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Overcharged Shot

Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 60 / 120 / 180 / 240 Magic Damage and a 80% Tapering Slow over 3 seconds to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.

Acid Bomb

Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4 and deals 15 / 30 / 45 / 60 Physical Damage per second to enemies which stand in it.

Weapon Enhancement

Bulldozer
Bulldozer adds 150 Attack Range and {0,10,20,30,40} Attack Damage.

Cheetah
Cheetah
reduces your Attack Damage by 20% against heroes and increases Attack Speed by {0,100,175,250,325}.

Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.

Master's Call

Activate to grant yourself a shield that absorbs 200 / 400 / 600 post-mitigation Damage. Lasts up to 8 seconds.

While the shield is active, you gain
50 / 100 / 150 Attack Speed on Cheetah and an extra 20 / 40 / 60 Attack Damage on Bulldozer.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is a guide specifically for the Mid Wars game-mode. The items listed/suggested are all decent items for Master Of Arms to have imo, and are all situational depending on the line-ups.

STARTING

Duck Boots

3 Agility

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

ESSENTIAL

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

OFFENSIVE

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone

Periodically blocks single-target abilities.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Overcharged Shot

Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 60 / 120 / 180 / 240 Magic Damage and a 80% Tapering Slow over 3 seconds to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.

LVL 1

Acid Bomb

Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4 and deals 15 / 30 / 45 / 60 Physical Damage per second to enemies which stand in it.

LVL 2

Acid Bomb

Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4 and deals 15 / 30 / 45 / 60 Physical Damage per second to enemies which stand in it.

LVL 3

Weapon Enhancement

Bulldozer
Bulldozer adds 150 Attack Range and {0,10,20,30,40} Attack Damage.

Cheetah
Cheetah
reduces your Attack Damage by 20% against heroes and increases Attack Speed by {0,100,175,250,325}.

Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.

LVL 4

Acid Bomb

Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4 and deals 15 / 30 / 45 / 60 Physical Damage per second to enemies which stand in it.

LVL 5

Master's Call

Activate to grant yourself a shield that absorbs 200 / 400 / 600 post-mitigation Damage. Lasts up to 8 seconds.

While the shield is active, you gain
50 / 100 / 150 Attack Speed on Cheetah and an extra 20 / 40 / 60 Attack Damage on Bulldozer.

LVL 6

Acid Bomb

Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4 and deals 15 / 30 / 45 / 60 Physical Damage per second to enemies which stand in it.

LVL 7

Weapon Enhancement

Bulldozer
Bulldozer adds 150 Attack Range and {0,10,20,30,40} Attack Damage.

Cheetah
Cheetah
reduces your Attack Damage by 20% against heroes and increases Attack Speed by {0,100,175,250,325}.

Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.

LVL 8

Weapon Enhancement

Bulldozer
Bulldozer adds 150 Attack Range and {0,10,20,30,40} Attack Damage.

Cheetah
Cheetah
reduces your Attack Damage by 20% against heroes and increases Attack Speed by {0,100,175,250,325}.

Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.

LVL 9

Weapon Enhancement

Bulldozer
Bulldozer adds 150 Attack Range and {0,10,20,30,40} Attack Damage.

Cheetah
Cheetah
reduces your Attack Damage by 20% against heroes and increases Attack Speed by {0,100,175,250,325}.

Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.

LVL 10

Master's Call

Activate to grant yourself a shield that absorbs 200 / 400 / 600 post-mitigation Damage. Lasts up to 8 seconds.

While the shield is active, you gain
50 / 100 / 150 Attack Speed on Cheetah and an extra 20 / 40 / 60 Attack Damage on Bulldozer.

LVL 11

Overcharged Shot

Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 60 / 120 / 180 / 240 Magic Damage and a 80% Tapering Slow over 3 seconds to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.

LVL 12

Overcharged Shot

Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 60 / 120 / 180 / 240 Magic Damage and a 80% Tapering Slow over 3 seconds to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.

LVL 13

Overcharged Shot

Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 60 / 120 / 180 / 240 Magic Damage and a 80% Tapering Slow over 3 seconds to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Master's Call

Activate to grant yourself a shield that absorbs 200 / 400 / 600 post-mitigation Damage. Lasts up to 8 seconds.

While the shield is active, you gain
50 / 100 / 150 Attack Speed on Cheetah and an extra 20 / 40 / 60 Attack Damage on Bulldozer.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25