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Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Duck Boots

3 Agility

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Refreshing Ornament

Grants a Health Regeneration aura.

OFFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

DEFENSIVE

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 1

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 2

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 3

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 4

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 5

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 6

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 7

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 8

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 9

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 10

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 11

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 12

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 13

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25