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Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

for my own use!!!

STARTING

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Ground Courier

Summons a Ground Courier to bring your items to you and your team.

Merrick's Bounty

Generates extra gold when not killing creeps

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Null Stone

Periodically blocks single-target abilities.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 1

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 2

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 3

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 4

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 5

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 6

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 7

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 8

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 9

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 10

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 11

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 12

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 13

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25