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Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Patience

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Marchers

Movement Modifier
45 Movement Speed

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Jade Spire

Bonus Cast Range

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

DEFENSIVE

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 1

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 2

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 3

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 4

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 5

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 6

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 7

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 8

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 9

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 10

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 11

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 12

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 13

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25