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Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Guardian Ring

2 Armor

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Grave Locket

Collects gold and experience from an ally's kills.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

OFFENSIVE

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Null Stone

Periodically blocks single-target abilities.

DEFENSIVE

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 1

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 2

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 3

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 4

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 5

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 6

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 7

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 8

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 9

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 10

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 11

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 12

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 13

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25