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Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades increases your attack speed by 50 adding a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 1 / 2 / 3 / 4 targets.

Electrical Feedback

Activate to apply Electrical Feedback to yourself for 8 seconds.

Electrical Feedback when attacked, deals 20 / 40 / 60 / 80 Magic Damage and a {10%} slow to the attacker and 2 nearby enemies.

Can return damage once every 0.9 seconds.

Power Overwhelming

Passively converts your attack damage to Superior Magic and grants up to 4 charges whenever dealing magic damage.

Grants a bonus
0.75 / 1 / 1.25 Movement Speed per charge.
Grants an additional
1 / 1.5 / 2.0 Superior Magic Damage to your basic attacks.

Maximum of 120 charges, does not work on bosses.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

My personal Ravenor Guide.

Ravenor is a very tanky, magic damage dealing carry that gets stronger and faster through a fight. He is a useful initiator and teamfighter thanks to his first 3 abilities, and a very effective chase-and-kill hero thanks to his ultimate.

Role(s): Tank, Magic Damage, Carry.

HOW TO PLAY

Ravenor should be played with a partner who can stun or slow, in preferably the short lane, so that he can farm, while his partner harasses.

When laning, be sure to pick up a Blood Chalice or a Power Supply, as you will find you will run out of mana quite quickly.

Make sure to tank up with a Helm and strength Steamboots, as well as a Sol's Bulwark on negative. Play mind games with your enemies by switching it to positive when you're escaping on very low health, and need the extra armour to survive.

Since Ravenor is a carry, he benefits from carry items, and Grimoire and Dawnbringer add a lot to his magic damage. Get a Shrunken Head if you find yourself against a lot of disables.

START

Iron Buckler

60% chance to block 15 damage (10 for ranged heroes).

Logger's Hatchet

Grants additional damage against enemy non-heroes. Can be used to chop down trees. Cooldown is halved to cut down a tree.

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 115 Health over 16 seconds.
3 charges.

LANING

Blood Chalice

Use to sacrifice 150 Health to gain 100 Mana.

Homecoming Stone

Teleports you to a friendly structure.
4.5 second channel to Tier 1 Towers. 3.75 second channel to Tier 2 Towers. 3 second channel to all other buildings.

Marchers

Movement Modifier
50 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb a larger amount of Health and Mana from enemy spellcasts.

CORE

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block attack damage.

Sol's Bulwark

Grants 4 Armor to nearby Allies or removes 4 Armor from nearby Enemies.

Steamboots

Movement Modifier
60 Movement Speed. Grants attack speed and more stats.

LUXURY

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer

Attack, Searing, Firebrand Modifier Grants Blazing Speed, powerful slowing and Dot attack.

Barbed Armor

Activate to return damage to attackers.

Grimoire of Power

Searing Modifier
Increases all damage done and grants a powerful DoT on attack.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Charged Hammer

Lightning Modifier
Unleash a Chain Lighting every few attacks. Cast for Lightning Shield.

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 1

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades increases your attack speed by 50 adding a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 1 / 2 / 3 / 4 targets.

LVL 2

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades increases your attack speed by 50 adding a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 1 / 2 / 3 / 4 targets.

LVL 3

Electrical Feedback

Activate to apply Electrical Feedback to yourself for 8 seconds.

Electrical Feedback when attacked, deals 20 / 40 / 60 / 80 Magic Damage and a {10%} slow to the attacker and 2 nearby enemies.

Can return damage once every 0.9 seconds.

LVL 4

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades increases your attack speed by 50 adding a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 1 / 2 / 3 / 4 targets.

LVL 5

Power Overwhelming

Passively converts your attack damage to Superior Magic and grants up to 4 charges whenever dealing magic damage.

Grants a bonus
0.75 / 1 / 1.25 Movement Speed per charge.
Grants an additional
1 / 1.5 / 2.0 Superior Magic Damage to your basic attacks.

Maximum of 120 charges, does not work on bosses.

LVL 6

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades increases your attack speed by 50 adding a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 1 / 2 / 3 / 4 targets.

LVL 7

Electrical Feedback

Activate to apply Electrical Feedback to yourself for 8 seconds.

Electrical Feedback when attacked, deals 20 / 40 / 60 / 80 Magic Damage and a {10%} slow to the attacker and 2 nearby enemies.

Can return damage once every 0.9 seconds.

LVL 8

Electrical Feedback

Activate to apply Electrical Feedback to yourself for 8 seconds.

Electrical Feedback when attacked, deals 20 / 40 / 60 / 80 Magic Damage and a {10%} slow to the attacker and 2 nearby enemies.

Can return damage once every 0.9 seconds.

LVL 9

Electrical Feedback

Activate to apply Electrical Feedback to yourself for 8 seconds.

Electrical Feedback when attacked, deals 20 / 40 / 60 / 80 Magic Damage and a {10%} slow to the attacker and 2 nearby enemies.

Can return damage once every 0.9 seconds.

LVL 10

Power Overwhelming

Passively converts your attack damage to Superior Magic and grants up to 4 charges whenever dealing magic damage.

Grants a bonus
0.75 / 1 / 1.25 Movement Speed per charge.
Grants an additional
1 / 1.5 / 2.0 Superior Magic Damage to your basic attacks.

Maximum of 120 charges, does not work on bosses.

LVL 11

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 12

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 13

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Power Overwhelming

Passively converts your attack damage to Superior Magic and grants up to 4 charges whenever dealing magic damage.

Grants a bonus
0.75 / 1 / 1.25 Movement Speed per charge.
Grants an additional
1 / 1.5 / 2.0 Superior Magic Damage to your basic attacks.

Maximum of 120 charges, does not work on bosses.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25