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Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 35 / 55 / 75 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time, which dissipate upon death.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Dampeer can be a mid game carry who deals a lot of magic damage(grimore, pk, brutalizer), and a late game carry who predominantly deals physical damage (dawnbringer, genjuro, riftshards). Enjoy!!

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Homecoming Stone

Teleports you to a friendly structure.

Lightbrand

Magic Lifesteal Modifier
Grants Magic Lifesteal

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer

Freeze, Magic Lifesteal, Firebrand Modifier
Slows on attack, grants Magic Lifesteal

Grimoire of Power

Grants Cooldown Reduction and Magic Lifesteal

Portal Key

Grants the ability to teleport short distances.

DEFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

LVL 1

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 2

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

LVL 3

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 4

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 5

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 35 / 55 / 75 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time, which dissipate upon death.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 6

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 45 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 7

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 8

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

LVL 9

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 10 / 20 / 30 / 40.

Increases the damage by 35 and heal by 10 for each
Essence Dampeer possesses.

LVL 10

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 35 / 55 / 75 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time, which dissipate upon death.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 11

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 12

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 13

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 35 / 55 / 75 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time, which dissipate upon death.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25