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Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

Unbreakable

Grants the target 20 / 40 / 60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200 / 400 / 600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to
transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is
Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

ult them, autoattack the nearest enemy, if he runs away, switch to the neearest enemy. if they run, take the tower.

STARTING

Crushing Claws

3 Strength

Health Potion

Use to heal target 400 Health over 10 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 115 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 1

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

LVL 2

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 3

Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

LVL 4

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 5

Unbreakable

Grants the target 20 / 40 / 60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200 / 400 / 600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to
transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is
Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

LVL 6

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 7

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

LVL 8

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

LVL 9

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

LVL 10

Unbreakable

Grants the target 20 / 40 / 60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200 / 400 / 600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to
transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is
Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

LVL 11

Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

LVL 12

Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

LVL 13

Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Unbreakable

Grants the target 20 / 40 / 60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200 / 400 / 600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to
transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is
Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25