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Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900 lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

Galvanize

Passively gains 3 / 6 / 9 / 12 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

Mighty Swing

Passively applies 30 / 40 / 50 / 60% Splash to your attacks.

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

With these items he can get a CRITIC STRIKE of up to 1400+

My final build is Steamboots, Riftshard, ShurkenHead and Symbol and Dawnbringer( Hyperclow have no Damage..)

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

OFFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Hypercrown

150 Attack Speed

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Portal Key

Grants the ability to teleport short distances.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900 lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 1

Galvanize

Passively gains 3 / 6 / 9 / 12 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 2

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900 lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 3

Galvanize

Passively gains 3 / 6 / 9 / 12 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 4

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900 lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 5

Galvanize

Passively gains 3 / 6 / 9 / 12 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 6

Hammer Throw

Target an enemy unit to deal 100 / 175 / 250 / 325 Magic Damage and apply a 2 second Stun in an area around the target.

Staff of the Master increases range to 900 lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area.

LVL 7

Galvanize

Passively gains 3 / 6 / 9 / 12 Armor.

Activate to grant
15% Movement Speed to you and nearby allies for 5 seconds.

LVL 8

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

LVL 9

Mighty Swing

Passively applies 30 / 40 / 50 / 60% Splash to your attacks.

LVL 10

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

LVL 11

Mighty Swing

Passively applies 30 / 40 / 50 / 60% Splash to your attacks.

LVL 12

Mighty Swing

Passively applies 30 / 40 / 50 / 60% Splash to your attacks.

LVL 13

Mighty Swing

Passively applies 30 / 40 / 50 / 60% Splash to your attacks.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Brute Strength

Activate to add 50 / 100 / 150% Base Damage to your attacks for 30 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25