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Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

Pyroclasmic Rebirth

On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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nuff said...

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Trinket of Restoration

2 Health Regeneration

ESSENTIAL

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Lifetube

4.5 Health/s

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Corrupted Sword

Can be consumed to permanently gain damage.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Portal Key

Grants the ability to teleport short distances.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

LVL 1

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

LVL 2

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

LVL 3

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

LVL 4

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

LVL 5

Pyroclasmic Rebirth

On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.

LVL 6

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

LVL 7

Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

LVL 8

Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

LVL 9

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

LVL 10

Pyroclasmic Rebirth

On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.

LVL 11

Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

LVL 12

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

LVL 13

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Pyroclasmic Rebirth

On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25