Patch Notes:
Welcome to Heroes of Newerth beta!
*** For support, visit http://beta.heroesofnewerth.com/
*** Report any bugs via the beta website
*** Discuss the game on the beta forums at http://forums.heroesofnewerth.com
Version 0.1.66.1
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- Fix opening the C&C panel when the focus is not a textbox
Version 0.1.66
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See here for the Patch Notes on the forum:
http://forums.heroesofnewerth.com/showthread.php?t=71294
General
- Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.
- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now override attack modifiers (Frostwolf, etc)
- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
- If you make any illusions/images (as with the rune or Geometer's) while having Steamboots they will no longer have less health
- Kongor has Treewalking naturally now. Kongor is not stopped by trees.
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
- Fix for bottling a powerup twice in a single frame
- Bajillidan spelling corrections
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia
- Credit card purchasing now works ingame if you have not pre-purchased already
- French Stringtables updated thanks to Magissia
- Implemented 2 mods into the game
* Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter
* Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance
Items
- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
- Can now disassemble Hellflower
- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
- Ring of sorcery will now only hit units with mana
- Fixed the sound stacking on plated greaves
- The following auras can now be toggled on and off
* Mock of Brilliance's damage aura
Heroes
- The following auras can now be toggled on and off
* Soul Reaper's Withering Presence
* Magebane's Master of the Mantra
* Kraken's Tidal Pull
* Soulstealer's Dread
- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations
Blacksmith
- Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5
Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly
Chronos
- Time leap now also does 50,100,150,200 Magic damage on impact
- Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
- Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
* Does not stack with Brutalizer
* No longer propagates to illusions
- Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%
Corrupted Disciple
- Fixed Overload so it applies -1 armor on the first impact
Deadwood
- Voice
- Base armor lowered to 1.24 from 4.24
- Int gain lowered to 1.5 from 1.9
- Rotten Grasp range changed to 1300 from 1500
- Slow from throwing a log now decreases linearly
- Fixed a bug when log was purged. It now takes away all the charges on the ability as well
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically
Demented Shaman
- Attack Range to 550 from 600
- Storm Cloud now applies a charge instantly when used
Devourer
- Slow from Decay now lasts an additional 2 seconds after someone leaves the area
Electrician
- Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it being frozen
- Electric Shield
* Now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
- Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it
* No longer giving armor or magic armor
* Still gives mana at the same rate
- Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same faction
* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction
Engineer
- Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30%
- Tinker now increases the damage of the Turret correctly
Forsaken Archer
- Base strength lowered to 17 from 18
- Strength growth lowered to 1.7 from 1.9
- Skeletons now have 20 health at all levels
- Skeletons do not propagate to illusions
Hellbringer
- Chain count lowered to 0,1,2,3 from 1,2,3,4
Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20
- Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels
Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when cast on allies
- Root effects now play even if he is stealthed when casting
- Can now turn while immobilized by Root
Madman
- Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied
Magebane
- Base strength lowered to 16 from 20
Magmus
- Voice
Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb
- Can no longer pounce on Couriers
Nymphora
- Grace of the Nymph can now only be cast on ally units with mana
Pandamonium
- Manacost of Flick increased to 85 from 65
- Tightened up damage range to 48-57 from 45-60
Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!
Plague Rider
- Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them
- Cursed Shield cooldown increased to 10 from 5
Pollywog Priest
- Movement speed increased to 290 from 285
Puppetmaster
- Base strength lowered to 18 from 19
- Agi gain lowered to 1.5 from 1.7
- Int gain increased to 3.1 from 2.9
- AOE of Whiplash lowered to 150 from 200
Pyromancer
- Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration
Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity
- Lowered the duration of the movespeed and treewalking buff if off of a Desert's Curse path to 3 seconds (from 4)
Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot
Tempest
- Catman Leader and Vagabond Leader can no longer be transfigured
Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
- Valkyrie's Prism cooldown to 120 from 160
- Valkyrie's Prism manacost to 100,150,200 from 200,250,300
Voodoo
- Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145
- Mojo cooldown decreased by 4 seconds at all levels
Witch Slayer
- Drain can now only target units that have mana
Zephyr
- Base int lowered to 15
- Int gain lowered to 1.8
- Leap removed, replaced with Gust
* Manacost is 120 at all levels
* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
- Cyclones reworked
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a cyclone expires naturally, it automatically heals Zephyr for 15 health
* On use, consumes one cyclone instantly, healing for 30 health
* When consuming, automatically consumes the oldest Cyclone first
- Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cool down is now 100 seconds (from 120)
* Mana cost stays the same (100, 150, 200)
* 500 unit cast range
* Grants clearvision and kills trees in a 600 radius of the target location
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
* Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
* When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones)
Version 0.1.65
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General
- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it's short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off
- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kongor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair
- Updated Russian Stringtables
- Added a Patch Notes button in place of the Create Account button on the main screen
* This was a Mod, thanks to Thread 65344 and Sephinator
- vid_meshGPUDeform false now works
- Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches.
* This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
- Fixed the Pre-Query Filter button so it saves it's settings again
- Added an "Official" icon to the game lobby when games are official
Items
Barbed Armor
- Fixed to actually return 80% damage (was returning 75%)
Sacrificial Stone
- Gains 25 health per charge
- Gains .25 health regen per charge
Portal Key
- Cooldown lowered by 4 seconds
Puzzlebox
- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe
Heroes
Blacksmith
- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
- Frenzy buff gives 7,14,21,28% cast speed as well
Darklady
- Updated effects for all abilities. Now darker!
Madman
- -25% Movespeed for 2 seconds after Stalk ends
Moon Queen:
- Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero
Pollywog Priest
- Morph changed to instant cast time (from 300)
- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)
Vindicator
- You can now deny people under the effect of Sage's Lore
Version 0.1.64
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- Fixed the crash that happened when you have a mod installed
- Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne
Version 0.1.63
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General
- REPLAYS!
- Added ramp models to show where the ramps are more clearly on Caldavar
- Added ingame loading tips
- Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
- Volume tweaks on a lot of heroes and abilities
- Endless sound tweaks to heroes and impacts
- New music track
- Bajillidan tooltip fixes
- Fixed Ranged Super Creep health
- Added a lot (like 12-15) new LODs for lower end systems
- /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
- Added a team message when a walking or flying courier is purchased by a team member
- Added a team message indicating when a team member buys back
- Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
- Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
- Player disconnects and player timeouts are now differentiated to the server
- Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
- Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
- Fixed the tooltip for locking someone because it said "star" instead of "icon"
- Fixed an issue with the Health/Manabar tooltip in the options window
- Added a new Hellbourne building to the base
- Fixed the Kongor exploit spot because of a prop
- French stringtables updated (Thanks to Magissia)
- Fixed a significant exploit with map fog
- Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
* This fixes many many issues with him getting stuck in weird places.
- Kongor can no longer attack towers
- Added a new jukespot in the Hellbourne jungle
- Fixed the Antlore Healers from acting insane
- Added occlude to the following. This stops the effects from playing in fog:
* Andromeda's Void Rip
* Behemoth's Heavyweight and Enrage
* Chronos' Time Leap
* Deadwood's Rotten Grasp and Tree Throw
* Defiler's Silence
* Demented Shaman's Storm Cloud
* Devourer's Hook
* Forsaken Archer's Volley
* Glacius' Tundra Blase and Downpour
* Hellbringer's Summon Malphas
* Magmus' Lava Surge and Volcanic Touch and Eruption
* Nymphora's Pod
* Pestilence's Impale
* Plague Rider's Plague Carrier
* Torturer's Chain Reaction
* Valkyrie's Leap
* Vindicator's Sage's Lore
* Voodoo's Cursed Ground
* War Beast's Metamorphisis
* Portal Key
* Kongor death effect
- Art tweaks:
* Accursed's attack, cast effects, and cast impacts
* Armadon's knockdown redone
* Chronos' attacks cleaned up
* Corrupted Disciple's new death and texture enhancements
* Dark Lady's animations redone
* Deadwood's ultimate effects sharpened
* Demented Shaman's Entangle art
* Forsaken Archer's run animation and textures on her mount
* Jeraziah's ultimate is toned down
* Madman's attacks cleaned up
* Nymphora's run, idle and portrait fixes
* Ophelia's run redone and cast animations
* Pandamonium's new death
* Predator gets an updated model
* Rampage's run/charge difference cleaned up
* Scout's electric eye and ultimate effects cleaned up
* Slither's bored animation and ultimate clarity
* Tempest's taunt redone
* Thunderbringer's attack animation
* Vindicator's death cleaned up and attacks smoothed
* Warbeast's walk animation
- Some significant enhancements and tweaks to the low end renderer
- Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
- When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
- Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
* Updated /gameinfo to show this information as well
- Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
- /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
- /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
- When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
- /roll # now defaults to a roll between 1 and #
- Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
- Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
- Added a /ping command players can use in game to show their current ping
- Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
- Updated match stats info screen to show the colors of the players
- Updated match replays web page to display correct icons for auto balanced game option and banning draft mode
- Added new color in chat support for each of the player colors:
* Blue ^!b
* Teal ^!t
* Purple ^!p
* Yellow ^!y
* Orange ^!o
* Pink ^!i
* Gray ^!v
* LightBlue ^!l
* DarkGreen ^!g
* Brown ^!n
* Orange ^o
* Brown(Different Brown) ^n
* Purple(Different Purple) ^p
* Teal(Different Teal) ^t
- Spectator fixes:
* Creep kill popup
* Fixes for popup message and pings
* Fix typo in spectator interface
* Fix channel and mana upkeep on info selection tooltips
* Camera centering and locking for spectators works using both info and control binds (C and V)
* Tab cycles heroes in spectator mode
* Fix double and triple ability buttons on the spectator interface
* Various other tweaks
* Hooked up z key chat history support
- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)
For modders:
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
- Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
* This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)
Items (17)
Barbed Armor
- Cooldown increased to 20 seconds (from 15)
- Damage returned lowered to 80% (from 100%)
Courier (Flying)
- Bounty increased to 300
Firebrand
- Rebalanced and takes the +10 agi item and the +6 str item
* 15 agi
* 6 strength
* 10% ms
* 15 as
* 950 recipe
* 2400 total
Frostburn
- Stats rebalance
* 21 str
* 21 agi
* 10 damage
* 14% ms
* 25 AS
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)
Frostwolf
- Same components but 200 recipe cost, 5900 total
- The slow lasts 3 seconds and is applied on both single target spellcast and attack
Harkons Blade
- Manacost per attack reduced to 50 from 100
- Recipe cost lowered from 725 to 500
Helm of the Black Legion
- Block value when on a ranged hero reduced to 20
* Brings this item in line with the other two deflection items
Icebrand
- Rebalance and takes the +10 str item and +6 agi item
* 15 str
* 6 agi
* 10 damage
* frost (15%, 1.5 second duration, down from 3)
* 950 recipe
* 2400 total
Geometers Bane
- Loses 5 int
- Recipe cost lowered by 100
Mana Battery
- Health returned per charge lowered to 12, from 15. Mana returned stays the same
Mana Potion
- Fixed a typo (No, not the energy drink)
Ghost Marchers
- Casting a spell or using an item no longer dispels the Phased effect
- Phased buff improved to 12% (from 10%)
Nullfire Blade
- Damage from the mana burned changed to 100%, from 80%
Power Supply
- Recipe cost changed to 290 from 203
Puzzlebox
- Recipe cost increased by 100
- Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)
- Added a proper name to the Haste Aura for Puzzlebox Ranged Minion
Restoration stone
- Now refreshes all items except other Restoration Stones and Shrunked Head
Tablet of Command
- Fixed it from leaving behind an invisible gadget that can block creep spawns
Heroes (42)
* Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...
Accursed
- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750
Andromeda
- Aurora debuff duration increased from 15 to 20s
Arachna
- Spider will no longer spawn if she dies while it is in midair
Armadon
- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200
Behemoth
- Fissure no longer freaks out when you target yourself
Blacksmith
- Added mushroom cloud explosion for when a 4x multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain
Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
- Fixed Electric Tide from not doing damage on the return if killed while it is active
Deadwood
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Initial slow from throwing a log reduced to 60% (from 80%)
- Deadwood's log is now consumed when the throw is blocked by Nullstone
- Deadwood can no longer throw a Log at Couriers
- Willowmaker can no longer target the ground
Defiler
- Fixed bug allowing players to control the spirits of Unholy Expulsion
Demented Shaman
- Fixed Storm Cloud to properly hilight just heroes in the targetting circle
- Fixed Storm Cloud to properly gain a radius increase with staff of the master
Devourer
- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
- Hook can now only drag a unit a max of 1440 units
- Hook no longer double impacts people
Engineer
- Cooldown of the keg increased to 14s base
- Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)
- Tinker reworked
-----------------------------
Passive:
Decrease cooldown and manacost of keg by -7/14/21/28%
Active:
Range: 450
Mana Cost: 25
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
No longer channeling
Towers
+/- 10/20/30/40 Attack Speed
+/-3/5/7/9 Armor
Catapults
+/-10/20/30/40 Attack Speed
+/-20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive
Steam Turret
+ 10/20/30/40 Damage
------------------------------
Forsaken Archer
- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- Fixed Split Fire so it reduces damage correctly
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line
Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration
Hammerstorm
- Galvanize cast time removed
Hellbringer
- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
- Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again
Jeraziah
- Adds the cast time back on Sol's Blessing (.5 seconds)
Kraken
- No longer runs in place after charging (but he did look hilarious)
Legionnaire
- Decapitate cast point lowered from 330 to 300
Madman
- Stalk cooldown +1s at all levels
- Invulnerability from Barrel Roll removed
Magebane
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)
Magmus
- Invulnerability from Lava Surge removed
Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes
Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb
Nymphora
- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage
Ophelia
- Level 4 Command now grants controlled units 4 Magic Armor
Pandamonium
- .1 cast time added to cannonball (.3 total). Flight time reduced to compensate
- New death effect
- Cooldown of Face Smash changed to 120,100,80
Pebbles
- Fixed stun duration to be 2 seconds instead of 1.75
Plague Rider
- Fixed a typo with his tooltip for Extinguish
Predator
- Fixed a bug that was causing him to kill people while under the effects of Puppet Show
Puppetmaster
- Whiplash damage increase lowered to 5/10/15/20%
Rampage
- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
- Fixed order queue being cleared by a Horned Strike
Sand Wraith
- Dissipate damage changed to Magic damage (from True)
Scout
- Fixed toggling off the ability giving charges to mana battery
Slither
- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
- Now gains 3 seconds of clearvision around himself when using his ult
Soulstealer
- Soul Burst debuff increased from 2 seconds to 5 seconds
Swiftblade
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all buffs and debuffs on start
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
- Now has unitwalking when ulting so he doesn't block people
Thunderbringer
- Attack animation impact point from 633 to 500
Torturer
- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
- Impalement will no longer hit gadgets or semi-pets
Voodoo
- +1 base armor
Witch Slayer
- Graveyard can now target allied units
- Fixed a typo in his story
Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
- +5 base int, base damage stays the same
Version 0.1.62
--------------
- Kongor now drops a Banana
- Players can now scroll through the chat buffer in game by holding the z button (Credit to Ice_Phoenix, Thread 488161)
- Couriers will no longer run at enemies when attacked (they were too friendly)
- Fixed being able to give neutrals you take control of items out of your stash by accident
- Updated Kongor's area with a more winter theme
- Runes now have spawn/death effects
- Double Damage now plays an extra noise when you attack and have it active
- A few trees are now snow covered
- Added Major Totem to outpost
- Fixed a bug that was showing the "leave without penalty" message any time after Bloodlust
- Ensure ui is correctly sized if a mode change happens while the interfaces are being reloaded in the mac and linux clients
- Added new AFK and DND functionality
* /available -Sets your chat status to available
* /afk
-Toggles chat status to AFK, automatically replies to whispers with the message specified.
* /dnd -Toggles your status to DND, automatically replies to whispers with the message specified and stops incoming whispers from being sent to you.
