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Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

Voodoo Puppet

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 120 / 150 / 180% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Alchemist's Bones

Kills the target creep and gives bonus gold.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Sustainer

5 Health/s
125% Mana Regeneration

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Arcana

6 Intelligence
50% Mana Regeneration
10 Damage

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: dispel Debuffs & gain Armor

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 1

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

LVL 2

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 3

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 4

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 5

Voodoo Puppet

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 120 / 150 / 180% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

LVL 6

Puppet Show

Targets an enemy unit to apply a 1.5 / 2 / 2.5 / 3 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 7

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 8

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 9

Whiplash

Passively grants every 4th Attack 1.6 / 1.9 / 2.2 / 2.5x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 10

Voodoo Puppet

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 120 / 150 / 180% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

LVL 11

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

LVL 12

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

LVL 13

Puppeteer's Hold

Target an enemy unit to apply a 2.5 / 3 / 3.5 / 4 second Bind. If the target moves away from the center they will be pulled back.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Voodoo Puppet

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 120 / 150 / 180% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25