy mana and Burning Shadows to stun
- Fayde now starts in Scythe Stance by default (this makes Reflection deal Physical damage by default, even when stances are unleveled)
Hellbringer
- STR growth from 2.5 to 2.1
- AGI growth from 1.0 to 1.2
- INT growth from 2.7 to 2.9
Legionnaire
- Armor from 1.8 to 2.8
Madman
- Stalk cooldown lowered by 1
Nymphora
- Grace of the Nymph now only dispels from player-controlled unit damage
- Teleport no longer displays graphic/sfx to enemies when in fog
Pandamonium
- Cannonball now snares by 60% for 4 seconds instead of stunning when missed
Slither
- Toxin wards now have 1/1/2/2 charges for placement, decreased from 1/2/2/3
- Toxin wards attack effect changed from -10% Movespeed to -25 Movespeed at all levels
- Fixed tool tip of Toxin Wards displaying the incorrect amount of health
Swiftblade
- Counter-attack no longer uses real attacks, meaning it will not trigger things like critical strike, life steal, or frostburn. It now simply deals damage equal to swiftblade's base attack damage.
Version 1.0.0.1
-------------
- Fixing a minor UI issue with the new F6 menu while ingame
Version 1.0.0
-------------
Release Build
- Fixed terminating players properly ingame when they left
- Fixed disconnection caused by the terminated player message
- Fixed upside down taskbar icon under Linux
- Fixed matchmaking giving improper point values
- Fixed the black and white box when picking a dev hero
- Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
- Rate of passive income is now adjusted when a player terminates (Higher with less players)
- Cleaned up create game dialog
- Added a frame that holds the disconnect button on the loading screen
- Updated tooltip description for hardcore mode so it doesn't say items are dropped
- Tweaked Linux resource auto-reloading
Balphagore
- Minions spawned by Balphagore's ult will now die if their target dies
- Won't eat Items, Wildsoul's Bear, or Mechanical units anymore