* This requires a chat server restart, might not work right away
- Hooked in functionality for the lobby/hero select interface that allows users to hold shift and hit enter to send a message to the chat mode opposite of what they currently have selected. (Credit to Tisser for this mod, Thread 52664)
- Many new neutrals have shown up on Newerth, including:
* Vagabond Leader, who can cast a wave nuke and has a health regen aura
* Vagabond, who has a targetted manaburn
* Vagabond Assassin, who has a targetted Clense/Shock
* Sporespitter, who has a slow on attack
* Earthoc
* Antlore Healer, who has a single target small heal
* Antling
Items
- Fixed Void Talisman and Frostfield plate so you can use them while channeling to not interrupt
- Fenrir's fang removed
- Hack and Slash rework
- Hack (Renamed to Icebrand)
* Old:
Armband (450)
Mighty Blade (1000)
Recipe (800)
Total Cost: 2250
16 Strength
10 Damage
15% chance for -20% Movespeed for 4 seconds (proc)
* New:
Major Totem (540)
Mighty Blade (1000)
Recipe (960)
Total Cost: 2500
16 Strength
4 Agility
4 Intelligence
10 Damage
-15% Movespeed slow on attack
- Slash (Renamed to Firebrand)
* Old:
Fleetfeet (450)
Quickblade (1000)
Recipe (800)
Total Cost: 2250
16 Agility
15 Attack Speed
+10% Movement Speed
* New:
Major Totem (540)
Quickblade (1000)
Recipe (960)
Total Cost: 2500
4 Strength
16 Agility
4 Intelligence
15 Attack Speed
+10% Movement Speed
- Hack & Slash (Renamed to Frostburn)
* Old:
Slash (2250)
Hack (2250)
Total Cost: 4500
16 Strength
16 Agility
12 Damage
+12% Movement Speed
15 Attack Speed
15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds
* New:
Firebrand (2500)
Icebrand (2500)
Total Cost: 5000
20 Strength
20 Agility
10 Intelligence
10 Damage
+15% Movement Speed
30 Attack Speed
-20% Movespeed slow on attack
- Geometer's Bane
* Old:
Slash (2250)
Blessed Orb (2100)
Recipe (500)
Total Cost: 4850
10 Strength
30 Agility
10 Intelligence
+10% Movement Speed
15 Attack Speed
Split/Illusion on-use
* New:
Firebrand (2500)
Blessed Orb (2100)
Recipe (600)
Total Cost: 5200
15 Strength
30 Agility
15 Intelligence
+10% Movement Speed
15 Attack Speed
Split/Illusion on-use
- Frostwolf Skull
* Old:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150
25 Strength
25 Agility
25 Intelligence
200 Health
150 Mana
-30% Movespeed slow on attack
-20 Attackspeed slow on attack
* New:
Icebrand (2500)
Blessed Orb (2100)
Glowstone (1200)
Recipe (300)
Total Cost: 6100
10 Damage
25 Strength
25 Agility
25 Intelligence
200 Health
150 Mana
-30% Movespeed slow on attack
-20 Attackspeed slow on attack
Heroes
The following heroes now have voices:
- Jeraziah, Puppetmaster, Pyromancer, Rampage, Soul Reaper
Arachna:
- Spiderling now grants 60-70 gold when killed
Dark Lady
- Reskinned and model changed
Deadwood
- Got a proper background story (Grumble... Mahogany)
- Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doing an extra .5 seconds)
- Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5
- Uproot no longer has a cast time, letting you grab and run
- Clearcutting now lasts for 12,14,16,18 seconds
- Falcon Punch's strength reduction state (everyone hit with the strength reduction) now slows moment speed by 80% for the first second and 35% for the rest of the duration
Defiler
- Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will not show this, but it works)
- Ghosts won't kill runes or chests anymore
Demented Shaman
- Storm Cloud is now correctly typed as Magic (was a typo, nothing changed)
Engineer:
- Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 second.
Forsaken Archer
- Crippling Volley now has a 225 radius at all levels (from 150/200/250/300)
- Crippling Volley now has a 1 second delay (including cast time), reduced from 1.295 seconds
- Skeletal Minions no longer burn mana with their attacks
- Number of maximum skeletal minions changed to 3/4/5/6 from 2/4/6/8
- Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2.5 at all levels)
Kraken
- Whirlpool will no longer drag gadget pets such as Engineer's Turret or Arachna's Spider with it
Legionnaire
- Fixed the tooltip for Whirling Blade
Pebbles
- Fixed his effects that were playing through fog
- Fixed up his Ult's tooltip to clarify the damage the thrown unit takes
Pharoah
- Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has SotM
Plague Rider
- Plague Carrier can no longer target couriers
- Fixed his story
Puppet Master
- Base strength lowered to 19 (from 20)
- Strength gain lowered to 1.9 (from 2.1)
- Puppet Show will now correctly interrupt abilities that are mid-cast
- Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity
Scout:
- Cast Range on electric eyes reduced by 50
* This fixes an issue allowing the scout to put eyes in spots just out of their detection range
Soul Reaper
- Fixed his level 3 ultimate multiplying by .9 (was using .8)
Soulstealer:
- Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time)
Tempest
- Clarified the tooltip for elementals to say they do not lose charges for attacking buildings
Valkyrie:
- Call of the Valkyrie radius increased to 650 from 600
* This allows the skill to hit targets with it when she attacks from her maximum range
Voodoo Jester
- Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185
Witch Slayer
- Got a proper background story
Version 0.1.61
--------------
General
- Added new in game command /gameinfo or /gi, using it prints information about the current game.
- Fixed a few tooltips (such as the error about evasion in mock)
- Tweaked recommended items
- Fixed a crash when selecting the courier of a terminated player that had items left on it
- Fixed item ownership exploits, rules are as follows:
* Items/recipes are usable by the original purchaser, always
* "Allowsharing" items are usable by team mates of the original purchaser
* "Dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)
* Items dropped by a "dropitemsondeath" unit (courier) retain their ownership
* The "drop items" game option now removes ownership as if all items had "dropondeath"
- Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249)
- Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135)
- Updated regional filter to include Europe - All, this query includes EU, DE, NL and UK locations.
- Updated French Stringtables
- Fixed "Balance Teams" button showing up times when it shouldn't
- Fixed All/Team chat button working incorrectly in certain cirumstances
Items
- Doombringer can no longer be sold
- New Item, Fenrir's Fang:
+10 Strength
+10 Agility
+10 Intelligence
+200 Max Health
+150 Max Mana
On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10% and movement speed by 15%.
Components
Major Totem (540)
Major Totem (540)
GlowStone (1200)
Recipe (1200)
Total Cost: 3480
- Frostwolf's Skull:
* Recipe is no longer upgradable. Recipe changed to use:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150
Heroes
Deadwood
- A new Hellbourne Strength hero has joined the fight! Beware...
http://img40.imageshack.us/img40/7190/deadu.png
Behemoth
- Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction
Corrupted Disciple
- Overload will no longer instantly kill gadgets
Engineer
- The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown
- Better synchronized Keg's explosion with the push back and damage
- The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels
- The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him
- Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
- Steam Turret's base damage increased by roughly 30%
- Steam Turret's increased damage from items reduced to a 20% transfer
- Steam Turret will now take 8 hits from creeps to kill
- Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
- Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
- Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
- Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius
- Tinker now again increases the Attack Speed of the turret by 25,50,75,100
- Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended
Forsaken Archer
- Skeletal Minions will no longer attack powerups
- While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position
- Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities
- Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off
Hammerstorm
- Fixed the weird animations when using items
Keeper of the Forest
- Eyes from Tree Sight will no longer be drawn on the minimap
- Fixed Keeper of the Forest's attack animation to not be so off
Mali Klause
- Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used
Pebbles
- Fixed the weird animations when using items
Soulstealer
- Lowered impact time of Demon Hand to .65 seconds (from .67 seconds)
- Cast time on Soul Burst increased to 1.65 seconds (from 1 second)
Version 0.1.60
--------------
General
- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound
- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game option
* Renamed the "Auto Balance" game option "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
- Updated hero selection interface to display "Points at stake" to each players hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match countdown
- Added a lobby message indicating when either of these occur and the countdown is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months back
Items
- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
- Moved a few recipes around in the shops due to the following changes
- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500
*New:
+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300
- Frostwulf's Skull recipe changed and is now upgradable
* Old components:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150
New components:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)
Frostwulf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds
- Tablet of Command components and bonuses changed, total cost reduced to 2040
*Old
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push
Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200
*New
+6 Strength
+6 Agility
+16 Intelligence
Activated Push
Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040
Heroes
Engineer
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
- Changed Tinker on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap
Forsaken Archer:
- Decreased speed of attack animation's visuals to better match the actual attack time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating
* When channeling Piercing Arrows, skeletal minions will automatically attack targets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 920
Jeraziah
- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)
Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used
* Removed Nature's vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight
Kraken
- Fixed Whirlpool so he can activate the 'return' while standing near trees
Maliken:
- Sword throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack
Pandamonium
- Units being pushed by Flurry can now rotate during the push
Pebbles:
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage
Sand Wraith
- Illusions from Mirage are now killed when Manifest is used
Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor
Wild Soul
- Renamed BooBoo to Beardulon
Version 0.1.59
--------------
- Fixed deflection not doing anything
- Non-hero units can no longer pick up runes
Engineer
- Turret no longer procs the death effect of Sacrifical Stone
- Turret can no longer attack Kongor or Runes
- You can no longer sell items off the Turret
- Items that you have in your inventory that are not owned by you will no longer be copied to the Turret
- Fixed misc tooltip errors
Forsaken Archer
- Crippling Volley will no longer hit Magic Immune units
- Skeletal Minions now only spawn from organic unit deaths
* This is to stop silly times where you get a skeleton for killing a tower or catapault
- Skeletal Minions can no longer attack chests or runes
* This is to stop situations like killing items when you mean to pick them up
- Fixed Split Fire reducing damage properly on the main target, also making it properly shoot 4 arrows, not 5
- Split Fire will no longer grant Mana Battery charges when toggled on or off
Version 0.1.57
--------------
New Heroes
Engineer, Legion Ranged Agility
Forsaken Archer, Hellbourne Ranged Agility
- Updated Recommended Items
- Deflection from items now happens before combat type adjustment
- Fixed Scout to apply the attack speed buff out of Vanish right away instead of 1 attack later
- Behemoth's Fissure can no longer target trees or allies, just enemies or a position
- Soul Reaper's Judgement will no longer heal or damage gadgets
- Demented Shaman's voice was tweaked a bit
- Sand Wraith now has the voice of death itself
- Corrupted Disciple has the voice of... a very evil guy
- The Pre-Query filter checkbox now remembers the previous state it was in and defaults to "On" unless set otherwise.
- Updated filter list to support USC, USE, USS, USW, and DE server locations
- Fixed "Assign Host" feature so you can pass host of a game to someone else in the lobby
- Moved around the Base and Advanced Team options to provide for more room
- Updates to Icon Key and various other outdated tooltips.
- Added a new game option "Auto Balance", available in the main lobby and game setup screens.
* If "Shuffle Teams" option is selected, the server will use the "Auto Balance" over the "Shuffle Teams" option.
* Once the host clicks start game and the timer finishes counting down, all team slots will be unlocked and the server will perform an autobalance. Upon showing the hero selection screen the new teams will be displayed.
- Added a /roll command that users can use to simulate a dice roll. Usage: /roll 1 32767. This is broadcast to all players in the channel it is used in.
- Added an /emote command that users can use to emote their actions. This is broadcast to all players in the channel it is used in.
Version 0.1.56
--------------
General
- I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisition!
- Pre-Query filtering is now available to cut down on the number of servers pinged
* This will help those who time out when pinging servers to avoid that problem
- Fixed a large amount of spelling and grammar errors in all tooltips
- Game lobby chat now switches to team chat automatically once the hero select screen is displayed
- Fixed the game lobby to show 10 players again (For real this time)
- Fixed runes and some creeps disappearing when not synced correctly with the server
- Significant server optimizations
- Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol
- Added a /time chat command to return the current system time/date of the users computer.
- Added an /ignorechat or /ic chat command used to toggle ignoring team/all chat.
* Note this only works for team/all chat in the lobby, hero select screen and in game, not whispers, IM's and other messages.
- The anouncer sound for when a teammate picks up a rune should now be global
- The water and tar in the Wells should now flow freely again
- Fixed an issue with modifiers
- Allow players to leave team during countdown, so they don't have to disconnect to stop it
- Moved the Hellbourne Ancient creeps to stop them being pulled into the lane
- Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact
Items
New Item, Plated Greaves
- Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
- +70 Movement Speed
- +3 all stats
- +5 Armor
- When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.
Enhanced Marchers:
- Renamed to Ghost Marchers
- Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds
* Ghost Marchers have a 12 second cool down and also apply unit walking while active
* Ghost Marchers once again dispel their active state upon ability usage
- Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)
Steamboots:
- Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one
- Steamboots now give +25 attack speed
- Steamboots movement speed lowered to 60 (from 75)
- Recipe changed to require Marchers, Gloves of the Swift, and one of the $450 attribute items (Bolstering Armband, Fleetfeet, or Apprentice's Robe)
Heroes
Behemoth
- Fixed Fissure to properly stun and do damage again
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure's target
Demented Shaman
- The little guy learned to talk
Scout:
- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
- Electric Eyes can no longer be placed within a 75 radius of trees
* This is to prevent abusive placement resulting in a block of neutral spawns
- Disarm now lasts 1 second, from 2
Soulstealer
- Fixed Demon Hand's tooltip to be 150 instead of 100
* Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect
The Dark Lady:
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
- Charging Strikes' attack speed buff now lasts 6 seconds, increased from 5
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)
Wild Soul
- Fixed Rabid with Synergy tooltip when it is level 4
Witch Slayer
- Can now speak
- Silver Bullet can no longer be avoided by going invisible as the projectile is in midair
Version 0.1.54
--------------
General
- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Added a confirmation box to the disband game button
- Darkwood Vale's northern ancient creep camp should now spawn properly
- Fix to the pactket overflow issues
Heroes
Behemoth
- Fissure is now able to target a player directly, not just a position on the ground
Blood Hunter
- Hemmorage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing hemmorage to be dodged with teleports
Magmus
- Lava Surge is now able to target a player directly, not just a position on the ground
- Lava Surge can now be used while immobilized
Pandamonium
- Flick will no longer flick units that are greater than 500 units away at the time of the flick
* This prevents heroes that blink/teleport from being flicked long distances
Pyromancer
- You can no longer avoid Blazing Strike's damage by teleporting
Sand Wraith
- Dissipation's reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it
Witch Slayer
- Attack Immunity removed from the 'bounce' part of Graveyard
- Miniturization cast time set to 0 (from 300ms)
- Graveyard's animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the ground
- Nothing happens anymore if you target a unit without a mana pool with Power Drain
- You can no longer avoid Silver Bullet's damage by disjointing the projectile
Wretched Hag
- Recommended items tweaked
Version 0.1.53.1
--------------
-Actually released Witch Slayer
Version 0.1.53
--------------
XFire Video Contest!
- S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums.
General
- The "No Stats" option when creating a game now works
* The replay and stats are still remembered for viewing in the Stats Viewer
* None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all).
- A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out!
- Deathmatch is disabled temporarily
- Server stability fixes
- Spectators can now select dead heroes and do not lose their selection when a hero dies
- Recommended items for most heroes have been updated where necessary due to past item changes
New Hero
- Witch Slayer, inspired by DotA's Lion
Heroes
Corrupted Disciple
- Overload will no longer target Runes
- Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon's Spines)
Devourer
- Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
Electrician
- Fixed not being able to queue up abilities while gripping
- Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
Night Hound
- Movement speed increased to 300 (from 295)
Pandamonium:
- Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
Pollywog Priest
* Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
PuppetMaster
- Level 1 armor reduced from 3.8 to 2.8
Succubus
- Succubus' Hold now act as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
Version 0.1.52
--------------
XFire Video Contest!
- S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums.
General:
- Large amount of server stability fixes
- Increased mana regeneration on stormspirit from 125% to 150% to match its base components
Corrupted Disciple
- Range changed to 475 (from 550)
- Projectile speed changed to 2000 (from 5000)
- Electric Tide now grants clearvision around the Disciple for 4 seconds
- Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!)
- Overload no longer instantly kills Arachna's Spiderling
Electrician
- The Grip animation will now break if it is dispelled off his target
Glacius:
- Movement speed increased to 290 (from 280)
Nymphora:
- Staff of the Master effect removed for now
Ophelia:
- Nature's Wrath now increases damage taken as it's dealt, rather than when the state expires
Torturer:
- Fixed night time sight, increasing to 900 (from 800)
- Torment is now marked as responsive
* This means that it will add charges to power supply (when toggled on) and remove Vindicator's Sage's Lore buff
- Torment will ignore its cool down when toggled on, allowing players to toggle it off instantly without having to wait the 1 second.
* Note: You won't be able to turn it back on until the full 1 second had elapsed
Rampage
- Background story increased by 100%
Valkyrie:
- Fixed night time sight, increasing to 1200 (from 800)
Vindicator:
- Background story increased by 100%
Voodoo Jester:
- Attack impact time set to 0.4 seconds (from 0.55)
Warbeast:
- Cool down of BattleCry reduced to 25 seconds (from 35)
- Added unit walking to Warbeast and his wolves while metamorphosis is active
Version 0.1.51
--------------
General (Gameplay)
- A new spectator interface awaits those who like to watch
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider
- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Lifetime should now show up for allied gadgets
- Fix the 'popping' of heroes on the minimap when they enter or exit stealth
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Post Game Stats Screen tweaked slightly
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0's when a team concedes
* Can now sort by column by clicking the column name
Items
- Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20%
- Barrier Idol's passive effect no longer stays around forever
- Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious...
- Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts
New Hero
- Corrupted Disciple, inspired by DotA's Razor
Heroes
Devourer
- Devour's max channel range increased to 400 (from 260)
Maliken:
- Sword throw projectile speed decreased to 700 (from 800)
- Life Essence will no longer heal Maliken when attacking structures
- Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4)
- Possession mana cost increased to 150 (from 100)
Pandamonium:
- Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.
Puppetmaster:
- Whiplash's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.
Rampage
- Stampede should no longer randomly drop vision on the charged target
- Horned Strike's push now destroys trees
- Casting Favor of Sol no longer stuns Rampage for a second
Scout:
- Disarm's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.
Swiftblade
- Counterattack can no longer proc of spells
Vindicator
- Sage's Lore is no longer removable by Attack Abilities
Wretched Hag
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)
- Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.
Version 0.1.50.1
--------------
- Fixed Banning Draft not being on the game filter
- Fixed Stats Screen close button so you don't have to hit the button twice to get the screen back
- Fixed Behemoth's sight range and aggro range
- Fixed Soulstealer's aggro range
- Fixed Plague Rider popup when he gains mana
Version 0.1.50
--------------
General
- Happy Halloween!
- New Post Game stats screen
- Heroes now be announced in the proper epic voice. Choose Wisely...
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
- Players can right click a CC panel notification to close them now
- More restrictive map borders
- Certain abilities will no longer miss stealthed allies
- Hero effects now show up in their 3D portrait (Torturer has a head again)
- Attacks per second now show the correct rounded value in the tooltip
- Fog of war now updates every 400ms instead of every 500ms
- Fix how stunned units affect pathing
- Trees no longer block single target abilities that can't target trees
- Items no longer block neutral creeps from spawning when dropped on the ground
- Right-clicking an ability icon no longer activates non-toggle abilities
- Fix Post Haste minimap ping
- Fixed several abilities including Homecoming Stone and Pyromancer's Stun so they no longer play effects in the fog
- Added Darkwood Vale to icon key
- Fixed Torturer pick sound
- Units will no longer aggro when disarmed or can't attack
OpenGL
- mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed
- Fixed Arcade Text rendering behind the terrain
Banning Draft
- Set up like Random Draft, only with 24 heroes instead of 20
- Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned
- Picking proceedes like a normal RD match after bans, everyone picks their own heroes
Items
- Totem of Kuldra renamed to Kuldra's Sheepstick
- Ring of Sorcery's radius increased to 600 (from 400)
- Slayer's damage increased to 46 (from 36)
- Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900)
- Void Talisman no longer lowers Magic Armor
- Bound Eye now only grants the Reveal Sight when held by a hero
- Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25)
- Charged Hammer cooldown reduced to 35 (from 45)
- Symbol of Rage cooldown reduced to 35 (from 50)
Enhanced Marchers:
- Cooldown time increased to 15 seconds
Steamboots
- Now grants +6 to all attributes and +6 to the active attribute (from +5)
New Heroes
- Vindicator, inspired by DotA's Silencer
- Rampage, inspired by DotA's Spiritbreaker
Heroes
Accursed
- Cauterize range increased to 600 (from 300)
Andromeda
- No longer mute
Arachna
- No longer mute
Blood Hunter
- Hemmorage can no longer be removed
Chronos:
- Attack impact time set to 0.5 seconds (from 0.6)
Devourer
- Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
- Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12)
Electrician:
- Static Grip's area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60
- Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage
- Energy Absorption will now hit Magic Immune units
- Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30
Glacius
- Reworked Glacial Downpour to be more consistant (It's so cool now)
Hammerstorm
- Galvanize radius increased to 500 (from 350)
- Movement speed bonus increased to 14% (from 12%)
- Armor bonus lowered to 3,5,7,10 (from 3,6,9,12)
Jeraziah:
- Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50
- Righteous Strike now deals 75% splash damage, decreased from 100%
Madman:
- Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk
Maliken:
- Hellbourne Zeal provides a maximum of +100 attack speed
Night Hound
- Can now Pounce 200ms faster
Nymphora
- Nymph's Call no longer shares a cooldown with Teleport
Ophelia
- No longer mute
Pandamonium
- Increase based str gain from 2.5 to 2.7
- Flurry speed increased by roughly 40%
- Mana cost of Flurry reduced to 30 per hit, from 40
- Cannonball mana cost set to 100 at all levels (from 95/110/125/140)
- Flick mana cost reduced to 65 at all levels
- Smash Face mana cost reduced to 100/175/250 from 100/200/300
- Smash Face can no longer be evaded
Pestilence
- Stun ground effect is now a bit more accurate to the range
Pharaoh
- Wrath of the Pharaoh no longer hits mechanical units
Plague Rider
- Plague Carrier will no longer bounce to the Well structure
Pollywog Priest
- Issuing a move order to the wards will no longer cause them to do nothing
- Voodoo Wards duration increased to 45 seconds (from 30)
- Pollywog's evil cousin, Pollygon Priest, should no longer make an appearance
Predator:
- Armor reduction reduced to -2/-4/-6 from -4/-8/-12
- Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70
- Mana cost reduced to 50/75/100, from 100/150/200
- Cool down decreased to 60 seconds, from 120 seconds
- Predator will now automatically attack the target of his Venomous Leap after the Leap completes
PuppetMaster:
- Fixed a bug preventing Puppeteer's Hold from being dispellable
Soul Reaper
- Strength gain increased to 2.0 (from 1.5)
Treant
- Root will no longer root gadgets such as Pollywog's Wards
Valkyrie
- Yet another great voice added
Wildsoul
- Base movement speed increased to 315 (from 305)
- Base movement speed while in Bear Form decreased to 270 (from 305)
- Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6)
- BooBoo can no longer attack when more then 925 range away from Wildsoul. He longer instantly teleports back.
- BooBoo's Root can now be removed
Wretched Hag
- Flash of Darkness cast point changed to 0.33 (from 0.5)
- Has gained a voice
Version 0.1.49.1
--------------
- Fixed the Widgit spam in the console
- Fixed Wall of Mummies so you can target them once again
Version 0.1.49
--------------
- Fixed some major server crash and lag issues
- Images no longer revive from Token of Life along with fixing some other image issues
- Fixed Geometer's Bane movespeed so it stacks properly with items such as Hack and Slash
- Sand Wraith's Desert's Curse now properly casts at 300ms instead of 500ms
- Sand Wraith's Desert's Curse buff now lets the Sand Wraith path through Fissure and Mummies
- Sand Wraith's Dissipation to not hit Kongor
- Sand Wraith's images from Mirage now have unitwalking and have 400 base movement speed
* Mirage now grants vision of all enemy heroes for the duration of the spell
- Fixed Moon Queen's attacks to not bounce to runes
- Puppetmaster's Voodoo Puppet is now immune to everything but Magic and Attacks (IE: Transfigure, Push, etc)
- Kraken's Whirlpool no longer brings Bosses with it
- Kraken's Splash now takes 25 mana (used to be 15)
- Tweaked how attack speed rounds
- Hosts can no longer autobalance once the game starts (Tricky hosts...)
- Heroes are no longer able to deny themselves when they have a DoT on them
Version 0.1.48.2
--------------
- Fixed Swiftblade's Blade Frenzy
Version 0.1.48.1
--------------
- Fixed Magmus and Devourer from harming or debuffing themselves with their AOEs
- Fixed Maliken's Zeal scaling
- Fixed the .48 changelog
- Fixed attack modifying items/damage and how they propagate to illusions
Version 0.1.48
--------------
General:
- Correct some attack speed calculations to make it more accurate
- Updated client game browser to support filtering by region
- Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower)
- Disband game button has red text in game lobby
Items:
- Brutalizer, Charged Hammer, and Thunderclaw no longer propagate to illusions
- Fixed brutalizer from bashing towers
- Steamboots and Enhanced Marchers can now be disassembled
- Symbol of Rage's activation no longer breaks channeling spells
- Sacrificial Stone no longer gets charges from killing illusions
- Multiple Geometers Banes now share cooldowns
- Void Talisman is now removed by Magic Immunity and does not apply the buff while Magic Immune if used
- Blade mail no longer reflects damage from towers
- Insanitarius now stacks with Elder Parasite properly
- Monkey Couriers are no longer on the Tab key. They will remain on the ` key for selection.
New Hero:
Sand Wraith, based on DotA's Mercurial the Spectre
Heroes:
General
- Chonos and Magmus can't blink out of Puppet Strings or when Immobilized
- Panda's Face Smash and Succubus' Hold will now break Mesmerize on impact
Arachna
- Spider Sting pet will no longer be a target for Plague Carrier or Acid Coctail
Dark Lady
- Fixed Dark Blades silencing towers
- The silence from Dark Blades will no longer apply to Magic Immune units
- Dark Blades base damage increase set to +50/70/90/110% (from +70/90/110/130%)
- Cover of Darkness reworked:
* This spell now targets a position on the map, rather than being global
* Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range)
* Vision restriction reduced to 400 (from 500)
* Cool down lowered to 120 seconds (from 150)
* Mana cost redcued to 50/100/150 (from 50/150/250)
Defiler
- Fixed manacost of Grave Silence when Power in Death is learned to 80/70/60/50 (from 160)
Demented Shaman
- Entangle duration properly set to 3 seconds at levels 3 and 4 instead of 4 seconds
Electrician:
- Fixed Energy Absorption tool tip displaying the wrong duration
Kraken:
- Whirlpool may no longer be used near the Well, Tarpit, or any trees
- Splash's damage is now typed as Splash (will no longer hit wards)
Legionnaire
- Legionnaire spin changed to trigger at the start of an attack, not when the damage happens
Madman
- Max stun range reduced by 100 (from 700 to 600)
Magebane:
- Enemies who die from Master of the Mantra will no longer deny themselves
- Mana Combustion now deals damage equal to 60% of the mana drained (decreased from 80%)
- Mana Combustion no longer gives mana back to Magebane
- Flash armor for allies lowered to 2/3/4/5 (from 7.5) and duration lowered to 7 seconds (from 10, for allies only)
Maliken:
- Hellbourne Zeal now increased attack speed by 1.4 for every 1% health missing. No longer gives a chance to critically strike.
- Possession now applies a temporary +20/40/60 Armor buff to Maliken for the first 2 seconds, which decreases to +0 armor over the next 5 seconds
Nymphora
- Volatile Pod now deals Magic damage
Pandamonium
- Flurry no longer Disjoints
- Flurry now takes 0.45 seconds to finish (from 0.25)
- Flurry applies +15/25/35/45% bonus damage (from +15/30/45/60%)
- Flick now applies -2/-4/-6/-8 armor (from -3/-4/-5/-6)
- Flick now has a range of 350 and does a mini-leap to target
- Cannonball now deals an additional 25/50/75/100 Physical damage to any targets within the smaller stun radius
- Cannonball can no longer be used while immobilized
- Face Smash now grants +30/70/120% base damage (from +33/66/100%)
Predator
- Stone hide now unpurgable (Again!)
PuppetMaster
- Voodoo Puppet now does Superior Magic damage. The damage is reduced by Magic Armor but goes through Magic Immunity
- Increased range on Puppeteer's Hold to 600 (from 500)
- Puppet Show will now force the target to attack its allied heroes first. If no allied heroes are in range, then it will prioritize allied creeps. If no allied creeps are in range, then it'll force the target to attack the next unit that passes within a 250/300/350/400 radius.
- Puppet Showed unit now has unitwalking
- Whiplash will automatically remove one charge every 12/10/8/6 seconds. Attacking resets the count down, such that no charges will be automatically removed when auto-attacking.
Voodoo Jester
- Acid Coctail's stun will not stun Magic Immune targets anymore
Wild Soul
- BooBoo's Entangling Claws no longer disarms and cannot proc on Kongor
Zephyr
- Wind Shield is now 8,12,16,20 (from 15,20,25,30)
- Cyclones now spawns 2/4/6/8 Cyclones per level, but Cyclones last 50 seconds at all levels
Version 0.1.47.1
--------------
- Fix a part of the Single Draft interface showing up in other modes
- Fix the rate at which clients ping game servers
Version 0.1.47
--------------
General:
- Single Draft game mode now displays your allied player's hero choices and hides the enemy player's hero choices
- Updates to Fog of War to improve player ability to juke
- Getting information on a player who is in game will display their current game time
- Channeling spells will now break if the target and caster get too far away from each other
- Can no longer teleport (with Post Haste) to pets. Includes couriers, defiler's ult, zephyr's tornadoes, and arachna's spider pet.
- Shops are now larger and better! Outpost updated! Hurrah!
- Fixed a bug stopping projectiles from being shot off the edge of the map (Stopped you from throwing an arrow towards the edge of the map, etc)
- Non-damaging stuns now count for assists
- Changed invisibility rune to not expire until you actually complete an attack
- Ultimates that go through Magic Immunity are now tagged as Superior Magic
- Regeneration from the Regen Rune now expires when you are full life and mana
- Added new jukespots and new places you can buy from the secret shops on Caldavar
- Tweaked Tower AI significantly
- Heroes that cast targetted DoTs make those they target deniable by teammates when under 10%
* Wretched Hag Haunt
* Blacksmith Flaming Hammer
* Slither Toxicity and Poison Spray
* Hellbringer Death Boil
* Blood Hunter Blood Crazy
* Legionnaire Terrify
* Demented Shaman Entangle
* Voodoo Jester Mojo (main target only)
- Denying a hero no longer grants the deny-er gold
Items:
- Crit percentage now properly shows up in the shop window
- Removed cooldown from the Mana Potion and gave it a range so you no longer have to be inside a hero to cast it on them
- Sacrificial Stone no longer gets charges from illusions
- Can now disassemble charged hammer
- Fixed Ring of the Teacher and Abyssal Skull to not stack auras
- Doombringer now clears ownership when dropped on death
- Brutalizer stun chance no longer stacks with itself
- Kongor's Token of Life now expires after 10 minutes
- Kongor's Token of Life is now binded to the owner when it is picked up. The item can be passed, but it will not trigger on death unless it is held by the owner.
- Bottle now will automatically consume the rune it holds 2 minutes after picking it up, even if the bottle is passed to another
- Astrolabe now heals magic immune units
- Savage Mace is now back in the Combative Shop
- Nullstone now blocks all single target abilities, not just Magic. Can also now trigger while stunned.
- Nullfire Blade again does bonus damage based on the mana burned
- Alchemist Bones recipe now takes 2x Gloves of the Swift and a recipe
- Insanitarius no longer breaks channelling when turned on
- Steamboots
* Recipe is now Marchers, Bolstering Armband/Fleetfeet/Apprentice's Robe, and a Major Totem. 1490 total.
* 75 Movement Speed
* +5 all stats
* +5 stat of your choice, toggable
- Enhanced Marchers
* Unchanged Recipe. 1500 total
* 65 Movement Speed
* +16 damage
* 30 attack speed
* Phased effect now lasts for 5 seconds with a 10 second cooldown
* Using abilities while Phased will no longer remove the Phased Effect
- Flayer Removed
- Riftshards reworked
* Takes a Punchdagger, Broadsword, and 950 recipe. 2650 total.
* 950 recipe can be bought to upgrade the item 3 more times
* +45/55/65/75 damage
* 10/13/16/20% chance to crit
* 1.8/2.0/2.2/2.4 crit damage
New item: Major Totem.
- +4 all stats, 540 gold
- New Item: Nome's Wisdom
* Takes a Ring of the Teacher, Great Arcana, and 325 recipe. 2500 total.
* 6 int, 10 damage, 10 attack speed
* +4 armor, +1 mana regen aura
* Any heroes under the effect of the aura are healed for 25% of their mana costs when casting spells.
- New Item: Harkon's Blade
* Located in the Morph Attack shop
* Takes a Great Arcana, Acolyte's Staff, and 725 recipe. 5100 total.
* 35 int, 25 damage, 10 attackspeed, 150% Mana Regen
* Toggle item. When toggled on, attacks deal Magic damage instead of Physical. Drains 100 mana per attack and applies Harkon's Blade to the target
* Harkon's Blade Debuff: Lowers Magic Armor by 5 for 6 seconds.
