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Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

Forced Evolution

Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Use the items listed in offensive for a carry oriented role and the defensive items for a support role.

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion

Use to heal target 400 Health over 10 seconds.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Lex Talionis

Lowers both yours and target's Armor.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

LVL 1

Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

LVL 2

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

LVL 3

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

LVL 4

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

LVL 5

Forced Evolution

Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.

LVL 6

Magic Carp

Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.

If a target is moving, the Magic Carp applies a
1 / 1.5 / 2 / 2.5 second Stun as well.

LVL 7

Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

LVL 8

Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

LVL 9

Weed Field

Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.

LVL 10

Forced Evolution

Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.

LVL 11

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

LVL 12

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

LVL 13

Wave Form

Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Forced Evolution

Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.

Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25