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Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

Carnage

Activate to gain 40 / 60 / 80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the CC.

You take 15% more damage while under this effect.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 115 Health over 16 seconds.
3 charges.

ESSENTIAL

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb a larger amount of Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Fortified Bracer

6 Strength
3 Agility
3 Intelligence

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

DEFENSIVE

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 1

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 2

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 3

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 4

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 5

Carnage

Activate to gain 40 / 60 / 80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the CC.

You take 15% more damage while under this effect.

LVL 6

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 7

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 8

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 9

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 40 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 10

Carnage

Activate to gain 40 / 60 / 80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the CC.

You take 15% more damage while under this effect.

LVL 11

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 12

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 13

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Carnage

Activate to gain 40 / 60 / 80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the CC.

You take 15% more damage while under this effect.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25