Error - This is a list of what has happened / what has gone wrong!

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

Flash of Darkness

Target a location to teleport to that position.

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

Bat Blast

Target a unit or location to deal 290 / 420 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 40 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Guide for mid lane
Starting items
Gives you fast bottle
Essential items
Items you always need
Off
Flash, PK, Doom, when you know you gonna get immortal
Def
Grim,FrostWolf, BKB etc

STARTING

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Apprentice's Robe

6 Intelligence

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Grave Locket

Collects gold and experience from an ally's kills.

Homecoming Stone

Teleports you to a friendly structure.

Marchers

Movement Modifier
45 Movement Speed

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 1

Flash of Darkness

Target a location to teleport to that position.

LVL 2

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 3

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 4

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 5

Bat Blast

Target a unit or location to deal 290 / 420 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 40 seconds.

LVL 6

Flash of Darkness

Target a location to teleport to that position.

LVL 7

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 8

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 9

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 10

Bat Blast

Target a unit or location to deal 290 / 420 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 40 seconds.

LVL 11

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 12

Flash of Darkness

Target a location to teleport to that position.

LVL 13

Flash of Darkness

Target a location to teleport to that position.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Bat Blast

Target a unit or location to deal 290 / 420 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 40 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25