- Couriers learned some new tricks
* Recipies now form on couriers
* Neutrals will no longer attack them unless a courier stops moving on top of them
* Added an ability to fly/run to you and drop all items you own onto your hero (Delivery)
* Added an ability to fly/run back to the well (Homeward Bound)
-Behemoth's Heart Re-worked
- Recipe the same, cost the same, still grants 35 strength and 300 health
- Grants .75% regen to Strength heroes
- Grants +10% to all damage done for Agility Heroes
- Grants -15% cooldowns and +30 cast speed to Intelligence Heroes
Heroes:
Pandamonium
- New Strength hero for the Legion
- Flurry
* Deals Physical damage equal to one attack with +15/30/45/60% base damage to targets infront of self. Self and targets are pushed forward 100 units. Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1,2,3,4 charges.
- Flick
* Throws target unit behind Pandamonium. Upon landing, applies Flicked to target for 6 seconds.
* Flicked: -6 armor and reduces movement speed by 20/30/40/50% initially, recovering to full speed over the duration.
- Cannon Ball
* Throws Pandamonium toward target location over 0.95 seconds. Upon landing, damages enemies in a 400 radius for 75/125/175/225 Physical damage. Enemy units in a 200 radius are stunned for .75/1.25/1.75/2.25 seconds. Stuns Pandamonium for 1.5 seonds if no enemies are stunned.
- Face Smash
* Channeling. Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks. Each attack deals +33/66/100% base damage.
Accursed
- Fixed Shield to refresh amount absorbed when it is recast on the same target
- Sear now grants allies a buff again instead of just himself
- Shield and Flame Consumption now remove stuns
Armadon
- Armadillo now procs an extra spray faster
Behemoth
- Movespeed increased from 290 to 300
Blacksmith
- Recoded Frenzy to cast correctly on creeps
- Added delays for the multicast impacts for Fireball
- Want to know the last change? TOO BAD! IT'S ME, BLACKSMITH!
Blood Hunter
- Fixed tooltips
Chronos
- Bash damage can proc while the stun is on cooldown
Dark Lady:
- Base strength increased from 18 to 22
- Base intelligence increased from 13 to 16, gain increased from 1.75 to 1.9
- Dark Blades cool down changed from 25 seconds to 26/22/18/14 seconds
- Mana cost of Charging Strikes set to 75 at all levels. Each consecutive attack while charging will deal 15% less damage, reduced from 25%
- Taint Soul slightly reworked:
* Mana cost reduced from 90/110/130/150 to 35/45/55/65
* Range increased from 1000 to 1200
* Damage reduced from 75/125/175/225 to 60/90/120/150
- Cover of Darkness
*Duration reduced from 6/9/12 to 4/6/8 seconds
*Movement speed slow changed from 5% to 5%/10%/15%
*Sight range set to 500 at all levels
Devourer
- Hook range increased, touch radius decreased. Total range is now 1160.
- Hook now brings your target next to the Devourer instead of 128 units away
Glacius
- Ice Imprisonment now lasts 10 seconds on non-hero and non-pets.
Keeper of the Forest
- Root can now hit magic immune units
Kraken
- Splash is now Physical damage
Magebane Rework
- Strength gain set to 1.6 per level
- Mana Combustion
* Now gives Magebane mana back equal to 1/4 of the mana burned
- Flash
* Minimum blink range removed
* Adds Magic Armor to allied heroes and self after blinking
- Spell Resistance
* Removed
- Mana Rift
* Tooltip fixed
- New Ability: Master of the Mantra (E)
* Passive Aura
* 600 Radius on all enemy heroes
* -15/20/25/30 Cast Speed
* Damaged for 35/50/65/80% of abilities and items manacost when cast
Maliken
- Fixed splash damage when in Posession form
- Increased base strength from 18 to 22, damage recuded by 4 to compensate
- Can no longer teleport to his sword while Immobilized
Nymphora
- Changed Nymphora's call to disjoint the target (to stop a predator from leaping across the map)
Ophelia
- Ophelia's Touch will no longer heal wards
- Fixed Ophelia's Judgment to always reference the well
- Can no longer befriend the very large creatures of Newerth
Pebbles
- Fixed Chuck (again!)
Pharaoh
- Lowered his Aggro radius to 100 while inside his Wall of Mummies. Stops him getting pushed to the edge of the wall and being stuck there.
Plague Rider
- Fixed tooltips
- Fixed Cursed Shield to not debuff ranged units
- Recoded Plague Carrier to function properly and increased speed to 522
Pollywog Priest
- Fixed Electric Jolt (again!)
Predator:
- Mana cost on terror reduced from 100/200/300 to 100/150/200
Puppetmaster
- Added a stop command to Puppet Show to stop spells in midcast
Scout
- Can no longer nail Kongor with Marksman Shot
- Added an initial mana cost of 30 to Vanish
- Disarm can no longer disarm a target within 4 seconds of them being disarmed. Disarm duration decreased from 3 seconds to 2 seconds.
- Fixed a bug preventing certain items from expiring his invisibility
Soul Reaper
- Fixed base damage to the proper amount
- Judgment does not hit invisible units anymore
- Demonic Execution damage is properly lowered by Magic Armor
- Demonic Execution can no longer be used on Kongor
- Withering Presence will no longer hurts wards
- Soul Reaper now dies in a very impressive way
Succubus
- Can no longer cast Smitten on Kongor. Kongor smash instead.
Voodoo Jester
- Acid Cocktail will no longer bounce off runes or catapaults
- Fixed Acid Cocktail from spawning two projectiles when the original target becomes invalid
Wild Soul
- Changed BooBoo's entangle cooldown to 3 seconds
- BooBoo is no longer stunned for longer then a hero
Wretched Hag
- Sonar Scream cooldown is now 7 seconds
- Bat Blast cone reworked, should be more accurate
Version 0.1.46
--------------
- Fixed a few tooltips
- Fixed the towers to not be Easy Mode health in Non-Easy Mode games
Maliken
- Fixed him to actually be playable
Plague Rider
- Should no longer be a teapot if you do not play on High settings
- Fixed Extinguish so it cannot target Malphas and BooBoo
- Fixed Plague Carrier to not do AoE damage on impact
- Plague Carrier should now continue to bounce in the fog
Scout
- Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health
- The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4
Soul Reaper
- Fixed Execution so it is properly boosted by Staff of the Master
- Added a popup number to Execution displaying the exact amount of damage done
Wild Soul
- Fixed so he no longer applies Wild to the entire team
Version 0.1.45
--------------
General:
- Server stability fixes
- Buildings now have larger health bars
- Toned down several AoE effects to clean up screen clutter:
*Thunderbringer's Lightning Rod
*Jeraziah's Sol's Blessing
*Behemoth's Shockwave
*Shaman's Storm Cloud
*Valkyrie's Call of the Valkyrie
*Pebble's Stalagmites
*Nymphora's Volatile Pod
- Brighten a couple of Succubus' effects
- Tweaked turning significantly
- Fixed movement speed and magic immunity on Predasaurs
- Tweaked the height of health bars
- Fixed Enhanced Marchers effect on a few heroes
- Streak window from kills upped to 18 seconds
- FPS limit of 125 implemented (host_maxFPS to change)
- SD random algorithm tweaked
- ModNote: g_maxCameraDistance is no longer a cvar
- Collision box of heroes should now move with them when leaping or channeling
Items:
- Added Mana Battery to the Outpost
- Removed the Blessed Orb from the Outpost
- Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply
- Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate
- Fixed Barrier Idol tooltip
- Barrier Idol sound is no longer deafening
- Fixed Frostwolf Skull to slow magic immune units
- Supplies shop is now at the top of the shop window
- Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage)
- Helm of the Black Legion no longer blocks damage from Spirit Ward
- Post Haste speed increased to 95
- Codex manacost reduced to 180/160/140/120/100
- Tablet of Command manacost reduced to 25 and cooldown decreased to 25
- Power Supply cost increased by 50
- Hellflower manacost reduced from 200 to 100
- Sustainer is now 125% Mana Regen
- Mana Potion is now usable on allies
- Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead.
*Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed
- Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30
- Barrier Idol lost its armor and gained 2 Health Regen.
*Barrier Idol can only affect a hero once every 50 seconds
- Stormspirit movement bonus increased to 25
*Now takes a Scarab instead of an Apprentice's Robe
- Sacrifical Stone Reworked
*+1 charge when a hero dies within 1000 units of you
*1 Mana Regen per charge
*Loses half charges on death
*Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die
*Respawn time is reduced by 3 seconds per charge when you die
- Behemoth's Heart reworked
*2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage
*DoT damage does not count as combat damage
- Enhanced Marchers reworked
*Now takes a Gloves of the Swift instead of a Ringmail
*Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed
- Steamboots reworked
*Now takes a Ringmail instead of a Gloves of the Swift
*Recipe cost removed
*Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor
- Added Recommended item shop at the top of the shop window
*Lists recommended items that work well on the current hero
New Heroes
- Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA
- Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA
Heroes
Accursed
- Cauterize range reduced from 600 to 300
Andromeda
- Fixed Andromeda stun projectile speed
Arachna
- Arachna's spiderling is now easier to target and select
- Web Shot will no longer trigger charges on Power Supply or Mana Battery
- Movement speed reduced by 10
Armadon
- Fixed story
- Restless attack speed changed to bonus damage
*10/20/30 damage with 4/8/12 per charge
Behemoth
- Shockwave now deals half damage from corpses
Blood Hunter
- Base armor reduced by 2
Chronos
- Time Freeze cooldown reduced to 1.5
Demented Shaman
- Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target
Devourer
- Fixed hook to disable the target while they are traveling back to him
Electrician
- Static Grip now breaks Sleep
Glacius
- Fixed story
Hammerstorm
- Improved Hammer Throw speed
- Fixed Hammer Throw to have a 14 second cooldown
- Base Agility increased from 16 to 21
- Renamed Battle Command - > Galvanize
*Buffed the awesome- factor of this description by 200%
Kraken Remake
- Drench
*Removed
- Tsunami Charge
*Manacost lowered to 90/100/110/120
*Damage increased to 100/150/200/250
- Splash
*Moved to ability slot 1 (Q)
*Now an Attack Ability that has a 6/5/4/3 second cooldown
*Damage and splash range the same
- Whirlpool
*Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds
*The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool
*Damage dealt to enemy units increased from 150/225/300 to 150/300/450
*Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6
*Cool down is now 150/135/120 (increased from 120 at all levels)
- New Ability: Tidal Pull
*Ability slot 3 (E)
*Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%
Legionnaire
- Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged.
Magebane
- Mana Rift AoE increased from 275 to 325
- Strength changed from 16 to 20
- Strength gain changed from 1.5 to 1.2
Maliken
- Fixed textures when under the effect of Possession
- Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels)
- Life Essence no longer drains mana when attacking
- Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels.
- The splash damage granted by possession now scales with level:
*50/75/100% Splashed in a 75 AOE
*35/50/65% Splashed in a 200 AOE
*20/25/30% Splashed in a 350 AOE
- Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones)
Magmus
- Added a 250ms cast time to Magmus's Eruption
- Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10
Moon Queen
- Moon Beam now has a .6 stun at all levels
Nymphora
- Fixed Nymphora's Call tooltip to update to the proper channeling time
- Fixed Grace of the Nymph effect to play on the target
Pebbles
- Chuck cooldown reduced from 15 to 10
Pharaoh
- Fixed Pharaoh' stats, attack time, and casting point.
- Tormented Soul vision reduced to 10 seconds at all levels
- Hellfire damage reduced from 20/40/60/80 to 10/30/50/70
- Wrath of the Pharaoh is now upgraded by Staff of the Master
Pollywog Priest
- Voodoo Wards cooldown changed to 110 across all levels
- Magical Bindings now break sleep
Predator
- Attack impact point is now .39 (lowered)
- Stone Hide is now instant and cannot be purged
Pyromancer
- Base int increased by 5, base damage reduced by 5 (thus is unchanged)
Scout Remake
- Attack impact point is now .43 (lowered)
- Increased base strength from 17 to 20
- Lowered strength gain per level from 1.9 to 1.7
- Vanish
*Now a toggle skill, with an upkeep cost of 3 mana per second
*Toggling off Vanish will initiate a 24/18/12/6 second cool down
*Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
- Electric Eye
*The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.
*Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
*Silence from Electric Eyes goes through Magic Immunity
*Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.
*Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes.
*Vision granted by Electric Eyes reduced to 800
- Improved Dexterity
*Removed
- Marksman Shot
*Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25
*Cool down increased by 10 seconds at all levels (to 50/40/30 seconds)
*The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points
*The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow
- New Ability: Disarm
*Ability slot 3 (E)
*Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
*Deals +25/50/75/100% bonus damage with the disarming attack
Succubus
- Succubus' Hold mana cost increased from 100/175/250 to 200/300/400
Thunderbringer
- Base Agility decreased from 15 to 11
- Base Agility gain decreased from 1.7 to 1.2
Valkyrie
- Call of the Valkyrie random chance to hit removed
Voodoo Jester:
- Acid Cocktail manacost changed to 110/120/130/140
- Increased the speed of the initial projectile on Acid Cocktail from 600 to 650
- Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450
- Reworked Mojo
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
* Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
* Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds
War Beast
- War Beast's Ultimate now has no cast time
Wild Soul
- Changed significantly
*Bear now has an inventory from level 1
*Wild now affects both Wildsoul and BooBoo at the same time
*Bear form now grants Battle Cry at all levels of Bear Form
*Bear's root damage increased to 60 damage per second
Wretched Hag
- Haunt cooldown decreased to 20/17/14/11
- Sonar Scream cooldown decreased from 10 to 7
Zephyr
- Switched primary attribute to Agility
* Intelligence gain per level reduced from 3.0 to 1.9
* Agility gain per level increased from 1.8 to 2.7
- Lowered mana cost of Wind Control by 50 at all levels
Version 0.1.44
--------------
- Fixed french translation files
- Fixed Maliken's flame sword mode
Version 0.1.43
--------------
- Added Maliken's game files
Version 0.1.42
--------------
General:
- Fixed effects on torches
- Tweaks to the Caldavar map:
* Hellbourne secret shop trees fixed
* Hellbourne mid tower area tweaked
* Hellbourne forest changed
* Legion forest added a tree to the right side
* Fix the blockers. This will stop heroes from blinking to the edge of the map and running around.
* Move the tree on the hill near the top rune to fix the ward spot here
- Fixed a typo in the Regeneration Rune
- Kongor out-of-zone leash time set to 6.5 seconds (from 8)
* Fixes an issue causing Kongor to sometimes get stuck when trying to return to his spawn zone when the neutral-leash code gives him a return command and he didn't stay outside for the 8 seconds needed to get the unit walking buff
- Lots of targetscheme work, makes things like arachna's spiderling, slither's wards, etc immune to buffs (such as the attack damage increase from auras, life steal, etc)
* Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic effect type
* Gadgets have magic immunity as well as immunity to several other things
- Forced movements break channeling
- Fixed spectator crash
- Striped down spectator interface to something a lot cleaner
- Fixed fog of war for spectators
- Added Quad Kill and Annihilation
- Added countdown start sound in the game lobby
- Added Rage Quit!
- Added hellbourne destroyed tower, legion destroyed tower, and base under attack sounds
- Added pause/unpause button on the menu screen
* 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses per team per match. Pausing team can unpause at will, opposing team must wait 1 minute before they can unpause. Pause takes 5 seconds to both pause and unpause to prevent abuse
- Portal Key, Kraken's Charge, Mageblane's Flash, Hag's Flash of Darkness,Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized
- Updated French string tables
- Fixed effect when someone tries to swap with you on the hero select screen
- Runes will no longer be killed by random splashing effects
- Fixed splash (Hammerstorm and Runed Axe) to not splash when attacking buildings
- Fixed Haste rune to properly give max move speed through snares
- Fix shared cooldowns on items transfered from the stash to a hero not updating (Homecoming stone, etc)
- Update the add friend button in the ingame F10 menu.
