Error - This is a list of what has happened / what has gone wrong!

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

Reflection

Activate to become Invisible for 22 / 40 / 55 seconds.

While invisible, you gain Treewalking, Unitwalking,
10% Movement Speed, and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts
Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Use this Guide to Maximize your Mana burn vs a Melee mid. Chalice optional!

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

LVL 1

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

LVL 2

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

LVL 3

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

LVL 4

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

LVL 5

Reflection

Activate to become Invisible for 22 / 40 / 55 seconds.

While invisible, you gain Treewalking, Unitwalking,
10% Movement Speed, and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts
Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

LVL 6

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

LVL 7

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

LVL 8

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

LVL 9

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

LVL 10

Reflection

Activate to become Invisible for 22 / 40 / 55 seconds.

While invisible, you gain Treewalking, Unitwalking,
10% Movement Speed, and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts
Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

LVL 11

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

LVL 12

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

LVL 13

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Reflection

Activate to become Invisible for 22 / 40 / 55 seconds.

While invisible, you gain Treewalking, Unitwalking,
10% Movement Speed, and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts
Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25