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Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

Ludicrous Speed

Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.

Deals
6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Opposite Charges is preferred at start as it may help your team in an early fight.
Essential items hold such priority because these would make the main output of the hero.
Dr can turn up the tables!

STARTING

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Icon of the Goddess

Grants bonus HP regen & mana regen per enemy hero death near you.

Null Stone

Periodically blocks single-target abilities.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Grimoire of Power

Grants Cooldown Reduction and Magic Lifesteal

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence & increase Damage Dealt against an enemy for 5 seconds.

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

LVL 1

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

LVL 2

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 3

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

LVL 4

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

LVL 5

Ludicrous Speed

Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.

Deals
6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.

LVL 6

Opposite Charges

Target an enemy unit to apply a 1 / 1.5 / 2 / 2.5 second Stun and pull them towards you. Applies -50% Movement Speed to Doctor Repulsor for 3 seconds.

LVL 7

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

LVL 8

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

LVL 9

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 110 / 160 / 210 / 260 Magic Damage. Gives Clearvision around the Contraption.

LVL 10

Ludicrous Speed

Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.

Deals
6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.

LVL 11

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 12

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 13

Electric Frenzy

Passively charges Doctor Repulsor with energy after he casts a spell. When charged, his next attack will deal an additional 30 / 50 / 70 / 90 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Ludicrous Speed

Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, resetting your Attack Cooldown and draining mana as he travels. Invulnerable while traveling in this form.

Deals
6 / 9 / 12 Magic Damage for every 100 units traveled, up to 120 / 180 / 240 Magic Damage. Deals half damage to creeps.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25