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Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Ghost Marchers
Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Alchemist's Bones
Kills the target creep and gives bonus gold.

Ring of the Teacher
Grants a minor Armor and mana regeneration aura.

Merrick's Bounty
Generates extra gold when not killing creeps

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Abyssal Skull
Grants allied melee units a lifesteal aura.

Null Stone
Periodically blocks single-target abilities.
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 1
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 2
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 3
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 4
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 5
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 6
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 7
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 8
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 9
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 10
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 11
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 16
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 25