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Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

Essence Shift

Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.

You will gain the primary stat of whatever form you have taken while targetting yourself.

Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Naowh 7000 HP Shadow Blade -(btw try bloodmauls)

Whispering ->Insan -> Geo -> Symbol-> Heart -> Wingbow/Genjo
Optional Item are for fun and replace Insan in late game

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

LVL 1

Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

LVL 2

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

LVL 3

Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

LVL 4

Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

LVL 5

Essence Shift

Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.

You will gain the primary stat of whatever form you have taken while targetting yourself.

Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.

LVL 6

Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

LVL 7

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

LVL 8

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

LVL 9

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

LVL 10

Essence Shift

Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.

You will gain the primary stat of whatever form you have taken while targetting yourself.

Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.

LVL 11

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

LVL 12

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

LVL 13

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Essence Shift

Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.

You will gain the primary stat of whatever form you have taken while targetting yourself.

Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25