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Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

You don't need Merrick's but it's pretty good for helping your head start.

Only get vestments if you die twice to magic.

Everything else is situational, go by feel. If you're ahead stack DPS.

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Barbed Armor

Activate to return damage to attackers.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 1

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 2

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 3

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 4

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 5

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 6

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 7

Storm Blades

Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.

Storm Blades grants 30 / 60 / 90 / 120 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

LVL 8

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 9

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 10

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 11

Static Shock

Passively shocks the target and 2 nearby enemies every other autoattack, dealing 10 / 20 / 30 / 40 Magic Damage

Prioritizes heroes and deals 300% damage against non-hero units.

LVL 12

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 13

Ball Lightning

Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

Ravenor may activate this ability again and teleport to the target stunning nearby enemies for
1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Power Overwhelming

Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus
0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional
0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 80 / 120 / 160 charges, does not work on bosses.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25