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Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Para mi uso personal.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

OFFENSIVE

Lightbrand

Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Portal Key

Grants the ability to teleport short distances.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Icebrand

Freeze Modifier
Grants a slowing attack.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Null Stone

Periodically blocks single-target abilities.

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 1

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 2

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 3

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 4

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 5

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 6

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 7

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 8

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 9

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 10

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 11

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 12

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 13

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25