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Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Unless going early sentinels I experience Keeper better in lane. Third gives lifegain based on max hp - so bulk up. Sentinel lvl 1 is basically a 40s ward =) Go jungle after warpcleft.

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Trinket of Restoration

2 Health Regeneration

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Iron Shield

Grants a 100% chance to block a small amount of hero damage.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Marchers

Movement Modifier
45 Movement Speed

Warpcleft

45 Attack Speed

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Portal Key

Grants the ability to teleport short distances.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Icebrand

Freeze Modifier
Grants a slowing attack.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 1

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 2

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 3

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 4

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 5

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 6

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 7

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 8

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 9

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 10

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 11

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 12

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 13

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 14

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 15

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 16

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25