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Acid Cocktail

Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.

Creeps are stunned for 5 seconds and take
75 / 100 / 125 / 150 Magic Damage

Mojo

Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.

Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.

Bad Mojo deals
15 / 25 / 35 / 45 Magic Damage per second to the target.

Cursed Ground

Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.

Every 4 seconds Cursed targets take 10 / 20 / 30 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 5 / 10 / 15 / 20 Magic Damage per second while active.

Spirit Ward

Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.

Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Midwars Guide for Voodoo Jester.
It's all about maxing out your ulti and being protected when you use it.
Late game an icon is unbeatable as you hit and run.. and hit and run.

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Marchers

Movement Modifier
45 Movement Speed

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

DEFENSIVE

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Acid Cocktail

Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.

Creeps are stunned for 5 seconds and take
75 / 100 / 125 / 150 Magic Damage

LVL 1

Cursed Ground

Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.

Every 4 seconds Cursed targets take 10 / 20 / 30 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 5 / 10 / 15 / 20 Magic Damage per second while active.

LVL 2

Acid Cocktail

Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.

Creeps are stunned for 5 seconds and take
75 / 100 / 125 / 150 Magic Damage

LVL 3

Mojo

Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.

Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.

Bad Mojo deals
15 / 25 / 35 / 45 Magic Damage per second to the target.

LVL 4

Acid Cocktail

Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.

Creeps are stunned for 5 seconds and take
75 / 100 / 125 / 150 Magic Damage

LVL 5

Spirit Ward

Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.

Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).

LVL 6

Acid Cocktail

Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.

Creeps are stunned for 5 seconds and take
75 / 100 / 125 / 150 Magic Damage

LVL 7

Cursed Ground

Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.

Every 4 seconds Cursed targets take 10 / 20 / 30 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 5 / 10 / 15 / 20 Magic Damage per second while active.

LVL 8

Cursed Ground

Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.

Every 4 seconds Cursed targets take 10 / 20 / 30 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 5 / 10 / 15 / 20 Magic Damage per second while active.

LVL 9

Mojo

Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.

Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.

Bad Mojo deals
15 / 25 / 35 / 45 Magic Damage per second to the target.

LVL 10

Spirit Ward

Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.

Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).

LVL 11

Cursed Ground

Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.

Every 4 seconds Cursed targets take 10 / 20 / 30 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 5 / 10 / 15 / 20 Magic Damage per second while active.

LVL 12

Mojo

Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.

Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.

Bad Mojo deals
15 / 25 / 35 / 45 Magic Damage per second to the target.

LVL 13

Mojo

Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.

Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.

Bad Mojo deals
15 / 25 / 35 / 45 Magic Damage per second to the target.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Spirit Ward

Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.

Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25