- Map pings are now played at the location of the event for the following occurences:
*Hero kills (by any hero, creeps or neutrals)
*Tower kills
*Building under attack
- The following actions can be done and not interrupt channeling
*Arachna's Webbed Shot toggle
*Electrician's Shield
*Changing Power Treads
*Shrunken Head
*Assassin Shroud
- Kill experience is only rewarded to the killing team (Neutrals can once again steal kills)
- Illusions tweaked so spells will work properly on them again
- Language tab nudged slightly to the right
- Fixed team stats on end game screen
New Hero:
- Maliken, Hellbourne Strength
Neutrals:
- Minotaurs: Increased size slightly
- Minotaurs: Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25
- Dragons: Removed magic immunity from the smaller dragons
- Hunters: Added Magic Immunity
- Blue Ogre: Added Icy Cold Armor
- Predasaurs: Removed Magic Immunity
- Skeleton King: Added King's Grip, immobilizes targets for 1.5s
Items:
- Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time
- Order of items in the shop tweaked slightly
- Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 400
- Ability tooltips show the changes in green
- Stormspirit updated to let you cyclone yourself
- Symbol of Rage is now listed under Morph instead of Protective
- Savage Mace is now listed under Morph instead of Combative
- Geometer's Bane is now listed under Combative instead of Morph
- Bound Eye can now see wards and range increased to 1100
- Barbed Armor wow returns pure damage
- Brutalizer's stun duration changed from 1 to 1.4
- Portal Key tweaked so DoTs will now trigger the blink cooldown
- Doombringer fixed to now give the damage to the hero that holds if you kill the previous owner
- Abyssal Skull aura fixed to not affect enemy units
*Lifesteal effect fixed so it doesn't play if you're ranged
- Frostfield Plate updated
* Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed
- Staff of the Master updated
* Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300
* Changed the tooltip of any ability that is boosted by Staff of the Master to clearly show it can be upgraded. The name of the Ability will now change to reflect the boost
- Nullfire Blade reworked
*Can now be upgraded once
*Nullfire Purge now instantly kills Summoned Units
*Charges lowered form 10 to 8
*No longer enters targetting mode if out of charges
- Geometer's Bane reworked
*Changed recipe and removed manaburn
*This item can now be disassembled in your stash.
- Puzzlebox Fixed
*Fixed Puzzlebox Mauler to properly burn 25,50,75 mana per level
*Fixed Puzzlebox Wizard to properly deal damage to the target burned proportional the amount of mana burned
- Savage Mace tweaked
*Now grants True Strike to heroes, making none of their attacks miss
- Phase Boots fixed
*Can no longer pass through fissure or mummies
- Added a "NEW" tag on items in the shops that are new this patch so they can be easily located
- Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units
- Snake Bracelet added to the Relics Shop. Grants 25% evasion
- Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana
- Power Supply added to the Initiation Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana
- Tablet of Command added to the Supportive Shop. Pushes target hero forward 500 units.
- Void Talisman added to the Relics Shop. Makes a hero immune to physical attacks and take bonus magic damage when used
- Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler
- Barrier Idol added to the Supportive Shop. Places a shield on all allies within 500 units that absorbs 400 magic damage
Accursed:
- Flame Consumption is now boosted by Staff of the Master
Andromeda:
- Tooltip added to her aura
- New story description
- Model scaled down by ~10%
- Applied a Disjoint to Swap so projectiles will not follow a swapped target
- Added a few seconds of sight to Aurora
Arachna:
- Fixed Spider Sting to not drop target if the target becomes Invulnerable for a fraction of a second
- Changed her attack action time from 300ms to 400ms
- Harden Carapace now lasts 6 seconds at all levels
Armadon:
- New story description
Behemoth:
- Increased Shockwave's initial damage slightly
- Cleaned up running animation
Chronos:
- Fixed Chronofield not stopping Invulnerable units or Towers
- Chronofield is now boosted by Staff of the Master
- Time Freeze will now go through Magic Immunity
- Time Freeze now deals magic damage, not physical
Demented Shaman:
- Storm Cloud is now boosted by Staff of the Master
- Reworked Arcane Hide, it now also reduces damage from abilities (details below)
Devourer:
- Devour is now boosted by Staff of the Master
- Added a delay to the "You're MINE!" yell so players can cancel the animation before the sound goes off
- Lowered the projectile grab hit box by 10
- Lowered the casting range on hook so the actual projectile extends past the 'click point' properly
*Cast range will say 900, but hook itself will travel 1000 units still
Glacius:
- Now fights for the Legion
- Changed the aura values to 0.5/1/1.5/2
- Remade Tundra Blast
* Removed target requirement, added larger AOE, changed to static damage across the AOE, slow increased by 1 second, manacost changed
Hammerstorm:
- Remade Hammer Throw
* Range increased, damage increased, added AOE to the stun, and the stun will still stun enemies where it 'hits' even if the first target blinks away
- Removed aura
- Added new ability and animation that on use gives armor and movement speed to units near Hammerstorm
- Fixed attack animation timing
Jeraziah
- so, apparently jeraziah was mispelled the whole time :) JerAziah with an A, not an e. fixed
Keeper of the Forest:
- Fixed the tree check on Camouflage to properly check the target, not the Keeper
Kraken:
- Whirlpool will no longer teleport gadgets (such as wards)
Legionnaire:
- Removed Range:500 from the Taunt tooltip. It did nothing and was confusing seeing as the range is 300.
- He can now properly spin while stunned, hexxed, or any other status effect
Magebane:
- Changed attack impact time from 0.6 seconds to 0.3 seconds
- Manacombustion now combusts 16/32/48/64 mana, from 13/25/34/51. Damage dealt per mana burned increased to 0.8 (from 0.75)
Magmus:
- Fixed an issue with Eruption
- Eruption is now boosted by Staff of the Master
- Fixed Volcanic Touch to assign the blowup damage to Magmus
- Lower the "in-air" state of magmus's ult to 450 ms from 500 ms so that the stun starts on the frame that the targets land
Moon Queen:
- Updated Moon Finale to have a static 160s cooldown
Night Hound:
- Corrected casting point on Cloud to be 400ms instead of 500ms
Nymphora:
- Reworked Grace of the Nymph. This ability now restores 75,150,225,300 mana to the target.
- Staff of the Master now grants her a new ability: Nymph's Call
Ophelia:
- Ophelia's Touch is now boosted by Staff of the Master
Pebbles:
- Fix to Chuck so units cannot blink or leap out of it while in midair
Pestilence:
- Changed Swarm to be able to be cast on Magic Immune targets
- Gore will now go through Magic Immunity
- Gore's bonus damage increased to 40/50/60/70, from 25 at all levels
- Updated the Gore tooltip to be more accurate
Pollywog Priest:
- Morph duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
- Modified Voodoo Wards
* The number of wards with level 4 ultimate is now 11 and the placement of the wards was fixed
- Fixed attack animation timing
- Reworked Electric Jolt to deal damage in a cone. This allows the damage spread to be less localized to the main target
- Voodoo Wards's attack is no longer blocked by deflection (such as helm of the black legion)
Predator:
- Venomous Leap can now be used on Magic Immune units (The predator will leap but neither the damage nor snare are applied)
- Lowered cast action time on Terror to 0 seconds
- Lowered cool down on Terror to 120 seconds from 150
- Terror's reactive buff will no longer apply to gadgets (such as wards)
Pyromancer:
- Remade Fervor
* Now gives passive casting speed all the time and attack/movement speed after casting a spell for 5 seconds
- Ultimate with Staff of the Master damage reduced by 100
Scout:
- Placing an Electric Eye will no longer break Vanish's stealth
- Each Electric Eye now has an ability to allow you to destroy it. This allows the scout to choose which Electric Eye is destroyed before placing a new one.
Slither:
- Fixed ultimate to not slide around with him
Soulstealer:
- Increased his turn rate from 320 to 400
- Default hotkeys now changed to Q W E over D F G
Succibus:
- Changed Succubus' Hold to be able to target Magic Immune targets (targets still lose the mana, just take no damage)
- Magic Immune targets are no longer put to sleep if they attack a slept target
- Allies can now attack each other to break the sleep (and transfer it to themselves)
Swiftblade:
- Attack animation is now disabled during Swift Slashes
*This smooths out the animation, he still attacks between hits
- Items can now be used during Swift Slashes
- Swift Slashes is now boosted by Staff of the Master
- Counter-attack now works against ranged heroes
Tempest:
- Stun duration from Glacial Blasts changed from .6 to 1 second
- Reworked Elementals so that they will only split once, allowing a maximum of 6 elementals
Thunderbringer:
- Corrected casting point on abilities from 300ms to 400ms.
- Fixed attack animation timing and projectile speed
Valkyrie:
- Fixed Call of the Valkyrie to no longer hit invisible enemies
- Tweaked Javelin to stun for the correct amount at the correct distance (Fixing a typo)
- No longer can use items while Leaping
War Beast
- Changed Metamorphosis to always give max move speed
Zephyr:
- Fixed Wind Control
* Should now properly slow enemies
- Fixed Melee Evasion Tooltip
=================================================
New Arcande Hide:
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.
Arcane Hide Effects:
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
Version 0.1.41
--------------
General:
- Added Practice mode. To access practice mode, create a game online with the server set to "practice"
- Fixed a couple pathing routes through the trees near the Hellbourne secret stop on Forests of Caldavar
- Leaver threshold changed to 8% (from 10%)
New hero:
- Andromeda, based on DOTA's Vengeful Spirit
Items:
- You can now drop items onto the upper left hero portraits and you will attempt to give the item to that hero
- The bottle can now only be used by heroes
- Nullstone now properly negates targeted channel spells (such as devour)
- Shrunken Head's Magic Immunity is no longer dispellable
- Whispering Helm now plays life steal effects
- Abyssal Skull's aura will no longer apply to gadgets
Arachna:
- Spidersting's Spiderling is now a gadget
* This fixes an issue causing it to receive life steal and health regen, making it too hard to kill due to the mechanics of how it is killed
- Added a passive effect to the Spiderling to make it more noticeable
Behemoth:
- Cast impact time on Enrage set to 0.69 seconds (from 0.5)
- Cast impact time on Shockwave set to 0 (from 0.3 seconds)
- Magic Immune targets will cause Shockwave to spawn an additional wave of damage (though it will not damage them)
Electrician:
- Mana shield now auto-toggles off when incoming damage puts electrician's mana below 10
Hellbringer:
- The AOE stun from spawning Malphas will now affect units with Magic Immunity
Pebbles:
- Chuck now throws the closest nearby targets, rather than a random one
- Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000
- Fixed Grow causing Chucked units to not take double damage from Stalagmites
- Attack animations now scale properly with Grow
Swiftblade:
- Swift Slashes now applies a 0.1 second ministun to the primary target
Torturer:
- Impalement will no longer hit splash-immune targets (such as Arachna's Spiderling and couriers)
Wretched Hag:
- Fixed an issue causing Haunt's effects to display abnormally large on some heroes
- Added improved impact effects to Sonar Scream
- Added improved impact effects to Bat Blast
- Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has Staff of the Master
Valkyrie:
- Call of the Valkyrie now only hits visible units
- The extra wave of damage to one nearby target on Call of the Valkyrie now correctly deals half damage rather than full
Bug fixes:
- Fixed an issue that would cause some players to be unable to buy back sometimes
- Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's grip) being targetable at their original location
* This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts while valkyrie is still in the air, despite having leaped outside the range of the AOE
- Fixed an issue causing auto-assemble items not to sell for their correct price
- Fixed an issue causing players to lose an item when it is swapped from a courier into a lot of the stash that already had an item on it
Version 0.1.40
--------------
NOTE: If you have custom interface mods installed, you may need to remove them until the authors can distribute updated versions. Failure to do so may prevent some of your item slots from functioning.
Pebbles:
- Fixed Enlarge modifying attack speed as a percentage rather than just subtracting attack speed
- Added additional information to Enlarge's tool tip
Bug fixes:
- Fixed Remake vote passing with one vote
- Fixed stats drop down in CC Panel not displaying level properly
- Fix Succubus tool tip for Heartache referencing Magic damage instead of True damage
* Note that the ability was actually dealing True damage as it was intended, this was simply a typo in the tool tip itself
- Fixed Wretched Hag and Succubus showing up as teapots on lower detail model settings
Version 0.1.39
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General:
- Added PSR and clan information to the in-game player stats screen
- Changed requirements for Remake vote to pass
* It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires
* If more than 4 people are voting, (total players - 2) votes are required to pass. If more than 2 people are voting, (total players - 1) votes required. Otherwise, 100% required to pass.
- Restricted game data not relevant to a players' team
* This will prevent map hacks from working in HoN
- Fixed several effects showing up through the fog of war
- Updated Portuguese translation
New heroes:
- Wretched Hag, based on DOTA's Akasha, the Queen of Pain
- Succubus, based on DOTA's Bane Elemental
General Gameplay:
- Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion
* These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen
* These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone
* When used, these skills apply +9999 armor to all allied structures
Arachna:
- Slightly increased visual size of the Spiderling
- Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them
Behemoth:
- Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth
Magmus:
- Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill
Pebbles:
- Reworked Chuck, it should now deal its damage consistently
- Units affected by Chuck will now take double the damage from Stalagmites
- Chuck will no longer be greyed out when no valid units are nearby to throw
- Reworked Stalagmites to properly delay based on distance
- Stalagmites now has a 600 base cast range, to match its DOTA counter-part
* Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700
Pestilence:
- Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them
Swiftblade:
- Swift Slashes will no longer hit siege units or gadgets
Bug fixes:
- Fixed a missing icon for Kongor's Cheese
Version 0.1.38.1
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- Fix channel admin commands
Version 0.1.38
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- Fix client stall when reconnecting to the chat server ingame
- Full Games filter on the game list
- Fix games getting stuck in the lobby phase with 0 players and no host
- Misc interface improvements
Version 0.1.37
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General:
- Some tweaks to Taunt functionality (this will still be disabled for most testers for now)
* Taunt can be bound in the options menu under the section Game Controls
Items:
- Added a 0.25 second cool down on Health Potions, preventing their use if the user has an effect on them that deals constant damage (such as most DoTs)
- Lowered recipe cost of Daemonic Breastplate from 2000 to 1500
- The aura from Daemonic Breastplate now applies to structures as well as units
- Increased passive damage over time of Mock of Brilliance to 40 per second, from 35. Increased AOE from 550 to 650. Removed the 8% Evasion.
- Mana Regen on Restoration Stone increased to +200%, from +150% (now equal to the sum of its parts)
- Removed recipe from Hack and Slash. It will now automatically assemble after obtaining the component items.
- Symbol of Rage now grants +20 damage. When activated, instead of granting +15% life steal and +30 damage for 20 seconds, it will grant +150% life steal for 3.5 seconds.
- Helm of the Black Legion now has a 70% chance to block its damage (increased from 65%) and the passive health regeneration has been increased from +5 to +6
- Assassin's Shroud's stealth state now offers 125 bonus damage on attack
- Reduced cool down of Assassin's Shroud by 2 seconds (from 20 to 18). It also now requires a Bastard Sword instead of a Warhammer
- Brutalizer now requires a Bolstering Armband, rather than Crushing Claws. Reduced recipe cost by 300 to compensate (total cost remains unchanged).
- Reworked Thunderclaw components and stats
* Thunderclaw now requires Warhammer and Gloves of the Swift instead of Fleetfeet and Bastard Sword.
* Recipe cost reduced from 1400 to 900. Total cost is now 3000, from 3250
* Thunderclaw now provides +24 damage and +15 attack speed, instead of 25 damage and 6 agility
* Chain Lightning on attack mechanic remains unchanged
- Reduced Iron Buckler cost to 250 (from 300). Chance to block damage increased to 60% from 40%. Damage blocked is now 20 for melee heroes, or 10 for ranged (from 30).
- Lowered recipe cost of Frostwolf's Skull from 1250 to 750
- Lowered recipe cost of Refreshing Ornament from 225 to 200
- Lowered recipe cost of Bound Eye from 750 to 700
- Lowered recipe cost of Mystic Vestments from 650 to 400
- Lowered recipe cost of Trinket of Restoration from 375 to 350
- Lowered recipe cost of Mock of Brilliance to 1350
- Lowered recipe cost of Elder Parasite from 1050 to 1000
- Lowered item cost of Warhammer from 1610 to 1600
Behemoth:
- Fixed an issue causing his Fissure to sometimes impact units far beyond its intended range
Version 0.1.36
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General:
- Updated some sounds on Magmus and Legionnaire
Items:
- Portal Key's cool down on damage will not trigger from self-inflicted damage (such as Insanitarius)
Behemoth:
- Updated tool tip for Shockwave to more clearly reflect the fact that enemy corpses are included in the damage calculation
Jereziah:
- Fixed an error in Protective Charm's tool tip, it was displaying the wrong durations for the buff
Magmus:
- Magmus now takes 0.5 seconds to recover from Lava Surge (matches Sand King's functionality)
- Eruption will no longer slow units that have magic immunity
- Updated Volcanic Touch tool tip to explain that it is an exclusive attack modifier
- Updated Eruption tool tip to mention the movement speed slow that is applied to enemy units
Shaman:
- Arcane Hide cool down changed to 10 seconds (from 12), and the duration of the buff changed to 30 seconds (from 20)
Tempest:
- Elemental Void now uses a Push effect type. Units immune to Push (including gadgets, such as pollywog's wards) will no longer be affected by it
Bug Fixes:
- Fixed a bug that could cause mega creeps to spawn for a team when they had only destroyed one baracks in each lane of the enemy team
- Fixed being unable to vote kick players from games
- Fixed random draft rounds not being reset on a remake
- Fixed remade games not showing up in the game list
Version 0.1.35
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General:
- Mana combustion mechanics will no longer affect units with Magic Immunity
Maps:
- Fixed a neutral spawn on Caldavar for the Hellbourne Ancients. It was spawning two Predasaurs and one Predasaur Crusher. It now spawns two Predasaur Crushers and one Predasaur.
