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Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Just destroy everything infront of you :P This guide is for playing on line...
Also Icon is a must on this hero...dont forget it :P

STARTING

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Glowstone

200 Health
120 Mana

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Arcana

6 Intelligence
50% Mana Regeneration
10 Damage

OFFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 1

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 2

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 3

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 4

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 5

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 6

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 7

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 8

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 9

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 10

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 11

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 12

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 13

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25