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Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

Transmute

Passively imbues each of your three basic abilities with a 4 second Reagent. Combining Reagents on an enemy will inflict 100 / 150 / 200 Magic Damage, a 2 second stun and applies Midas' Touch to the target for 3 seconds.

Midas deals
30 / 70 / 110 bonus Attack Damage on his autoattack against targets afflicted with Midas' Touch. Passively decreases basic ability cooldowns by 2 / 3 / 4 seconds.

This skill can be
upgraded at levels 4, 8 and 12.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

for my own use!!!

STARTING

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Homecoming Stone

Teleports you to a friendly structure.

Merrick's Bounty

Generates extra gold when not killing creeps

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

LVL 1

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

LVL 2

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

LVL 3

Transmute

Passively imbues each of your three basic abilities with a 4 second Reagent. Combining Reagents on an enemy will inflict 100 / 150 / 200 Magic Damage, a 2 second stun and applies Midas' Touch to the target for 3 seconds.

Midas deals
30 / 70 / 110 bonus Attack Damage on his autoattack against targets afflicted with Midas' Touch. Passively decreases basic ability cooldowns by 2 / 3 / 4 seconds.

This skill can be
upgraded at levels 4, 8 and 12.

LVL 4

Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

LVL 5

Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

LVL 6

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

LVL 7

Transmute

Passively imbues each of your three basic abilities with a 4 second Reagent. Combining Reagents on an enemy will inflict 100 / 150 / 200 Magic Damage, a 2 second stun and applies Midas' Touch to the target for 3 seconds.

Midas deals
30 / 70 / 110 bonus Attack Damage on his autoattack against targets afflicted with Midas' Touch. Passively decreases basic ability cooldowns by 2 / 3 / 4 seconds.

This skill can be
upgraded at levels 4, 8 and 12.

LVL 8

Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

LVL 9

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

LVL 10

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

LVL 11

Transmute

Passively imbues each of your three basic abilities with a 4 second Reagent. Combining Reagents on an enemy will inflict 100 / 150 / 200 Magic Damage, a 2 second stun and applies Midas' Touch to the target for 3 seconds.

Midas deals
30 / 70 / 110 bonus Attack Damage on his autoattack against targets afflicted with Midas' Touch. Passively decreases basic ability cooldowns by 2 / 3 / 4 seconds.

This skill can be
upgraded at levels 4, 8 and 12.

LVL 12

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

LVL 13

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

LVL 14

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

LVL 15

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25