Items:
- Fixed Puzzlebox Mauler not revealing stealth units
- If a hero has more than one Sacrificial Stone, only the first Sacrificial Stone will gain and lose charges from hero kills
- Fixed a bug causing Nullfire blade to be created with 0 charges when the final component was given to a hero from a courier
- Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (from 2), and lowered passive mana regeneration to 150% (from 200%)
- Increased damage of Doom Bringer from 200 to 250
Blood Hunter:
- Fixed an issue causing his Blood Sense to trigger from dormant heroes (heroes waiting to respawn after the corpse had died)
- Added a custom minimap icon for heroes that fall within the health threshold to trigger Blood Sense.
Defiler:
- Unholy Expulsion can now only support a set number of spirits. Using refresher and re-casting this skill while it is still active will kill the previous spirits
- Removed movement speed bonus from Power in Death
Hellbringer:
- Fixed an issue causing Summon Malphas to play its effects before initiating the cool down or mana cost of the skill
Magmus:
- Fixed level 1 armor (from 3.4 to 0.7) and base damage (reduced by 18)
- Fixed an issue causing the first portion of Lava Surge to act as a silence instead of a stun
* This will allow units to queue abilities to be used after the stun duration
- Reduced radius on Lava Surge slightly to more closely match Sand King's Burrowstrike
- Steam Bath will no longer harm neutral creeps (includes Kongor)
- Added some upward motion on Lava Surge to make it more obvious when you are impacted by it
Pestilence:
- Changed Impale to a Physical based skill. Magic Immunity no longer grants protection from it, and the damage dealt is Physical.
Soulstealer:
- Improved Dread armor reduction, from -1/-2/-3/-4 to -2/-3/-4/-5
Thunderbringer:
- Increased the cool down on Chain Lightning from 2 seconds to 2.5 seconds
Version 0.1.34
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General:
- Reduced alternate pick "pre-select" time to 30 seconds
- Draft picking has been reworked, it should now work in all modes
- Added connect/disconnect/kicked messages to the game lobby
- Account passwords are no longer saved locally in plain text
- Players on a team of two or less cannot be kicked
- Spectators can no longer call votes
New hero: Magmus, based off DOTA hero Sand King
The primordial and elemental creature known as Magmus is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmus dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause.
- Ability 1 - Lava Surge
* Riding on lava, Magmus surges toward a target location, damaging and stunning enemy units in his path.
- Ability 2 - Steam Bath
* Magmus releases extreme heat, toasting the area around him. The resulting steam damages nearby enemy units over time and cloaks Magmus from enemy eyes.
- Ability 3 - Volcanic Touch
* Upon attacking enemy units, Magmus' flaming mace instills an intense heat in them. If they die while under the effects of this intense heat, they explode, damaging the nearby enemies of Magmus.
- Ability 4 - Eruption
* Magmus channels the power of the lava, releasing it after a short delay. The resulting lava grows over time, damaging nearby enemies over several seconds.
General gameplay:
- Updated many skills and abilities to properly work with illusions
* Many skills and traits that illusions previously would inherit are no longer inherited
* Note that a number of items and skills need special scripting such that illusions still play the special effects associated with them
- Added bonus gold and experience for being within radius of a hero kill
* Players within a 1000 radius of an enemy hero kill will receive 12 * Enemy Level in experience and 30 + 5* Enemy Level in gold
- Projectiles that rely on touching units will no longer miss units with the unit walking property
* This fixes issues like Valkyrie's Javelin of Light missing invisible units
- Affectors will now properly follow the terrain
* This fixes issues such as Slither's Poison Spray not going up cliffs
Items:
- Assassin's Shroud will now dispel on ranged heroes when the projectile is spawned, rather than at the very start of the attack animation
- Shieldbreaker now applies its armor reduction state before the damage of the attack is calculated
* This means that the first attack for units using a Shieldbreaker will do the correct amount of damage
- Puzzlebox Mauler and Wizard are now slightly smaller at level 1 and slightly bigger at levels 2 and 3
- Enhanced Marchers armor reduced from 7 to 5, state duration increased from 5 to 6 seconds, cooldown increased from 10 to 12 seconds
Arachna:
- Base intelligence gain from 1.8 to 1.5
- The First two levels of webshot have a 2 second cool down
- Some tweaks to Spider Sting
* the Spiderling will now last for 5 attacks, reduced from 6
* Rather than using health, the Spiderling will be destroyed after being attacked 3 times
* Fixed an issue causing the spiderling to sometimes become idle if its target became invulnerable for any length of time
Chronos:
- Base strength increased from 17 to 23
- Removed visual cool down from Rewind. The effects on rewind will not play if the source of the damage is a DOT
Jereziah:
- Removed speed buff from Protective Charm
- Duration of Protective Charm changed to 5/10/15/20 seconds, from 5/8/11/14 seconds
- The passive effects of Sol's Blessing should now be more obvious on heroes
Pebbles:
- Fixed Chuck sometimes not dealing damage
Predator:
- Carnivorous heals self and damages target for 4/5/6/7% of their current health, increased from 3.75/4.5/5.25/6%
- Venomous Leap cool down set to 20/17/14/11 seconds, from 30/25/20/15
Scout:
- Creeps will no longer automatically attack electric eyes
Voodoo Jester:
- Spirit Ward will no longer have its damage be reduced by items like helm of the black legion
Bug fixes:
- Some tweaks that should fix most "can't login" and "can't see the game list" issues
- Abilities no longer display as "out of mana" when the user is affected by a free mana cast state
- Loading race numbers will now properly restart at 1 with each new game
- Fixed issues with levelup tool tips showing " Immunity" instead of the correct immunity type (ex "Magic Immunity")
- Fixed issues with tool tips not updating their states when a modifier was active. This fixes things like Slither's ult's damage not updating in the tool tip.
- Fixed an issue causing towers not to prioritize gadgets properly in certain situations
- Fixed repicking in a force random game being able to re-select the same hero
- Fixed an issue where two units with Barbed Armor active couldn't damage each other
- Fixed a server crash when using auto-balance
- Fixed a bug allowing terminated players to be vote kicked
- Fixed getting kicked from a game midway through for Invalid Tier or Leaver status
- Fixed shop tool tips
Version 0.1.33
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- Fix more server issues
- Fix Torturer's ultimate not toggling off when out of mana
- Fix a missing texture on the hero selection screen
- Fix some issues with Random Draft
Version 0.1.32
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- Fix server issues
Version 0.1.31
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General:
- Updated several heroes' death animations
- Vastly improved the updater (note that this update is being downloaded with the old updater)
* Improved updater infrastructure (more to come)
* Improvements to verification when downloading patches\
- New Interface section of the options screen for handling gameplay related interface options
* NOTE: A few options are not yet functional and as such, are greyed out
- Lowered Leaver threshold to 9%
Chat Server and Clans:
- All functionality (whispering, adding buddies, etc) now allows both clan tag or non-clan tag name entries
- Fixed a bug causing user lists to be sorted improperly
- Added an option to check a clan name/tag before attempting clan creation
Hero Selection:
- Reworked the Hero information area when mousing-over heroes
- Added indicator for who's turn it is to pick when alternate selections are enabled
- Reduced pick time for each player in Random Draft to 20 seconds (from 60)
- Removed restriction on swapping after repicking
- Players in RD can now swap heroes at any time
- Added feedback alternate selection to show who's turn it is to pick
- Added feedback for what slot you occupy on the hero selection screen
- Added additional feedback for who is talking via VOIP, both in game and on hero selection screen
Neutrals:
- Catman Leader, Vulture, and Minotaur will no longer use their spells unless there are three valid targets nearby
Valkyrie:
- Mana Cost on Courageous Leap set to 40/35/30/20 from a flat 75
- Javelin of Light will no longer stun Magic Immune targets
- Javelin of Light target scheme changed to Organic Enemy units
* It should no longer hit siege units or gadgets
- Javelin of Light's impact radius decreased slightly (110, was 140)
Bug fixes:
- Fixed extra countdown "beep" when everyone readys up on hero select screen
- Fixed final count down sounds/effects playing each time a player was running low on time when alternate selections was enabled
- Fixed Channel spells not stopping on death
- Fixed some toggles not calling their toggleoff event if killed while toggle is active
- Fixed incorrectly joining other peoples active games through the server list
Version 0.1.30
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NOTE: Your custom bindings will be reset with this patch. If you want to preserve them, backup your startup.cfg file before patching. This issue has been fixed for all future patches.
General:
- Several optimizations to how servers load resources. Should decrease hitching for players when a new game starts on the same server they are using
- Servers now reset network resources between matches
* This prevents clients from having to load all heroes ever loaded on that server instance when connecting
- Players may now disable unit voice responses in the options menu
- The Game List filters can now be set to: Allowed, Not Allowed, or No Preference. This allows players to more explicitly define the exact type of game they wish to play in.
- The Game List now has mouse-over tool tips for each of the game modes and icons
- Increased the size of all ability icons by ~20%
- Decreased the visual size of trees (note that they still take up the same amount of space, this should not affect pathing)
- Announcer voice over for Hero selection
- Added Portuguese translation
================
= New Features =
================
Pub Skill Rating
- Pub Skill Rating is a rough estimation of player skill level from public (non-ranked) games. It is an ELO based value that accounts for who you are winning and losing to. Note that it will take 20 games for your PSR to become valid, and before then it won't be displayed.
- Included with the PSR system is a team balance feature for game hosts to use, which will attempt to balance the game based on the players' PSR.
- Hosts also have the ability to lock (reserve) player slots to prevent players joining that slot. Locked slots will be unaffected by the team balance feature.
Basic Clan Integration
- Ability to create clans and modify the roster (invite and kick players)
- Added in-game clan tags in several places
- Reserved clan channels
- Fully functional clan buddy list
New Shop Interface
- Much smaller, and can be moved/drag via holding left click. Also contains an Outpost section.
- Upon closing and re-opening the shop, the shop will now remember where you were and re-open to the same spot
- New, compact, tool tips that follow the cursor when mousing over items
- Improved feedback as to if an item will go to your stash or inventory when purchased
- Improved feedback as to if clicking on an item will open recipe panel or buy that item
Additional Scores Information
- New button that allows a preview of the score pane to be displayed, showing hero icon and level
- Added team deaths to the gameplay interface, beneath the clock
New Map: Darkwood Vale 3v3
- This is a fast paced map designed for 3v3 play
- We may eventually allow up to 4v4 on this map, but for now we are limiting it to limit feedback to the appropriate game size
* It should be noted that this map has received limited internal testing and tweaking. With that in mind, please report any and all issues you find on the forum
New Hero: Valkyrie, based off DOTA hero Priestess of the Moon
- The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors.
- Ability 1: Call of the Valkyrie
* Valkyrie calls forth several Battle Maidens to damage nearby enemies.
- Ability 2: Javelin of Light
* Valkyrie hurls a Javelin of Light toward a target location. The first enemy hit will be damaged and stunned. Stun duration depends on the distance the Javelin has traveled.
- Ability 3: Courageous Leap
* Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies when she lands, granting increased movement and attack speed.
- Ability 4: Valkyrie's Prism
* Valkyrie bends light itself, shrouding all allied heroes on the map in stealth.
============
= Gameplay =
============
General:
- Non-aura based states now have a shrinking border around them that indicate total duration
- Fixed tower damage to creeps to deal 100% damage, down from 125%
- New channeling code to allow things like toggle abilities to not break channeling
* This is a rather large change to our channeling code, please make special note of any issues or bugs you run into and report them.
- Some tweaks to AI and behavior
* Towers will now prefer to attack targets attacking the tower rather than targets by proximity. Towers still prioritize targets attacking allied heroes
* Siege units prioritize creeps over heroes when both are in range
* Neutrals will switch to the nearest target when chasing
* Gadgets now have a low aggro priority
- The targeting portion of using a skill will be cancelled if the user is silenced before they can use the skill
* Attempted spell casts while silenced are no longer queued. Note that spell casts while stunned still queue
Items:
- Fixed cool down on Brutalizer, it will now fail to stun targets while in cool down
- Sacrificial Stone will no longer lose a charge if wielder dies with a Token of Life
- Sacrificial Stone now gains charges from indirect kills (kills by owned gadgets, pets, or illusions)
- Runed Axe's splash damage no longer triggers when attacking structures
- Runed Axe's splash damage radius set to 225, from 300
- Insanitarius will now begin its cool down when first toggled on, rather than when toggled off
Accursed:
- Fireshield now has a cast effect type of Magic, preventing it from being cast on Magic Immune targets such as wards
- Lowered Cauterize cool down to 6 seconds, from 7
- Sear now buffs Accursed on the first attack
Arachna:
- Base agility gain from 2.5 to 3.2
- Tweaked the Spider Sting's spiderling
* The Spiderling has a movement speed of 522
* It will now last for 6 total attacks, up from 4
* Each attack deals 75/150/225 Physical damage, increased from 62,138,225
* Fixed tool tip, the debuff applied by the Spiderling on attack will now be displayed
* Removed Clear vision and True Sight from Spiderling. Instead, its target will be permanently revealed while the Spiderling lives
Armadon:
- Spine Burst's cast action time set to 0 seconds
- Increased intelligence gain per level from 2.2 to 2.8
- Damage cap for Armordillo to release a spine burst decreased to 250 from 300
- Improved side angles on Armordillo to 110 degrees
Blacksmith:
- Reworked how Chaotic Flames interacts with Fireball
* Lv.1: 25% chance for a 2x cast
* Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast
* Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least a 3x cast or 12.5% chance to become a 4x cast
* Chaotic Flames increases the mana cost of Fireball by 30/80/110
- Chaotic Flames is no longer boosted by Staff of the Master
Blood Hunter:
- Feast will no longer heal Blood Hunter as the result of killing gadgets
Dark Lady:
- Cover of Darkness cool down increased to 150 seconds (from 120), duration changed to 6/9/12 seconds (from 7/10.5/14)
Defiler:
- Fixed several issues causing the spirits of Unholy Expulsion to trigger attack events, such as Legionnaire's Whirling Blade and Helm of the Black Legion
- Fixed several issues in regards to the behavior of the spirits in Unholy Expulsion
- Reworked voice clips, nerfing the "annoying factor" by 95%
Devourer:
- Decay may now be used without breaking Devour
Glacius:
- Tundra Blast cast impact time reduced to 0.3 seconds, from 0.4. Total cast time reduced to 0.54 seconds, from 1 second
- Ice Imprisonment cast impact time reduced to 0.3 seconds, from 0.4. Total cast time reduced to 0.54 seconds, from 1 second
- Cast action time of Glacial Downpour set to 0 seconds, from 0.5 seconds
* This fixes an issue causing Glacial DOwnpour to only last 3.5 seconds instead of the full 4 seconds
- Fixed an issue causing units in the 625 AOE of Glacial Downpour not to have movement and attack speed debuff applies to them
Hammerstorm:
- Mighty Swing's splash damage no longer triggers when attacking structures
- Mighty Swing's splash damage radius set to 175, from 350
Jereziah:
- Tweaked attack animation speed to match the impact point
Legionnaire:
- Lowered Base Armor by 1 point (2.8->1.8)
Madman:
- Stalk grants a 50% movement speed increase, down from 500%
* This still gives him maximum movement speed with boots when unhindered, however if he is slowed by other means he will no longer travel at max speed
- Barrel Roll reworked
* Barrel Roll now uses a boomerang-like mechanic, returns Madman to his original position after reaching the target destination
* Units hit by Barrel Roll will be stunned for 1/1.25/1.5/1.75 seconds. Damage remains the same.
