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Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Best DL guide:)
Go double long with shaman or some ganker, woods and max grip or solo mid, and rape.

Builds:
-Lex/Codex/Sunder
or
-Puzzle/Elder/Basher/Dawn

STARTING

Crushing Claws

3 Strength

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Lifetube

4.5 Health/s

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Lex Talionis

Lowers both yours and target's Armor.

Lightbrand

Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Icebrand

Freeze Modifier
Grants a slowing attack.

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 1

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 2

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 3

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 4

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 5

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 6

Unholy Strength

Target an area to deal 25 / 50 / 75 / 100 Magic Damage (x2 to non-hero units) to enemies within radius, stealing 4 Strength from enemy heroes caught for 30 seconds.

Staff of the Master decreases the cooldown by 2 seconds and increases the Strength Steal to 10.

LVL 7

Soul Syphon

Passively regains 1 / 1.5 / 2 / 2.5% of Max Health for every creep and 4 / 6 / 8 / 10% of Max Health for every hero that dies nearby.

LVL 8

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 9

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 10

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 11

Onslaught

Target an enemy unit or structure to run to them and apply a 50% Movement Speed Slow for 2 seconds, summoning 2 / 3 / 4 / 5 Undead to help you and forcing all nearby allied non-hero units to do the same.

Affected ally units gain
20 / 40 / 60 / 80 Attack Speed and will attack the target for 6 seconds, dealing increased damage to structures, but decreased damage to other units.

LVL 12

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 13

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Resurrection

Activate to revive all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds.

Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25