Error - This is a list of what has happened / what has gone wrong!

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

Luck of the Draw

Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is a guide specifically for the Mid Wars game-mode. The items listed/suggested are all decent items for Tarot to have imo, and are all situational depending on the line-ups.

STARTING

Duck Boots

3 Agility

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

LVL 1

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

LVL 2

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

LVL 3

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

LVL 4

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

LVL 5

Luck of the Draw

Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.

LVL 6

Ricochet

Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.

The bolt will
bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.

Non-hero units take
2x the Physical Damage per bounce.

LVL 7

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

LVL 8

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

LVL 9

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.

If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.

LVL 10

Luck of the Draw

Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.

LVL 11

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

LVL 12

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

LVL 13

Far Scry

Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.

These attacks will bounce to the closest enemy hero within 800 units around your target.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Luck of the Draw

Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25