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Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Refreshing Ornament

Grants a Health Regeneration aura.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 1

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 2

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 3

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 4

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 5

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 6

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 7

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 8

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 9

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 10

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 11

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 12

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 13

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25