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The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Sol's Bulwark

Grants 3 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 1

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 2

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 3

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 4

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 5

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 6

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

LVL 7

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 8

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 9

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 10

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 11

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 12

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 13

One Man Riot

Passively grants +15 / 20 / 25 / 30% Base Damage, and an additional 15 / 20 / 25 / 30% for every visible enemy hero within radius.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and 3 second 80% Slow. Slowed enemies also deal 25 / 50 / 75% less damage to Prisoner.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability ranged and applies Shackled to the target. Increases radius by 100.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25