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Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 1

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 2

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 3

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 4

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 5

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 6

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 7

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 8

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 9

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 10

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 11

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 12

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 13

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25