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Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

Invisibility

Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.

Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Hide invisible and last hit the creep til you're farm. Start w/ fleetfeet then buy a hatchet, 2 duck boots, shield, steeamboots, elders, brutalize, &savage,etc. Each build varies from game2game, & P2P

STARTING

Fleetfeet

6 Agility

ESSENTIAL

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Duck Boots

3 Agility

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Invisibility

Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.

Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.

LVL 1

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

LVL 2

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

LVL 3

Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

LVL 4

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

LVL 5

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

LVL 6

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

LVL 7

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

LVL 8

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

LVL 9

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

LVL 10

Invisibility

Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.

Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.

LVL 11

Invisibility

Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.

Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.

LVL 12

Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

LVL 15

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 16

Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25