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Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Rush striders & roam, get void ASAP if needed-unless you get good start then rush PK first. early game = ALWAYS HAVE MANA POTS & stack jungle EVERY MINUTE. Strategically use revs if needed. EZ!!

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Grave Locket

Collects gold and experience from an ally's kills.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 1

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 2

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 3

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 4

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 5

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 6

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor who stop moving take 20 / 40 / 60 / 80 Magic Damage per second and allies who stop moving heal 15 / 30 / 45 / 60 Health per second. Creeps receive 75% of the effects.

LVL 7

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 8

Staccato

Target an enemy unit to deal 50 / 60 / 70 / 80 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 9

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 10

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 11

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 12

Arcane Hymn

Passively grants nearby ally heroes 0.5 / 1 / 1.5 / 2 Magic Armor Penetration and 20 / 40 / 60 / 80 Cast Speed.

LVL 13

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25