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Glacial Spike

Target a location to hit enemies in a line. Deals 95 / 130 / 165 / 200 Magic Damage. Adds 5 Charges of Frosted for 4 seconds.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

Frigid Field

Target an area to deal 25 / 38 / 51 / 64 Magic Damage on cast and every 1 second for 3 seconds. Adds 2 Charges of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

Flash Freeze

Target an enemy to deal 40 / 60 / 80 / 100 Magic Damage and apply a 1 second Stun. Consumes all stacks of Frosted and deals an additional 4 / 6 / 8 / 10 Magic Damage and 0.05 second Stun per Charge of Frosted.

Max Stun duration is 3 seconds.

Absolute Zero

Target a location to launch a moving orb that pulses every 0.1 / 0.08 / 0.06 seconds dealing up to 50 Magic Damage depending on their distance from the center. Targets near the center receive roughly 375 / 500 / 625 Magic Damage. Adds 1 Charge of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

Staff of the Master makes the projectile return to Ellonia upon reaching its destination. Flash Freeze is applied to enemy units as the projectile travels back to Ellonia.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is a Lane Ellonia guide. Most people prefer her as a mid, but you don't have to play her that way.

Don't be discouraged if you die a few times in early fights; once you get into team fights Ellonia truly shines. She may not always get the kills, but your Carries will love how you serve up the other team like ice cream sundaes.

HOW TO PLAY

GET THE MANA! You need a HUGE mana pool. Ring of Sorcery is a must. Before boots or anything else. Just play it safe till you farm the Ring, because a plus +300 mana pool and another 135 mana every 33 seconds makes Ellonia scary, and provides a way to farm hard.

After Ring, you'll have your steamboots in a matter of two minutes. Set Steamboots to Int (maybe Str to start to give you some beefiness in early fights, but by lvl 11 it better be Int).

I prefer to go Sustainer ASAP. With Glacial Spike only having a 2 second CD, you're going to drain your mana like Drunken Master drains a mug. Sustainer will mean getting off another two spikes in a team fight, and some regen should you escape death and want to return a few seconds later to have your revenge.

From there, Spell Shards and Null are a MUST, as soon as you can get them. I'd even say get Shards first, as nearly everything you cast is AOE magic damage.

After that, take your pick, though Grimoire can be a LOT of fun.

START

Mana Potion

Use to regenerate target's Mana by 100 over 20 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 115 Health over 16 seconds.
3 charges.

LANING

Grave Locket

Reduces death time after obtaining a kill or assist.

Sustainer

5 Health/s
125% Mana Regeneration
10 Damage

Ring of Sorcery

When activated, replenishes 135 mana to nearby allies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

CORE

Grimoire of Power

Searing Modifier
Increases all damage done and grants a powerful DoT on attack.

Null Stone

Periodically blocks single-target abilities.

Sacrificial Stone

Charges from hero death, reducing gold loss and respawn time and gain experience while dead.

Spellshards

User ignores 50% of the target's Magic Armor.

LUXURY

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Frostwolf's Skull

Attack Modifier
Your attacks and single-target spells greatly slow enemies.

Harkon's Blade

Attack Modifier
When active, transforms your attacks into Magic Damage.

Kuldra's Sheepstick

Cast to temporarily transfigure an enemy, disabling it with powerful magics.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Shieldbreaker

Attack Modifier
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Glacial Spike

Target a location to hit enemies in a line. Deals 95 / 130 / 165 / 200 Magic Damage. Adds 5 Charges of Frosted for 4 seconds.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

LVL 1

Flash Freeze

Target an enemy to deal 40 / 60 / 80 / 100 Magic Damage and apply a 1 second Stun. Consumes all stacks of Frosted and deals an additional 4 / 6 / 8 / 10 Magic Damage and 0.05 second Stun per Charge of Frosted.

Max Stun duration is 3 seconds.

LVL 2

Glacial Spike

Target a location to hit enemies in a line. Deals 95 / 130 / 165 / 200 Magic Damage. Adds 5 Charges of Frosted for 4 seconds.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

LVL 3

Frigid Field

Target an area to deal 25 / 38 / 51 / 64 Magic Damage on cast and every 1 second for 3 seconds. Adds 2 Charges of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

LVL 4

Glacial Spike

Target a location to hit enemies in a line. Deals 95 / 130 / 165 / 200 Magic Damage. Adds 5 Charges of Frosted for 4 seconds.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

LVL 5

Absolute Zero

Target a location to launch a moving orb that pulses every 0.1 / 0.08 / 0.06 seconds dealing up to 50 Magic Damage depending on their distance from the center. Targets near the center receive roughly 375 / 500 / 625 Magic Damage. Adds 1 Charge of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

Staff of the Master makes the projectile return to Ellonia upon reaching its destination. Flash Freeze is applied to enemy units as the projectile travels back to Ellonia.

LVL 6

Glacial Spike

Target a location to hit enemies in a line. Deals 95 / 130 / 165 / 200 Magic Damage. Adds 5 Charges of Frosted for 4 seconds.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

LVL 7

Frigid Field

Target an area to deal 25 / 38 / 51 / 64 Magic Damage on cast and every 1 second for 3 seconds. Adds 2 Charges of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

LVL 8

Frigid Field

Target an area to deal 25 / 38 / 51 / 64 Magic Damage on cast and every 1 second for 3 seconds. Adds 2 Charges of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

LVL 9

Frigid Field

Target an area to deal 25 / 38 / 51 / 64 Magic Damage on cast and every 1 second for 3 seconds. Adds 2 Charges of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

LVL 10

Absolute Zero

Target a location to launch a moving orb that pulses every 0.1 / 0.08 / 0.06 seconds dealing up to 50 Magic Damage depending on their distance from the center. Targets near the center receive roughly 375 / 500 / 625 Magic Damage. Adds 1 Charge of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

Staff of the Master makes the projectile return to Ellonia upon reaching its destination. Flash Freeze is applied to enemy units as the projectile travels back to Ellonia.

LVL 11

Flash Freeze

Target an enemy to deal 40 / 60 / 80 / 100 Magic Damage and apply a 1 second Stun. Consumes all stacks of Frosted and deals an additional 4 / 6 / 8 / 10 Magic Damage and 0.05 second Stun per Charge of Frosted.

Max Stun duration is 3 seconds.

LVL 12

Flash Freeze

Target an enemy to deal 40 / 60 / 80 / 100 Magic Damage and apply a 1 second Stun. Consumes all stacks of Frosted and deals an additional 4 / 6 / 8 / 10 Magic Damage and 0.05 second Stun per Charge of Frosted.

Max Stun duration is 3 seconds.

LVL 13

Flash Freeze

Target an enemy to deal 40 / 60 / 80 / 100 Magic Damage and apply a 1 second Stun. Consumes all stacks of Frosted and deals an additional 4 / 6 / 8 / 10 Magic Damage and 0.05 second Stun per Charge of Frosted.

Max Stun duration is 3 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Absolute Zero

Target a location to launch a moving orb that pulses every 0.1 / 0.08 / 0.06 seconds dealing up to 50 Magic Damage depending on their distance from the center. Targets near the center receive roughly 375 / 500 / 625 Magic Damage. Adds 1 Charge of Frosted for 4 seconds whenever damage is applied.

Enemies under the effects of
Frosted have their Movement Speed slowed by 2% per charge.

Staff of the Master makes the projectile return to Ellonia upon reaching its destination. Flash Freeze is applied to enemy units as the projectile travels back to Ellonia.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25