- Reduced passive crit chance from 10/18/26/36% to 10/16/22/28%
Mage Bane
- Mana Rift now deals its damage in a 250 AOE around the primary target
- Decreased base strength from 21 to 16
Ophelia:
- Second ability is no longer channeled. Teleporting allies simply has a 6/5/4/3 second delay
- Targeted allies may move as far as they wish, it will no longer cancel the teleportation
Pebbles:
- Stalagmites cast action time set to 0
- Chuck cast action time set to 0
Puppet Master:
- Voodoo Puppet can no longer be dispelled
* Fixes a bug where dispelling an affected target would kill the dummy prematurely
- Increased leash range between the Puppet and its target to 1500 (from 1000)
* Also increased size of the puppet
- Base strength increased to 20 (from 17) and strength gain per level increased to 2.1 (from 1.9)
- Base agility raised to 20 (from 17)
Predator:
- Venomous Leap's movement speed debuff now slows by 40% at all levels (from 10/20/30/40%)
* The debuff now lasts 2/3/4/5 seconds from 2.25/3/3.75/4.5 seconds
- Primal Instincts reworked and renamed to Terror:
* Applies Terror to enemy heroes for 20 seconds in a 450 radius around self
Terror Effects
* -4/8/12 armor
* When attacked, applies Enraged to attacker
Enraged Effects
* +30/50/70% attack speed
* +15% movement speed
Shaman:
- Healing Wave's damage is now marked as both Splash and Physical
* This fixes a bug causing it to deal damage to gadgets, such as Pollywog's Voodoo Wards
Torturer:
- Impalement will no longer target gadgets (such as wards)
- Impalement can now target structures
- Impalement will now continue after his death
- Agonizing Bonds can no longer hit invisible units or units in the fog of war
- Torment will now properly toggle off when Torturer is silenced
Wildsoul:
- WildSoul's bear is now immune to Transfigurement, prevent it from being transfigured via Tempest's Elemental ability
Wolfman:
- Tweaked attack animation speed to match the impact point
Bug fixes:
- Fixed spectators and referees from being kicked by the AFK rules
- Fixed an issue causing binds to be reset upon patching. Note that that they will still get reset on this update, this will fix the issue for future updates
Version 0.1.29
--------------
General:
- Scaled down the size of all units and structures by 10%
* NOTE: This change purely affects visuals. The collision size of units has not changed.
- Added a button above the minimap to toggle unique player colors on or off
- "Shuffle teams" now shows up on the game list as an icon in the game browser
- Total online players is now displayed in the game browser
- Added a count down to starting games. If a player connects, disconnects, or changes teams, the count down stops and the game will not start
- Players who are kicked from a game twice will be banned from reconnecting to that game
Chat:
- Chat commands are no longer case sensitive
- Made in-game users a slightly darker color
- Added /auth command. Allows a channel administrator or leader to authorize certain users to join the channel
- Added /password command. Allows a channel administrator or leader to set a password to join the channel
- Users are now sorted based on administrator privileges and in-game status
- Typing /r or /reply now expands to /w
Voting System:
- Voting system implemented, with three vote types:
* Remake - remakes the game, returning everyone to the game lobby. Requires 100% of connected players' approval to pass. Only available during the first 5 minutes of a match.
* Concede - concedes the match, allowing the game to progress without tracking stats (allowing players to leave if they choose). To pass, concede vote requires 100% of the conceding team to vote yes. The non-conceding team will spawn fully upgraded creeps.
* Kick - votes to kick a particular player
A. Kick vote won't work if there are less than 4 players in the match
B. If there are 4 players in the match, it requires 3 of them to vote yes to pass
C. If there are more than 4, it requires the total number of players minus 2 to vote yes to pass
- After a player starts a vote, they cannot start another vote for 1 minute
Leaver rules and AFK Detection:
- To be considered a non-chronic leaver, your leave percentage must be under 10% if you have over 100 games played.
* For less than 100 games played, the number of allowed leaves varies for how many matches you have played. See tool tip on the main login screen for more information.
- If one team is down by more than 2 players, the players left on that team may leave the match without gaining a leaver mark on their stats
- If a player stays within their base for 4 minutes without engaging in combat (attacking, taking damage, or gaining experience) they will be kicked (and terminated) for idling
- Disconnect dialogue in game now gives a clearer indication as to how it will affect your status as a leaver
Items:
- Shrunken Head now dispels debuffs when cast
- Enhanced Marchers' activated buff is no longer dispeled when using items
Neutrals:
- Fixed the damage certain neutrals were taking against various non-hero targets, such as creeps
Legionnaire:
- Whirling blade no longer hits siege units
Warbeast:
- Metamorphosis will now provide guaranteed maximum movement speed. Warbeast and his pets may not be slowed
Puppet Master:
- Updated tool tip for Voodoo Puppet to more clearly reflect the fact that all damage taken by the puppet is transferred in full to the target, regardless of the puppet's remaining health
Swiftblade:
- Lowered Swiftblade's attack impact time to 0.33 seconds (from 0.6 seconds)
* Fixes an issue preventing him from reliably getting extra attacks off during his Swift Slashes ultimate
Bug Fixes:
- Fixes to "kick player" buttons in the game lobby
- Fixed a bug causing the game to crash when closing an IM subwindow
- The Chat server no longer allows blank channel names or channel names with only whitespace
- Fixed the inability to reconnect to private games
- Fixed an issue that could potentially cause the user to join an extra HoN channel when disconnecting and reconnecting to the chat server
- Fixed the disconnect dialogue when leaving games. It will no longer warn you about leaving if it is safe to leave the match
Version 0.1.28.2
--------------
- Fix another chat server issue
Version 0.1.28.1
--------------
- Fix chat server issues
- Russian language support
Version 0.1.28
--------------
General:
- Several interface and engine optimizations (more to come)
- Decreased size of several of the neutrals
- Updated several effects, icons, and sounds
- Fixed a couple exploits
Chat:
- Chat messages now have time stamps in front of them
- Up and down arrows will scroll through previously sent messages
- Users in chat lists are now have a HoN icon in front of their name if they are actively playing
- Users are no longer removed from the general chat channels upon joining a game
- Various fixes and improvements to IM windows
- Player names in chat now also display hero names in brackets
- Whispers that use the Buddy-list whisper feature are now indicated as such, instead of showing up as a normal whisper
- Channel name, topic, and users should now be functioning
- Changed color on whispers sent to buddies, such that they will no longer appear as an incoming whisper
- Creating a new non-reserved channel will flag you as the Channel Leader
- Added /promote and /demote commands for channel admins.
- Added the following chat commands:
* /topic (sets/views channel topic - setting is Channel Leader only)
* /promote (promote a user to Channel Officer - Channel Leader only)
* /demote (demote a Channel Officer to regular status - Channel Leader only)
* /kick (kicks from channel - Channel Leader only)
* /ban (bans from channel - Channel Leader only)
* /unban (unbans from channel - Channel Leader only)
* /silence (silences user in the channel for a duration - Channel Leader only)
* /ignore (various commands to manage ignore list)
* /banlist (various commands to manage a local banlist. This is account specific and when a player on your banlist joins your game, it will notify you and tell you why you banned them)
* /notes (various commands to manage local notes, useful for making notes on bugs/issues while playing)
* /stats (view player stats)
* /whois (view user info)
- Added /joingame command
* /joingame buddy (will join the game that the user is in)
* /joingame ip (joins a game via IP)
NOTE: Many of these commands are available via the right-click menu when clicking on a user
====================
= General Gameplay =
====================
Creeps:
- Several tweaks and fixes to address overly aggressive creep behavior
* Lowered creep assist time to 1850ms (from 2000ms) to account for delays in DOTA's AI processing
* Lower creep assist range to 466 (from 500) to account for HoN using a unit's bounds when determining distances
* Prevented creeps from preferring to aggro heroes attacking other heroes within their aggro range but outside the assist trigger range
Maps:
- Tweaked side lanes on watchtower, removing the upper level elevation change and improving visibility
- Slight tweaks to caldavar to allow certain ward locations to properly reveal the top rune
Items:
- Token of Stealth can now only be used once
- Fixed tool tip on Portal Key to indicate the cool down on damage
- Whispering Helm can no longer dominate player controlled units
- Sacrificial Stone will no longer spawn from illusions
- Puzzlebox Mauler will no longer damage structures upon death
- Winged Courier will now properly be shared with Courier control sharing enabled
- Ring of Sorcery can now replenish mana for magic immune targets
Shops:
- The stash is now only accessible from the main base
================
= Hero Changes =
================
New:
- Added Ophelia, Queen of the Beast Horde. Ophelia is based off the DOTA hero Chen, the Holy Knight
Arachna:
- Reworked Spider Sting
* Cast action time set to 0.3 seconds, down from 0.5 seconds. Total cast time set to 0.8 seconds, down from 1 second.
* Hurls Spiderling toward target unit, applies Spider Sting (details below) to target for 1.5 seconds initially and renews that 1.5 seconds every time the spider attacks
* The Spiderling has a total attack time of 1.0 seconds, dealing 62/138/225 Physical damage per attack, with an impact time on 0.5 seconds
* The Spiderling will die after 4 total attacks (against a stationary target, the debuff lasts a total of 5 seconds). The Spiderling has a maximum life time of 15 seconds.
* Increased Spiderling's Health to 350,550,800 (from 200, 450, 700) and movement speed to 400 (from 360)
* The vision and stealth-reveal mechanics of Spider Sting remain unchanged
- Spider Sting Effects:
* 40/60/80% movement speed slow
* -40/-60/-80 attack speed slow
- Once cast, the projectile from Spider Sting will impact on units even if they stealth while the projectile is tracking them
Armadon:
- Added Splash property to Spine Burst
* This prevents them from harming Splash-immune targets, such as Pollywog's Voodoo Wards
Moon Queen:
- Multi-strike will no longer hit gadgets (such as Pollywog's Voodoo Wards)
Madman:
- New second ability, Barrel Roll (details below in "Abilities" section)
- Reworked Madman's Stalk (details below)
- Base strength reduced to 17 (from 20)
- Strength per level reduced to 2.1 (from 2.4)
Nymphora:
- Nymphora's Zeal range increased to 600/800/1000/1200 (from 400/600/800/1000)
* Cast range now matches the range that the projectile will travel
Pestilence:
- Once cast, the projectile from Swarm will impact on units even if they stealth while the projectile is tracking them
Pollywog Priest:
- Fixed how Electric Jolt selects its target. The primary target is now always a guaranteed hit, and targets near the primary target are preferred
Predator
- Removed Reckless Blow, replaced with Stone Hide (details below)
- Removed Enrage, replaced with Primal Instincts (details below)
Pyromancer:
- Dragonfire cast action time reduced to 450 (down from 1000) and added a 0.5 second delay on the impact of this skill
* Total time from cast to impact is roughly unchanged, it simply will not take as long to reach the cast point of this skill
Shaman:
- Reworked Arcane Hide (details below)
Swiftblade:
- Blade Frenzy once again disarms Swiftblade for its duration, until we can set this up to allow him to attack towers but not units
- Swiftblade's Swift Slashes will no longer be wasted (using mana and starting cool down) when Swiftblade loses visibility on his primary target before the ability started
* Note that line of sight is still required to hit a target after the initial target
- Swiftblade's Swift Slashes will no longer attack certain gadgets (such as Pollywog's Voodoo Wards)
Torturer:
- Renamed first ability to "Chain Reaction," as Whiplash was being used by Puppet Master
=================
= New Abilities =
=================
Madman's Stalk
---------
The Madman conceals himself for a short time, granting him invisibility and increased movement speed. In his wild craze, the madman lashes out and damages any enemies that come near him while stealthed.
Self buff
Radius: 175
Mana cost: 60
Cool down: 12/10/8/6 seconds
On Use:
* Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self.
Stalk Effects:
* Maximum movement speed
* Stealth with 0.5 second fade time
* Unit walking
Madman's Barrel Roll
----------
The Madman does a Barrel Roll, smashing into opponents in his path. Enemy units caught in his wake are damaged and stunned.
Target Position
Type: Magic
Range: 400/500/600/700
Radius: 175
Mana cost: 130
Cool down: 11 seconds
On use:
* Quickly transports self to target position. Enemies who pass within radius of self are damaged for 100/150/200/250 Magic damage and are affected by Dazed for 4.5 seconds
Dazed Effects:
* 30/37/44/50% movement speed slow initially, decreases to 0% over the duration
Predator's Stone Hide
-----------
The Predator makes his hide like stone, granting him Magic Immunity, dispelling debuffs, and increasing his armor temporarily
Self buff
Mana cost: 75
Cool down: 15 seconds
On use:
* Dispels debuffs and grants Magic Immunity and +3/6/9/12 armor for 3/3.75/4.5/5.25 seconds
Predator's Primal Instincts
-----------
The Predator lets loose the primal instincts in a target allied unit. When attacked, the affected allied unit's rage builds, increasing its attack speed.
Targeted buff (castable on allied units)
Range: 700
Mana cost: 50
Cool down: 15 seconds
On use:
* Applies Primal Instincts to target for 20 seconds
* When target is attacked by a Hero or Boss, 2 charges are added to Primal Instincts. When attacked by a creep, 1 charge is added
* Primal Instincts has a maximum of 16 charges. Primal Instincts' duration cannot be refreshed.
Primal Instincts Effects:
* +30 Attack Speed
* +4/6/8 Attack Speed per charge
Shaman's new Arcane Hide
------------
The shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming attack damage for a limited number of attacks.
Targeted buff (castable on allied units)
Range: 600
Mana cost: 85
Cool down: 12 seconds
On use:
* Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges
* Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain
Arcane Hide Effects:
* Reduces incoming attack damage by 50%
=============
= Bug fixes =
=============
- Fixed a bug with the "current game" add buddy list not functioning properly
- Fixed a bug that was causing duplicate names to show up in chat channels
- Fixed an issue that was causing "View Stats" and the "pop" command (included with /stats) to not properly drop down the stats box if it had been manually closed via the "Show Stats" button
- Fixed a bug with the chat server that was causing a user to be added to a new "general use" channel after leaving a game, even if he was already in one
- Fixed a bug causing aura-based states to not upgrade when the ability was upgraded
Version 0.1.27
--------------
-New camera aspect to fov weighting
Aspect - (old) -> (new)
5:4 - (51.52°, 37.52°) -> (51.31°, 37.36°)
4:3 - (52.98°, 36.41°) -> (53.50°, 36.80°)
16:10 - (57.26°, 33.42°) -> (60.05°, 35.27°)
16:9 - (59.84°, 31.80°) -> (64.05°, 34.41°)
-Fix short duration stuns ending long duration stuns if the short duration is applied during the duration of the long duration stun
-Updated stash interface
-Fix info selection tooltips
-Fix building health info
-Fix incomplete Steamboots Recipe deactivating Marchers movement speed
-Fix Chronos attack cooldown
-Random Draft now automatically sets alternate selection
-Fix join game/leave game notifications
Version 0.1.26
--------------
General:
- Disabled certain development camera controls in non-local multiplayer games
- Players can now purchase items while dead
* Note, you still can't sell items while dead. This is to prevent selling items in order to buy back
- Players can now sell items from their stash while away from a store
- Increased Stash to 6 slots
- CTRL + CLICK now selects all nearby units of the same type (similar to double click)
- Tweaks to creeps that make their "chase time" when responding to a hero attack more accurate
- Abilities can be queued while disabled
- Abilities interrupted by a disable will attempt to reactivate after the disable ends if no other orders are issued during the disable
- Improvements to the Hero selection interface
- Updated team colors on many heroes to be more obvious
- Many optimizations and improvements to various shaders
* Improved quality and consistency of both medium and low quality shaders
- Removed restrictions on swapping multiple times
- Repick and swap no longer preclude each other
- Added different icons for each bottled powerup
- Updated several textures and effects
- Added Spanish, French and German languages
* Note that these translations were done prior to some changes in the game, so some things will be missing or not up to date
- Players can no longer be kicked once the match has started
- The "grace period" to sell back items for their full value is now immediately ended if the item is activated
- Added a maps column to the game list which indicates what map a server is using
Chat server:
- The chat server now limits the general use channels (ex "HoN") to 50 users per channel
* When a channel fills up, a new one will be created with an incremented number
* You can still manually join a channel that is at the 50 user limit without restrictions, you will simply not be automatically placed there
- The Chat server now places users in a special channel based on the match ID of the game are in, and leaves them in the channel after the game completes
* This is to allow for post-game bragging and chat!
- Unread IM notification will now appear once every 30 seconds for 5 seconds
* If you close this notification manually, it will not reappear until you get another IM
- Getting disconnected from the chat server will no longer cause you to close the channels that were previously open
- Improvements to how windows work in the CC Panel. Chat and stats tab will now properly take focus
Maps:
- Many updates and improvements to Watchtower, it should now be fully playable. Please place priority on testing and playing this map.
