Error - This is a list of what has happened / what has gone wrong!

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

pusher guide

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sustainer

5 Health/s
125% Mana Regeneration

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Null Stone

Periodically blocks single-target abilities.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

DEFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 1

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 2

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 3

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 4

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 5

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 6

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 7

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 8

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 9

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 10

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 11

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 12

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 13

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25