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Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

for my own use!!!

STARTING

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Ground Courier

Summons a Ground Courier to bring your items to you and your team.

Merrick's Bounty

Generates extra gold when not killing creeps

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 1

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 2

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 3

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 4

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 5

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 6

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 7

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 8

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 9

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 10

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 11

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 12

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 13

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25