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Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,0);">^:RANGED, SOLO, GANKER, SUPPORT, PUSHER
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+NULL=ATT. & MOV. SPEED 1.818 & 474, DAMAGE 316 (281), ARMOR 13.7 (15.1), HP 1794 (2288), MP 2813 (2488)</span>

STARTING

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

ESSENTIAL

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Null Stone

Periodically blocks single-target abilities.

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 1

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 2

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 3

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 4

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 5

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 6

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 7

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 8

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 9

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 10

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 11

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 12

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 7 seconds.

Leaves a corpse at target's feet.

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Corpse Explosion

Target an area to deal 60 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
20 / 40 / 60 / 80 Magic Damage in a 300 radius area.

Maximum of 6 corpses may be detonated at once.

LVL 15

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25