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Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

Ludicrous Speed

Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.

Deals
6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

my own personal dr jungle guide! :)

STARTING

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Lifetube

4.5 Health/s

Manatube

100% Mana Regeneration

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Null Stone

Periodically blocks single-target abilities.

DEFENSIVE

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

LVL 1

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 2

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

LVL 3

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

LVL 4

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

LVL 5

Ludicrous Speed

Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.

Deals
6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.

LVL 6

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

LVL 7

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 8

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 9

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 10

Ludicrous Speed

Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.

Deals
6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.

LVL 11

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

LVL 12

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

LVL 13

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Ludicrous Speed

Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.

Deals
6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25