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B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Klanx is a Ranged Carry who can be useful quite early on due to his high magic damage output. Great in Midwars due to his mobility and skills than make him a very teamfight friendly hero

STARTING

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

DEFENSIVE

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 1

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 2

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 3

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 4

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 5

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 6

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 7

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 8

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 9

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 10

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 11

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 12

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 13

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25