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Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

Invisibility

Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.

Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Night Hound is one of the best carries in game, working both at early game and late game.

Make sure you check the auto-level up abilities box and make the items displayed in the guide.

Have fun!

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Homecoming Stone

Teleports you to a friendly structure.

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Invisibility

Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.

Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.

LVL 1

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

LVL 2

Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

LVL 3

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

LVL 4

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

LVL 5

Invisibility

Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.

Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.

LVL 6

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

LVL 7

Pounce

Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.

LVL 8

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

LVL 9

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

LVL 10

Invisibility

Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.

Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.

LVL 11

Backstab

Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.

LVL 12

Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

LVL 13

Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

LVL 14

Smoke Bomb

Target a location to create a smoke cloud.

Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.

LVL 15

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25