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Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Gotta keep it quiet - the key to vindication.

Vindicator is a great carry. Spam Q. Quietly.

With your HF you've got three nasty silences. Use 'em at the beginning team fights. Quietly.

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 1

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 2

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 3

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 4

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 5

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 6

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 7

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 8

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 9

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 10

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 11

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 12

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 13

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25