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HERO: Ravenor
TITLE: REST IN PEACE RAVENOR
Written By: ILOVENUTSOMG
Date Last Modified: 05/16/22






Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Spam buy potions

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Lunar Tear
Instantly restores 100 Mana to self or ally.
+0.4 Health Regeneration
Non-stackable & non-shareable

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Lightbrand
Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks

Portal Key
Grants the ability to teleport short distances.

Searing Light
Firebrand, M.Lifesteal, Searing Modifier
Applies stacking Magic DoT on attacks

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 1
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 2
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 3
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 4
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 5
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 6
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 7
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 8
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 9
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 10
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 11
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 12
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 13
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25