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Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

After the rework and after the boost of the rework, keeper has become a very solid hero. Finish Essentials asap. After that i prefer to go daemonic first, then brutalizer, and then heart.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 1

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 2

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 3

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 4

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 5

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 6

Animate Forest

Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees deal 30 damage, have 600 health and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.

Animated Trees are considered trees for all of your abilities.

LVL 7

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 8

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 9

Strength in Numbers

Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).

Your attacks have a 20% chance, or 100% versus stationary heroes, to
spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.

LVL 10

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 11

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 12

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 13

Nature's Guidance

Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Root

Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.

Effect also emanates from all of your nearby Animated Trees.

Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25