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Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

gg build
never max codex

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Mark of the Novice

3 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Portal Key

Grants the ability to teleport short distances.

OFFENSIVE

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

DEFENSIVE

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone

Periodically blocks single-target abilities.

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 1

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 2

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 3

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 4

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 5

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 6

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 7

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 8

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 9

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 10

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 11

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 12

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 13

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25