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HERO: Doctor Repulsor
TITLE: Flexmeister`'s Doctor Repulsor Guide
Written By: Plays
Date Last Modified: 05/26/15






Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.
Opposite Charges
Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.
Electric Frenzy
Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
Ludicrous Speed
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.
Deals 6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Built as short lane carry. Null/icon depending on opposing team. After one or the other, its just basic items.

Health Potion
Use to heal target 400 Health over 10 seconds.

Mark of the Novice
3 Intelligence

Minor Totem
1 Strength
1 Agility
1 Intelligence

Pretender's Crown
2 Strength
2 Agility
2 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Homecoming Stone
Teleports you to a friendly structure.

Sustainer
5 Health/s
125% Mana Regeneration

Ring of Sorcery
When activated, replenishes 135 mana to self and nearby allies.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Frostwolf's Skull
Freeze Modifier
Your attacks and single-target spells slow enemies.

Grimoire of Power
Searing Modifier
Cooldown Reduction
Magic Lifesteal

Harkon's Blade
When active, transforms your attacks into Magic Damage.

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone
Periodically blocks single-target abilities.
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.
LVL 1
Electric Frenzy
Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 2
Opposite Charges
Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.
LVL 3
Opposite Charges
Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.
LVL 4
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.
LVL 5
Ludicrous Speed
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.
Deals 6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.
LVL 6
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.
LVL 7
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.
LVL 8
Opposite Charges
Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.
LVL 9
Electric Frenzy
Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 10
Ludicrous Speed
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.
Deals 6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.
LVL 11
Electric Frenzy
Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 12
Electric Frenzy
Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 13
Opposite Charges
Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Ludicrous Speed
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.
Deals 6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25