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Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

Unbreakable

Grants the target 20 / 40 / 60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200 / 400 / 600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to
transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is
Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

How do I Shaman?
i dunno lol

Don't like my guide? Send angry comments to: [email protected]

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

ESSENTIAL

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Glowstone

200 Health
120 Mana

Lifetube

4.5 Health/s

Manatube

100% Mana Regeneration

Marchers

Movement Modifier
45 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Null Stone

Periodically blocks single-target abilities.

OFFENSIVE

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Grimoire of Power

Increases Spell Damage against creeps and heroes.

Homecoming Stone

Teleports you to a friendly structure.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spiked Bola

Cast to Disarm an enemy.

DEFENSIVE

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Icon of the Goddess

Grants bonus HP regen & mana regen per enemy hero death near you.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Ultor's Heavy Plate

Activation Modifier
Negative Attack Speed Aura. Activate to gain high Armor.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 1

Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

LVL 2

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 3

Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

LVL 4

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

LVL 5

Unbreakable

Grants the target 20 / 40 / 60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200 / 400 / 600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to
transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is
Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

LVL 6

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 7

Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

LVL 8

Healing Wave

Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.

Healed units deal
80 / 100 / 120 / 140 Physical Damage around themselves.

LVL 9

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

LVL 10

Unbreakable

Grants the target 20 / 40 / 60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200 / 400 / 600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to
transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is
Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

LVL 11

Entangle

Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.

Afterwards, applies a
0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.

LVL 12

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

LVL 13

Storm Cloud

Target a hero to apply Storm Cloud on them for 10 seconds.

If cast on an
ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.

Armor gained/lost increases to
4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Unbreakable

Grants the target 20 / 40 / 60 bonus Attack Damage and protects them from fatal damage. Taking fatal damage sets the target's Health to 200 / 400 / 600, dispels Unbreakable and places the skill on cooldown.

When not on cooldown or not on another target,
Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.

Activate and target another ally hero to
transfer Unbreakable's effects to them for 15 seconds. If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable goes on a 15 second cooldown.

If Unbreakable is
Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25