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Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Gloves of the Swift

15 Attack Speed

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Portal Key

Grants the ability to teleport short distances.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 1

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 2

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 3

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 4

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 5

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 6

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 7

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 8

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 9

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 10

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 11

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 12

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 13

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25