Error - This is a list of what has happened / what has gone wrong!

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

Voodoo Puppet

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 120 / 150 / 180% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This guide is meant for a carry role. Pick ONE of the farming items before getting a defensive item. Farming items are listed in essential.

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Alchemist's Bones

Kills the target creep and gives bonus gold.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 1

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

LVL 2

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 3

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 4

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 5

Voodoo Puppet

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 120 / 150 / 180% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

LVL 6

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

LVL 7

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 8

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 9

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 10

Voodoo Puppet

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 120 / 150 / 180% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

LVL 11

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 12

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

LVL 13

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Voodoo Puppet

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 120 / 150 / 180% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25