* NOTE: Several of the effects on the boss encounter are temporary placeholders, and the minimap being used is an auto-generated temporary one
* Fully implemented Watchtower's bosses
* Fixed an issue where creeps would "cut corners" in some parts of the map
* Lots of visual updates
* Note that while this map is still a work in progress, it should be fully playable
=================
= Balance Changes
=================
General:
- Couriers are now immune to Splash effects and damage, in addition to Magic effects and damage
Items:
- Items immediately end their "full resell grace period" when used
- Fixed cast time for Geometer's Bane (0.1 seconds, down from 0.5 seconds)
- The activated buff portion of Charged Hammer will no longer trigger in response to attacks from the healing well or the tarpit
- Charged Hammer's chance to cast chain lighting on attack will no longer trigger when attacking buildings
- Thunderclaw's chance to cast chain lightning on attack will no longer trigger when attacking buildings
- Savage Axe's triggered bonus damage will no longer trigger on structures
* Fixed a bug causing Savage Axe's triggered effects to deal True damage instead of Physical
Critters:
- Critters can no longer attack and are invulnerable
Arachna:
- Web shot mana cost reduced to 12 from 16
- Spidersting reworked slightly
* The Spiderling spawned by Spidersting is now immune to magic and splash effects and damage
* Doubled the attack speed of the Spiderling, halved the attack damage
* Increased movement speed of spiderling to 360
* Spiderling has 5 armor at all levels (changed from 2/4/6 armor)
Armadon:
- Spine Burst will now hit Magic Immune targets
Behemoth:
- Lowered cast time on fissure (impact occurs at the same time)
- Tweaked fissure size and placement
* Fissure will no longer move the Behemoth when cast
* Fissure is now much narrower, resulting in less total shifting of units
- Delayed impact time on enrage by 400ms
- Lowered impact time on Shockwave by 200ms, lowered total cast time by 300ms
Chronos:
- Added a cast animation for Chronofield
Defiler:
- The spirits spawned from Unholy Expulsion now have the combat type of Hero. This fixes the damage they were dealing to certain targets
Devourer:
- Devour state can no longer be dispelled
Electrician:
- Static Grip no longer damages self
- Mana cost of Static Grip changed to 100/110/120/130 from 70/90/110/130
- Base movement speed lowered from 320 to 300
- Changes to Energy Absorption
* Energy Absorption mana cost changed to 75/100/125/150 from a flat value of 100
* Mana gained per charge changed to 15/20/25/30 from 15/25/35/45 (if you hit one hero with this ability, and nothing else, it will cover its own mana cost and nothing more)
* Bonus armor and magic armor now last 7 seconds, from 10. Added custom effect to indicate its active.
* Armor gained per charge reduced to 0.2/0.4/0.6/0.8 from 0.25/0.50/0.75/1.0
* Magic armor gained per charge reduced to 0.4/0.8/1.2/1.6 from 0.5/1.0/1.5/2.0
* Updated tool tip to more clearly reflect how charges are gained
- Cleansing Shock's movement speed buff/debuff now scales with level
* When used on enemies, applies a 40/60/80% slow that decreases over 5 seconds
* When uses on allies, applies a 30/40/50% movement speed buff that decreases over 5 seconds
Glacius:
- Ice Imprisonment now reveals its target for the duration
Kongor:
- The upgrade over time state on Kongor is no longer typed as a buff, so it cannot be dispelled
Kraken:
- Tweaked graphical effects on Whirlpool to match the radius around Kraken in which units will be teleported
Legionnaire:
- Taunt will no longer taunt neutrals
- Whirling blade will no longer trigger from tower attacks
- Whirling blade will no longer trigger when attacked by base well/tarpit
- Sped up animation and impact time of decapitate
Madman:
- 500ms fade time on Stalk
- The first target Madman attacks while stalk is active will have Crippled applied to them.
* Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a 0% slow over 4.5 seconds
- Slightly tweaked base agility to 23 (from 21) and base strength to 20 (from 17)
- Gash crit chance increased to 10/18/26/36% from 10/16/22/28%
- Removed incoming damage multiplier from Berserk
Moon Queen:
- Projectiles will now always bounce to the closest target and only hit each target once
Night Hound:
- Night Hound's stealth will no longer apply if he is silenced
Pollywog Priest:
- Increased casting speed and animation of Electric Jolt, Morph, and Voodoo Wards
- Voodoo Wards now correctly splash their attack damage
- Voodoo Wards ability will now place it wards in a more consistent pattern
* This makes trapping opponents in the wards more reliable, however, it still requires precision accuracy and timing to actually pull this off
PuppetMaster:
- Increased cool down of Puppeteer's Hold by 3 seconds
- Base strength reduced from 23 to 17, strength per level from 2.3 to 1.9
- Agility gain per level from 1.9 to 1.7
Pyromancer:
- Fixed speed of Phoenix Wave
- Fixed width of the damaging arc of Phoenix wave (now 275 radius at the end of the path, increased from 225)
- Cast time of Phoenix Wave reduced to 1400 from 1700
* Note, the impact time of this skill remains the same, it will not execute any faster
- Reduced cast time on Dragonfire to 1400 from 1700
* Note, the impact time of this skill remains the same, it will not execute any faster
Scout:
- Fade time is now 500 at all levels (increaseed from 500,400,300,200)
- Marksman shot now applies a 40% movement speed slow for 4 seconds
- Marksman shot cool down changed to 40/30/20 seconds from 60/40/20
Slither:
- Fixed an issue with cast effect on Poison Burst that was causing it to be played twice
Swiftblade:
- Blade Frenzy cast time removed
- Swiftblade's ultimate will no longer cancel upon killing a unit
Torturer:
- Agonizing Void no longer pulls targets in radius toward the main target. Renamed to Agonizing Bonds
Tempest:
- Elementals can no longer be used on gadgets (wards, etc)
- Elementals can now only split once, for a maximum of 6 Elementals
- Elementals are now healed when they split
Warbeast:
- BattleCry only buffs heroes for +11/22/33/44 damage, and buffs allied player controlled units for +4/8/12/16
Wildsoul:
- The damage Wildsoul takes as the result of his bear being killed is now correctly credited to the entity that killed the bear
- Booboo's entangle now reveals the entangled target for its duration
Bug fixes:
- Game hosts can no longer kick other players once the game has progressed to the hero selection phase
- Affectors are culled by the fog of war
* Fixes an issue where some effects were being displayed through the fog
- Fixed a crash when creating an SD game with any of the "no int/str/agi" options active
- Fixed alternating hero picks
- Fixed a rare crash relating to NPC AI
- Zephyr's cyclones no longer show up on the minimap
- Fixed tool tip for PuppetMaster's Splash ability
- Fixed a bug that was causing Blood Hunter's Blood Sense to buff him in response to terminated and dead heroes
- Fixed issues with homecoming stone sound effects being cut off if camera didn't start on the target location
- Right-clicking on the minimap will no longer issue move orders every frame
* This fixes the issue that would result in quirky/unexpected behavior when issuing move orders via the minimap
- Unless otherwise specified, projectiles no longer impact unrevealed stealthed units
- Activating stealth will now automatically cancel previous attack commands
- Fixed an issue causing some heroes to auto-attack while stealthed if no new command was given after the stealth command
- Fixed swap effect showing up on enemy team hero portrait
- Fixed an issue with towers giving gold to the wrong team when they were denied
Version 0.1.25
--------------
- Game lobby crash fix
Version 0.1.24
--------------
- Crash fix?
Version 0.1.23
--------------
Shop:
- Moved Codex and Hellflower to combative
Accursed:
- Flame Consumption can activate when silenced, stunned, or otherwise disabled when not in cool down
Electrician:
- Electrician's Static Grip now deals magic damage to both himself and enemy units in radius of target
- Lowered cool down time of Static Grip from 16 seconds to 14 seconds
- Lowered mana cost of Static Grip by 20 at all levels
Kraken:
- Kraken is no longer invulnerable during his Tsunami Charge. Stuns and other immobilizing effects may interrupt it
- Some restrictions have been placed on Whirlpool to prevent abuse
* If Kraken moves more than 3000 units away from the whirlpool, the ability will instantly trigger its teleportation rather than waiting for the remaining time
* If kraken teleports more than 3500 units away from the whirlpool, the ability will be cancelled
- Whirlpool now scales more appropriately with level
* Cast range is now 750/1000/1250
* The delay on whirlpool triggering its teleport is now 6/5/4 seconds
Predator:
- Carnivorous is no longer an exclusive modifier
Swiftblade:
- Blade Frenzy no longer disarms Swiftblade, allowing for him to attack while active
* Added an effect that'll play a special attack animation when attacking with Blade Frenzy active
Bug fixes/Functionality fixes:
- Fix issues with Shader Model 2.0 video cards
- Memory leak fixes
- Client and server crash fixes
- Rendering optimizations
- Main Lobby improvements
- Chat improvements
- Fixed a bug with Kraken's Whirlpool preventing it from teleporting units that were bound to projectiles
- Fixed a bug with Nymphora's Grace of the Nymph that was preventing items from dispelling the free cast state
- Fixed cast times on Thunderbringer
- Fixed Barbed Armor not returning damage from abilities
- Fixed a bug with predator's Carniverous causing it to heal based on his current health rather than target current health
- Swiftblade's Blade Frenzy will now correctly expire the Haste rune when used
- Fixed a bug with Swiftblade causing him to remain invulnerable if his Swift Slashes ended prematurely
- Swift Slashes can no longer hit invisible units
- Pollywog Priest's Voodoo Wards now correctly deal splash damage with their attacks
- Warbeast's Metamorphosis may no longer be purged
- Tempest's Meteor no longer affects Boss units such as Kongor
- Dust of Revelation now has a 60 second cool down
- Glacius' Frost Imprisonment no longer silences the target
- Ward of Sight and Ward of Revelation are now marked as controllable, such that players may select them to see how much time is remaining
Version 0.1.21
--------------
General:
- Spectator list will no longer show up if the game has no spectator slots
- Misc cleanup and additions to effects
- New ALT-info display for heroes to distinguish them and more clearly communicate team
- Renderer changes that improve normal map quality
* This change has updated all of our textures, as such players will need to re-download all of our textures in the next patch
creep behavior:
- Some improvements to creep behavior to more closely resemble DOTA
* We have a few more tweaks to come in regards to AI (tower, creeps, etc)
Kraken:
- Removed Tidal Pull
- Third ability is now Splash. Splash grants a 20% chance on attack to do bonus Magic damage to nearby enemies.
- Cast range on Whirlpool reduced to 1000, from 1500
Bugs:
- Fixed swapping
- Fixed a bug with Blood Hunter causing him to heal based on his own maximum health rather than the target's
- Jereziah's heal will no longer damage Magic Immune units
- Fixed range on Moon Queen's bouncing attacks on Multi-strike
* Note, the fact that the bounce can hit the same target multiple times is an issue we're aware of that's going to be fixed in a future update. The bounces will also correctly select the closest target instead of random nearby targets
- Tempest's Elemental ability will no longer work on Malphas or Siege units
- Portal key will only trigger the 3 second on damaged cool down if damaged by a player controlled unit
- Torturer's Torment spell now has a 0.75 second cool down when being toggled off, prevents a bug that was causing this to do damage at a high rate when rapidly toggled on and off.
Version 0.1.19
--------------
Bug fixes:
- Abyssal Skull's life steal once again no longer applies to ranged units
Version 0.1.18
--------------
General:
- Base baracks are now regenerating health correctly
- Allied hero portraits correctly display status information about abilities
* A grey dot means the ability has not been learned
* A yellow dot means the ability is in cool down
* A blue dot means the ability is out of cool down, but the player has insufficient mana to use it
* A red dot means the ability can't be used due to a general disable (silence, stun, etc)
* A green dot means the ability is ready and able to be used
- Allied hero portraits correctly display level and respawn time
- Allied hero portraits display voice indicators when transmitting
- Sharing button on Allied hero portraits enabled to toggle the various sharing modes with a particular ally
- Added double-click unit selection to select all units of the same type
- Added a "leave team" button in the game lobby for getting off a team when both teams are full
- Fixed damage calculations on split projectiles
- Disabled Taunt for now to prevent the exploitation of abilities that trigger on ability activation
- Added several various effects
Items:
- Abyssal Skull's life steal granted now applies to both ranged and melee units.
- Mana tube is now flagged as sharable
- Scarab is now flagged as sharable
- Geometer's bane now properly dispells all buffs and debuffs on use
Kongor:
- Setup kiting prevention on Kongor. If he is out of his lair for more than 8 seconds he will gain short term invulnerability and run back.
Behemoth:
- Fissure now correctly lasts 8 seconds, down from 10
Night Hound:
- Pounce now plays its effects and sound when teleporting to an allied unit
Electrician:
- The damage dealt from Static Grip now properly scales with level (starting out at 30dps, down from 60)
- Static Grip range set to 500 on all levels
- Consistent mana cost on electrician's third ability, such that it is less effective at lower levels but remains effective at higher levels
- Increased cool down of Cleansing Shock by 2 seconds on all levels
Jereziah:
- Protective Charm is now properly dispelling debuffs
Pestilence:
- Flight is now properly typed as a buff rather than debuff
Pharaoh:
- Wrath of the Pharaoh now correctly stuns targets near Pharoah for 1/1.5/2 seconds
Tempest:
- Elemental Void correctly silences and disarms enemies
- Replicate's Elementals now correctly last 35 seconds
* Added Transfigure immunity to several higher level neutrals, such that they will be immune to Replicate
Bug fixes:
- Creeps that are denied are now properly awarding 75% experience to enemy melee heroes and 50% to enemy ranged heroes
- Fixed a bug where Enhanced Marchers were not properly dispelling their buff state when an ability was used
- Added information to Bound Eye's tool tip regarding the fact that this item drops on death
- Fixed a few abilities that were requiring levels 1,3,4,6 instead of 1,3,5,7
- Fixed a bug with Zephyr's windshield that was causing it to have more ranged evasion than intended. At level 4 it now has a 30% chance to avoid melee attacks and a 30% chance to avoid and redirect ranged attacks as intended
- PuppetMaster's Puppet Show will now be removed from main target when its force-attack target dies
- Fixed a bug with PuppetMaster's whiplash that was causing it to not properly reset the charges when the attack target dies before the projectile hit it
- Fixed a bug with Legionnnaire's whirling blade hitting wards and other gadgets
- Puzzlebox Mauler's Last Stand ability now deals Magic damage, which fixes it damaging towers. Increases damage slightly to compensate
- Fixed a bug where players could get multiple gold rewards from randoming multiple times
- Fixed being able to disable all three hero types in options
- All buildings now have disable immunity
Version 0.1.17
--------------
General:
- Added several missing tool tips to various interfaces
- Added more logging information to servers to aid in the tracking of issues
Arachna:
- Removed double attack, added aura buff to base damage. Aura applies to ranged units only.
PuppetMaster:
* Slightly increased strength and agility gain per level. Slightly increased base agility.
Craze Puppet:
* Change how the taunt works slightly. For 2.5/3/3.5/4 seconds target gets Craze Puppet applied to them. If an enemy unit comes within 250,300,350,400 units of them they are forced to attack it until Craze Puppet wears off
A. This means that when you "miss" with this skill, they will still be forced to attack for the rest of the duration once they come in range of an enemy
B. The state applied by this skill is fully dispellable
C. The state applied by this skill no longer slows movement speed
Health Funnel:
* Removed, added Whiplash
Whiplash:
- Passive skill
- Passively increases base damage by 6/12/18/24%
- Every 5th attack deals 125/150/175/200% damage and applies 25/50/70/100% splash damage in a 200 radius
VooDoo Puppet:
- The spawned puppet now has an unlimited life time. Moving more than 100 units away from the puppet will still break this spell
Wildsoul:
- Fixed a bug with the pet Bear's roots. They were correctly going into cool down, but were still able to root opponents while in cool down.
Version 0.1.16
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General:
- Several new or improved effects for various items and abilities
- Iconic Sounds for Mana Combustion
- Fixed a crash related to Barbed Armor
- Account stats on login panel should now be accurate
- Fixed some game options not gettign properly cleared when a server resets
- Several miscelaneous fixes, tweaks, and improvements to sounds and icons
Version 0.1.15
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Arachna:
- Spiderling on Spider Sting now reveals stealth units
Electrician:
- Reworked mana shield, such that it now absorbs 50% damage (down from 60%) and costs slightly more mana per point of damage
Servers:
- Fixed several issues, as well as allow for some automatic restarting after a server crashes or becomes unresponsive
Version 0.1.14
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-fixed couriers not having unitwalking
-fix player colors on portraits
-fix tower deny gold being awarded to the wrong team
-server improvements
Version 0.1.13
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-fixed more stuff
Version 0.1.12
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-fixed stuff
Version 0.1.11
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-fix crashes related to SD
-minimap improvements
Version 0.1.9
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-game list improvements
Version 0.1.7
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General:
- Player slots displayed on the game list
- Fix to games in progress getting displayed on game list
- Full games will no longer display on the game list
Chronos:
- Fixed an issue with level 1 of Chronos first ability having a 100% chance to avoid damage
Puppet Master:
- Added 200 channel range to Voodoo Puppet. The target now must travel 1000 units away from Voodoo puppet to break the link.